Index: src/gpu/gl/GrGLGLSL.h |
diff --git a/src/gpu/gl/GrGLGLSL.h b/src/gpu/gl/GrGLGLSL.h |
index fa2b6ae153988cd9551692d6faa4affc1bd10fa2..724765f1a8a5dfe917817b0111f8a49e0387aa5c 100755 |
--- a/src/gpu/gl/GrGLGLSL.h |
+++ b/src/gpu/gl/GrGLGLSL.h |
@@ -22,6 +22,12 @@ |
bool GrGLGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation); |
/** |
+ * Returns a string to include at the beginning of a shader to declare the GLSL |
+ * version. |
+ */ |
+const char* GrGLGetGLSLVersionDecl(const GrGLContextInfo&); |
+ |
+/** |
* Adds a line of GLSL code to declare the default precision for float types. |
*/ |
void GrGLAppendGLSLDefaultFloatPrecisionDeclaration(GrSLPrecision, GrGLStandard, SkString* out); |