| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLShaderBuilder.h" | 8 #include "GrGLShaderBuilder.h" |
| 9 #include "gl/GrGLGpu.h" | |
| 10 #include "gl/builders/GrGLProgramBuilder.h" | 9 #include "gl/builders/GrGLProgramBuilder.h" |
| 11 #include "glsl/GrGLSLCaps.h" | 10 #include "glsl/GrGLSLCaps.h" |
| 12 #include "glsl/GrGLSLShaderVar.h" | 11 #include "glsl/GrGLSLShaderVar.h" |
| 13 #include "glsl/GrGLSLTextureSampler.h" | 12 #include "glsl/GrGLSLTextureSampler.h" |
| 14 | 13 |
| 15 namespace { | 14 static void map_swizzle(const char* swizzleMap, const char* swizzle, char* mangl
edSwizzle) { |
| 16 void append_texture_lookup(SkString* out, | 15 int i; |
| 17 GrGLGpu* gpu, | 16 for (i = 0; '\0' != swizzle[i]; ++i) { |
| 18 const char* samplerName, | 17 switch (swizzle[i]) { |
| 19 const char* coordName, | 18 case 'r': |
| 20 uint32_t configComponentMask, | 19 mangledSwizzle[i] = swizzleMap[0]; |
| 21 const char* swizzle, | 20 break; |
| 22 GrSLType varyingType = kVec2f_GrSLType) { | 21 case 'g': |
| 22 mangledSwizzle[i] = swizzleMap[1]; |
| 23 break; |
| 24 case 'b': |
| 25 mangledSwizzle[i] = swizzleMap[2]; |
| 26 break; |
| 27 case 'a': |
| 28 mangledSwizzle[i] = swizzleMap[3]; |
| 29 break; |
| 30 default: |
| 31 SkFAIL("Unsupported swizzle"); |
| 32 } |
| 33 } |
| 34 mangledSwizzle[i] ='\0'; |
| 35 } |
| 36 |
| 37 static void append_texture_lookup(SkString* out, |
| 38 const GrGLSLCaps* glslCaps, |
| 39 const char* samplerName, |
| 40 const char* coordName, |
| 41 GrPixelConfig config, |
| 42 const char* swizzle, |
| 43 GrSLType varyingType = kVec2f_GrSLType) { |
| 23 SkASSERT(coordName); | 44 SkASSERT(coordName); |
| 24 | 45 |
| 25 out->appendf("%s(%s, %s)", | 46 out->appendf("%s(%s, %s)", |
| 26 GrGLSLTexture2DFunctionName(varyingType, gpu->glslGeneration())
, | 47 GrGLSLTexture2DFunctionName(varyingType, glslCaps->generation()
), |
| 27 samplerName, | 48 samplerName, |
| 28 coordName); | 49 coordName); |
| 29 | 50 |
| 30 char mangledSwizzle[5]; | 51 char mangledSwizzle[5]; |
| 31 | 52 |
| 32 // The swizzling occurs using texture params instead of shader-mangling if A
RB_texture_swizzle | 53 // This refers to any swizzling we may need to get from some backend interna
l format to the |
| 33 // is available. | 54 // format used in GrPixelConfig. Some backends will automatically do the siz
zling for us. |
| 34 if (!gpu->glCaps().textureSwizzleSupport() && | 55 if (glslCaps->mustSwizzleInShader()) { |
| 35 (kA_GrColorComponentFlag == configComponentMask)) { | 56 const char* swizzleMap = glslCaps->getSwizzleMap(config); |
| 36 char alphaChar = gpu->glCaps().textureRedSupport() ? 'r' : 'a'; | 57 // if the map is simply 'rgba' then we don't need to do any manual swizz
ling to get us to |
| 37 int i; | 58 // a GrPixelConfig format. |
| 38 for (i = 0; '\0' != swizzle[i]; ++i) { | 59 if (memcmp(swizzleMap, "rgba", 4)) { |
| 39 mangledSwizzle[i] = alphaChar; | 60 // Manually 'swizzle' the swizzle using our mapping |
| 61 map_swizzle(swizzleMap, swizzle, mangledSwizzle); |
| 62 swizzle = mangledSwizzle; |
| 40 } | 63 } |
| 41 mangledSwizzle[i] ='\0'; | |
| 42 swizzle = mangledSwizzle; | |
| 43 } | 64 } |
| 65 |
| 44 // For shader prettiness we omit the swizzle rather than appending ".rgba". | 66 // For shader prettiness we omit the swizzle rather than appending ".rgba". |
| 45 if (memcmp(swizzle, "rgba", 4)) { | 67 if (memcmp(swizzle, "rgba", 4)) { |
| 46 out->appendf(".%s", swizzle); | 68 out->appendf(".%s", swizzle); |
| 47 } | 69 } |
| 48 } | 70 } |
| 49 } | |
| 50 | 71 |
| 51 GrGLShaderBuilder::GrGLShaderBuilder(GrGLProgramBuilder* program) | 72 GrGLShaderBuilder::GrGLShaderBuilder(GrGLProgramBuilder* program) |
| 52 : fProgramBuilder(program) | 73 : fProgramBuilder(program) |
| 53 , fInputs(GrGLProgramBuilder::kVarsPerBlock) | 74 , fInputs(GrGLProgramBuilder::kVarsPerBlock) |
| 54 , fOutputs(GrGLProgramBuilder::kVarsPerBlock) | 75 , fOutputs(GrGLProgramBuilder::kVarsPerBlock) |
| 55 , fFeaturesAddedMask(0) | 76 , fFeaturesAddedMask(0) |
| 56 , fCodeIndex(kCode) | 77 , fCodeIndex(kCode) |
| 57 , fFinalized(false) { | 78 , fFinalized(false) { |
| 58 // We push back some dummy pointers which will later become our header | 79 // We push back some dummy pointers which will later become our header |
