| Index: src/gpu/gl/GrGLGLSL.h
|
| diff --git a/src/gpu/gl/GrGLGLSL.h b/src/gpu/gl/GrGLGLSL.h
|
| index fa2b6ae153988cd9551692d6faa4affc1bd10fa2..724765f1a8a5dfe917817b0111f8a49e0387aa5c 100755
|
| --- a/src/gpu/gl/GrGLGLSL.h
|
| +++ b/src/gpu/gl/GrGLGLSL.h
|
| @@ -22,6 +22,12 @@
|
| bool GrGLGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation);
|
|
|
| /**
|
| + * Returns a string to include at the beginning of a shader to declare the GLSL
|
| + * version.
|
| + */
|
| +const char* GrGLGetGLSLVersionDecl(const GrGLContextInfo&);
|
| +
|
| +/**
|
| * Adds a line of GLSL code to declare the default precision for float types.
|
| */
|
| void GrGLAppendGLSLDefaultFloatPrecisionDeclaration(GrSLPrecision, GrGLStandard, SkString* out);
|
|
|