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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
10 #include "GrGLGLSL.h" | 10 #include "GrGLGLSL.h" |
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2389 GR_GL_REPEAT, | 2389 GR_GL_REPEAT, |
2390 GR_GL_MIRRORED_REPEAT | 2390 GR_GL_MIRRORED_REPEAT |
2391 }; | 2391 }; |
2392 GR_STATIC_ASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gWrapModes)); | 2392 GR_STATIC_ASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gWrapModes)); |
2393 GR_STATIC_ASSERT(0 == SkShader::kClamp_TileMode); | 2393 GR_STATIC_ASSERT(0 == SkShader::kClamp_TileMode); |
2394 GR_STATIC_ASSERT(1 == SkShader::kRepeat_TileMode); | 2394 GR_STATIC_ASSERT(1 == SkShader::kRepeat_TileMode); |
2395 GR_STATIC_ASSERT(2 == SkShader::kMirror_TileMode); | 2395 GR_STATIC_ASSERT(2 == SkShader::kMirror_TileMode); |
2396 return gWrapModes[tm]; | 2396 return gWrapModes[tm]; |
2397 } | 2397 } |
2398 | 2398 |
2399 const GrGLenum* GrGLGpu::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps
& caps) { | 2399 static GrGLenum get_component_enum_from_char(char component) { |
2400 if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) { | 2400 switch (component) { |
2401 if (caps.textureRedSupport()) { | 2401 case 'r': |
2402 static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RE
D, GR_GL_RED }; | 2402 return GR_GL_RED; |
2403 return gRedSmear; | 2403 case 'g': |
2404 } else { | 2404 return GR_GL_GREEN; |
2405 static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA, | 2405 case 'b': |
2406 GR_GL_ALPHA, GR_GL_ALPHA }; | 2406 return GR_GL_BLUE; |
2407 return gAlphaSmear; | 2407 case 'a': |
2408 } | 2408 return GR_GL_ALPHA; |
2409 } else { | 2409 default: |
2410 static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE
, GR_GL_ALPHA }; | 2410 SkFAIL("Unsupported component"); |
2411 return gStraight; | 2411 return 0; |
2412 } | 2412 } |
2413 } | 2413 } |
2414 | 2414 |
| 2415 /** If texture swizzling is available using tex parameters then it is preferred
over mangling |
| 2416 the generated shader code. This potentially allows greater reuse of cached sha
ders. */ |
| 2417 static void get_tex_param_swizzle(GrPixelConfig config, |
| 2418 const GrGLSLCaps& caps, |
| 2419 GrGLenum* glSwizzle) { |
| 2420 const char* swizzle = caps.getSwizzleMap(config); |
| 2421 for (int i = 0; i < 4; ++i) { |
| 2422 glSwizzle[i] = get_component_enum_from_char(swizzle[i]); |
| 2423 } |
| 2424 } |
| 2425 |
2415 void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTextur
e* texture) { | 2426 void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTextur
e* texture) { |
2416 SkASSERT(texture); | 2427 SkASSERT(texture); |
2417 | 2428 |
2418 #ifdef SK_DEBUG | 2429 #ifdef SK_DEBUG |
2419 if (!this->caps()->npotTextureTileSupport()) { | 2430 if (!this->caps()->npotTextureTileSupport()) { |
2420 const bool tileX = SkShader::kClamp_TileMode != params.getTileModeX(); | 2431 const bool tileX = SkShader::kClamp_TileMode != params.getTileModeX(); |
2421 const bool tileY = SkShader::kClamp_TileMode != params.getTileModeY(); | 2432 const bool tileY = SkShader::kClamp_TileMode != params.getTileModeY(); |
2422 if (tileX || tileY) { | 2433 if (tileX || tileY) { |
2423 const int w = texture->width(); | 2434 const int w = texture->width(); |
2424 const int h = texture->height(); | 2435 const int h = texture->height(); |
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2470 newTexParams.fMagFilter = glMagFilterModes[filterMode]; | 2481 newTexParams.fMagFilter = glMagFilterModes[filterMode]; |
2471 | 2482 |
2472 if (GrTextureParams::kMipMap_FilterMode == filterMode && | 2483 if (GrTextureParams::kMipMap_FilterMode == filterMode && |
2473 texture->texturePriv().mipMapsAreDirty()) { | 2484 texture->texturePriv().mipMapsAreDirty()) { |
2474 GL_CALL(GenerateMipmap(target)); | 2485 GL_CALL(GenerateMipmap(target)); |
2475 texture->texturePriv().dirtyMipMaps(false); | 2486 texture->texturePriv().dirtyMipMaps(false); |
2476 } | 2487 } |
2477 | 2488 |
2478 newTexParams.fWrapS = tile_to_gl_wrap(params.getTileModeX()); | 2489 newTexParams.fWrapS = tile_to_gl_wrap(params.getTileModeX()); |