| 59 for (int i = 0; i <= kCode; i++) { | 80 for (int i = 0; i <= kCode; i++) { |
| (...skipping 30 matching lines...) Expand all Loading... |
| 90 this->functions().append(") {\n"); | 111 this->functions().append(") {\n"); |
| 91 this->functions().append(body); | 112 this->functions().append(body); |
| 92 this->functions().append("}\n\n"); | 113 this->functions().append("}\n\n"); |
| 93 } | 114 } |
| 94 | 115 |
| 95 void GrGLShaderBuilder::appendTextureLookup(SkString* out, | 116 void GrGLShaderBuilder::appendTextureLookup(SkString* out, |
| 96 const GrGLSLTextureSampler& sampler, | 117 const GrGLSLTextureSampler& sampler, |
| 97 const char* coordName, | 118 const char* coordName, |
| 98 GrSLType varyingType) const { | 119 GrSLType varyingType) const { |
| 99 append_texture_lookup(out, | 120 append_texture_lookup(out, |
| 100 fProgramBuilder->gpu(), | 121 fProgramBuilder->glslCaps(), |
| 101 fProgramBuilder->getUniformCStr(sampler.fSamplerUnifor
m), | 122 fProgramBuilder->getUniformCStr(sampler.fSamplerUnifor
m), |
| 102 coordName, | 123 coordName, |
| 103 sampler.configComponentMask(), | 124 sampler.config(), |
| 104 sampler.swizzle(), | 125 sampler.swizzle(), |
| 105 varyingType); | 126 varyingType); |
| 106 } | 127 } |
| 107 | 128 |
| 108 void GrGLShaderBuilder::appendTextureLookup(const GrGLSLTextureSampler& sampler, | 129 void GrGLShaderBuilder::appendTextureLookup(const GrGLSLTextureSampler& sampler, |
| 109 const char* coordName, | 130 const char* coordName, |
| 110 GrSLType varyingType) { | 131 GrSLType varyingType) { |
| 111 this->appendTextureLookup(&this->code(), sampler, coordName, varyingType); | 132 this->appendTextureLookup(&this->code(), sampler, coordName, varyingType); |
| 112 } | 133 } |
| 113 | 134 |
| (...skipping 13 matching lines...) Expand all Loading... |
| 127 } | 148 } |
| 128 } | 149 } |
| 129 | 150 |
| 130 void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const { | 151 void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const { |
| 131 for (int i = 0; i < vars.count(); ++i) { | 152 for (int i = 0; i < vars.count(); ++i) { |
| 132 vars[i].appendDecl(fProgramBuilder->glslCaps(), out); | 153 vars[i].appendDecl(fProgramBuilder->glslCaps(), out); |
| 133 out->append(";\n"); | 154 out->append(";\n"); |
| 134 } | 155 } |
| 135 } | 156 } |
| 136 | 157 |
| 137 void GrGLShaderBuilder::appendTextureLookup(const char* samplerName, | |
| 138 const char* coordName, | |
| 139 uint32_t configComponentMask, | |
| 140 const char* swizzle) { | |
| 141 append_texture_lookup(&this->code(), | |
| 142 fProgramBuilder->gpu(), | |
| 143 samplerName, | |
| 144 coordName, | |
| 145 configComponentMask, | |
| 146 swizzle, | |
| 147 kVec2f_GrSLType); | |
| 148 } | |
| 149 | |
| 150 void GrGLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier
interface) { | 158 void GrGLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier
interface) { |
| 151 SkASSERT(fProgramBuilder->glslCaps()->generation() >= k330_GrGLSLGeneration
|| | 159 SkASSERT(fProgramBuilder->glslCaps()->generation() >= k330_GrGLSLGeneration
|| |
| 152 fProgramBuilder->glslCaps()->mustEnableAdvBlendEqs()); | 160 fProgramBuilder->glslCaps()->mustEnableAdvBlendEqs()); |
| 153 fLayoutParams[interface].push_back() = param; | 161 fLayoutParams[interface].push_back() = param; |
| 154 } | 162 } |
| 155 | 163 |
| 156 void GrGLShaderBuilder::compileAndAppendLayoutQualifiers() { | 164 void GrGLShaderBuilder::compileAndAppendLayoutQualifiers() { |
| 157 static const char* interfaceQualifierNames[] = { | 165 static const char* interfaceQualifierNames[] = { |
| 158 "out" | 166 "out" |
| 159 }; | 167 }; |
| (...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 192 this->code().append("}"); | 200 this->code().append("}"); |
| 193 | 201 |
| 194 for (int i = 0; i <= fCodeIndex; i++) { | 202 for (int i = 0; i <= fCodeIndex; i++) { |
| 195 fCompilerStrings[i] = fShaderStrings[i].c_str(); | 203 fCompilerStrings[i] = fShaderStrings[i].c_str(); |
| 196 fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); | 204 fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); |
| 197 } | 205 } |
| 198 | 206 |
| 199 fFinalized = true; | 207 fFinalized = true; |
| 200 } | 208 } |
| 201 | 209 |
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