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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #ifndef GrGLSLCaps_DEFINED | 9 #ifndef GrGLSLCaps_DEFINED |
| 10 #define GrGLSLCaps_DEFINED | 10 #define GrGLSLCaps_DEFINED |
| (...skipping 27 matching lines...) Expand all Loading... |
| 38 * Some helper functions for encapsulating various extensions to read FB Buf
fer on openglES | 38 * Some helper functions for encapsulating various extensions to read FB Buf
fer on openglES |
| 39 * | 39 * |
| 40 * TODO(joshualitt) On desktop opengl 4.2+ we can achieve something similar
to this effect | 40 * TODO(joshualitt) On desktop opengl 4.2+ we can achieve something similar
to this effect |
| 41 */ | 41 */ |
| 42 bool fbFetchSupport() const { return fFBFetchSupport; } | 42 bool fbFetchSupport() const { return fFBFetchSupport; } |
| 43 | 43 |
| 44 bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; } | 44 bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; } |
| 45 | 45 |
| 46 bool bindlessTextureSupport() const { return fBindlessTextureSupport; } | 46 bool bindlessTextureSupport() const { return fBindlessTextureSupport; } |
| 47 | 47 |
| 48 const char* versionDeclString() const { return fVersionDeclString; } | |
| 49 | |
| 50 const char* fbFetchColorName() const { return fFBFetchColorName; } | 48 const char* fbFetchColorName() const { return fFBFetchColorName; } |
| 51 | 49 |
| 52 const char* fbFetchExtensionString() const { return fFBFetchExtensionString;
} | 50 const char* fbFetchExtensionString() const { return fFBFetchExtensionString;
} |
| 53 | 51 |
| 54 bool dropsTileOnZeroDivide() const { return fDropsTileOnZeroDivide; } | 52 bool dropsTileOnZeroDivide() const { return fDropsTileOnZeroDivide; } |
| 55 | 53 |
| 56 AdvBlendEqInteraction advBlendEqInteraction() const { return fAdvBlendEqInte
raction; } | 54 AdvBlendEqInteraction advBlendEqInteraction() const { return fAdvBlendEqInte
raction; } |
| 57 | 55 |
| 58 bool mustEnableAdvBlendEqs() const { | 56 bool mustEnableAdvBlendEqs() const { |
| 59 return fAdvBlendEqInteraction >= kGeneralEnable_AdvBlendEqInteraction; | 57 return fAdvBlendEqInteraction >= kGeneralEnable_AdvBlendEqInteraction; |
| 60 } | 58 } |
| 61 | 59 |
| 62 bool mustEnableSpecificAdvBlendEqs() const { | 60 bool mustEnableSpecificAdvBlendEqs() const { |
| 63 return fAdvBlendEqInteraction == kSpecificEnables_AdvBlendEqInteraction; | 61 return fAdvBlendEqInteraction == kSpecificEnables_AdvBlendEqInteraction; |
| 64 } | 62 } |
| 65 | 63 |
| 66 bool mustDeclareFragmentShaderOutput() const { | 64 bool mustDeclareFragmentShaderOutput() const { |
| 67 return fGLSLGeneration > k110_GrGLSLGeneration; | 65 return fGLSLGeneration > k110_GrGLSLGeneration; |
| 68 } | 66 } |
| 69 | 67 |
| 70 bool usesPrecisionModifiers() const { return fUsesPrecisionModifiers; } | 68 bool usesPrecisionModifiers() const { return fUsesPrecisionModifiers; } |
| 71 | 69 |
| 72 // Returns whether we can use the glsl funciton any() in our shader code. | |
| 73 bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader;
} | |
| 74 | |
| 75 bool forceHighPrecisionNDSTransform() const { return fForceHighPrecisionNDST
ransform; } | |
| 76 | |
| 77 GrGLSLGeneration generation() const { return fGLSLGeneration; } | 70 GrGLSLGeneration generation() const { return fGLSLGeneration; } |
| 78 | 71 |
| 79 /** | 72 /** |
| 80 * Returns a string containing the caps info. | 73 * Returns a string containing the caps info. |
| 81 */ | 74 */ |
| 82 SkString dump() const override; | 75 SkString dump() const override; |
| 83 | 76 |
| 84 private: | 77 private: |
| 85 GrGLSLGeneration fGLSLGeneration; | 78 GrGLSLGeneration fGLSLGeneration; |
| 86 | 79 |
| 87 bool fDropsTileOnZeroDivide : 1; | 80 bool fDropsTileOnZeroDivide : 1; |
| 88 bool fFBFetchSupport : 1; | 81 bool fFBFetchSupport : 1; |
| 89 bool fFBFetchNeedsCustomOutput : 1; | 82 bool fFBFetchNeedsCustomOutput : 1; |
| 90 bool fBindlessTextureSupport : 1; | 83 bool fBindlessTextureSupport : 1; |
| 91 bool fUsesPrecisionModifiers : 1; | 84 bool fUsesPrecisionModifiers : 1; |
| 92 bool fCanUseAnyFunctionInShader : 1; | |
| 93 bool fForceHighPrecisionNDSTransform : 1; | |
| 94 | 85 |
| 95 const char* fVersionDeclString; | |
| 96 | 86 |
| 97 const char* fFBFetchColorName; | 87 const char* fFBFetchColorName; |
| 98 const char* fFBFetchExtensionString; | 88 const char* fFBFetchExtensionString; |
| 99 | 89 |
| 100 AdvBlendEqInteraction fAdvBlendEqInteraction; | 90 AdvBlendEqInteraction fAdvBlendEqInteraction; |
| 101 | 91 |
| 102 friend class GrGLCaps; // For initialization. | 92 friend class GrGLCaps; // For initialization. |
| 103 | 93 |
| 104 typedef GrShaderCaps INHERITED; | 94 typedef GrShaderCaps INHERITED; |
| 105 }; | 95 }; |
| 106 | 96 |
| 107 | 97 |
| 108 #endif | 98 #endif |
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