2479 newTexParams.fWrapT = tile_to_gl_wrap(params.getTileModeY()); | 2490 newTexParams.fWrapT = tile_to_gl_wrap(params.getTileModeY()); |
2480 memcpy(newTexParams.fSwizzleRGBA, | 2491 get_tex_param_swizzle(texture->config(), *this->glCaps().glslCaps(), newTexP
arams.fSwizzleRGBA); |
2481 GetTexParamSwizzle(texture->config(), this->glCaps()), | |
2482 sizeof(newTexParams.fSwizzleRGBA)); | |
2483 if (setAll || newTexParams.fMagFilter != oldTexParams.fMagFilter) { | 2492 if (setAll || newTexParams.fMagFilter != oldTexParams.fMagFilter) { |
2484 this->setTextureUnit(unitIdx); | 2493 this->setTextureUnit(unitIdx); |
2485 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, newTexParams.fMa
gFilter)); | 2494 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, newTexParams.fMa
gFilter)); |
2486 } | 2495 } |
2487 if (setAll || newTexParams.fMinFilter != oldTexParams.fMinFilter) { | 2496 if (setAll || newTexParams.fMinFilter != oldTexParams.fMinFilter) { |
2488 this->setTextureUnit(unitIdx); | 2497 this->setTextureUnit(unitIdx); |
2489 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, newTexParams.fMi
nFilter)); | 2498 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, newTexParams.fMi
nFilter)); |
2490 } | 2499 } |
2491 if (setAll || newTexParams.fWrapS != oldTexParams.fWrapS) { | 2500 if (setAll || newTexParams.fWrapS != oldTexParams.fWrapS) { |
2492 this->setTextureUnit(unitIdx); | 2501 this->setTextureUnit(unitIdx); |
2493 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_S, newTexParams.fWrapS)
); | 2502 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_S, newTexParams.fWrapS)
); |
2494 } | 2503 } |
2495 if (setAll || newTexParams.fWrapT != oldTexParams.fWrapT) { | 2504 if (setAll || newTexParams.fWrapT != oldTexParams.fWrapT) { |
2496 this->setTextureUnit(unitIdx); | 2505 this->setTextureUnit(unitIdx); |
2497 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_T, newTexParams.fWrapT)
); | 2506 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_T, newTexParams.fWrapT)
); |
2498 } | 2507 } |
2499 if (this->glCaps().textureSwizzleSupport() && | 2508 if (!this->glCaps().glslCaps()->mustSwizzleInShader() && |
2500 (setAll || memcmp(newTexParams.fSwizzleRGBA, | 2509 (setAll || memcmp(newTexParams.fSwizzleRGBA, |
2501 oldTexParams.fSwizzleRGBA, | 2510 oldTexParams.fSwizzleRGBA, |
2502 sizeof(newTexParams.fSwizzleRGBA)))) { | 2511 sizeof(newTexParams.fSwizzleRGBA)))) { |
2503 this->setTextureUnit(unitIdx); | 2512 this->setTextureUnit(unitIdx); |
2504 if (this->glStandard() == kGLES_GrGLStandard) { | 2513 if (this->glStandard() == kGLES_GrGLStandard) { |
2505 // ES3 added swizzle support but not GL_TEXTURE_SWIZZLE_RGBA. | 2514 // ES3 added swizzle support but not GL_TEXTURE_SWIZZLE_RGBA. |
2506 const GrGLenum* swizzle = newTexParams.fSwizzleRGBA; | 2515 const GrGLenum* swizzle = newTexParams.fSwizzleRGBA; |
2507 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_R, swizzle[0])); | 2516 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_R, swizzle[0])); |
2508 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_G, swizzle[1])); | 2517 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_G, swizzle[1])); |
2509 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_B, swizzle[2])); | 2518 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_B, swizzle[2])); |
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3311 this->setVertexArrayID(gpu, 0); | 3320 this->setVertexArrayID(gpu, 0); |
3312 } | 3321 } |
3313 int attrCount = gpu->glCaps().maxVertexAttributes(); | 3322 int attrCount = gpu->glCaps().maxVertexAttributes(); |
3314 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 3323 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
3315 fDefaultVertexArrayAttribState.resize(attrCount); | 3324 fDefaultVertexArrayAttribState.resize(attrCount); |
3316 } | 3325 } |
3317 attribState = &fDefaultVertexArrayAttribState; | 3326 attribState = &fDefaultVertexArrayAttribState; |
3318 } | 3327 } |
3319 return attribState; | 3328 return attribState; |
3320 } | 3329 } |
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