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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkMatrix.h" | 8 #include "SkMatrix.h" |
9 #include "SkPoint.h" | 9 #include "SkPoint.h" |
10 #include "SkString.h" | 10 #include "SkString.h" |
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86 CoverageSetup fCoverageSetup; | 86 CoverageSetup fCoverageSetup; |
87 uint32_t fNumStages; | 87 uint32_t fNumStages; |
88 GrGLuint fVboId; | 88 GrGLuint fVboId; |
89 GrGLuint fProgram; | 89 GrGLuint fProgram; |
90 GrGLuint fFboTextureId; | 90 GrGLuint fFboTextureId; |
91 }; | 91 }; |
92 | 92 |
93 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 93 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
94 | 94 |
95 GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) { | 95 GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) { |
96 const char* version = ctx->caps()->glslCaps()->versionDeclString(); | 96 const char* version = GrGLGetGLSLVersionDecl(*ctx); |
97 | 97 |
98 // this shader draws fNumStages overlapping circles of increasing opacity (c
overage) and | 98 // this shader draws fNumStages overlapping circles of increasing opacity (c
overage) and |
99 // decreasing size, with the center of each subsequent circle closer to the
bottom-right | 99 // decreasing size, with the center of each subsequent circle closer to the
bottom-right |
100 // corner of the screen than the previous circle. | 100 // corner of the screen than the previous circle. |
101 | 101 |
102 // set up vertex shader; this is a trivial vertex shader that passes through
position and color | 102 // set up vertex shader; this is a trivial vertex shader that passes through
position and color |
103 GrGLSLShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kAttri
bute_TypeModifier); | 103 GrGLSLShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kAttri
bute_TypeModifier); |
104 GrGLSLShaderVar oPosition("o_position", kVec2f_GrSLType, GrShaderVar::kVaryi
ngOut_TypeModifier); | 104 GrGLSLShaderVar oPosition("o_position", kVec2f_GrSLType, GrShaderVar::kVaryi
ngOut_TypeModifier); |
105 GrGLSLShaderVar aColor("a_color", kVec3f_GrSLType, GrShaderVar::kAttribute_T
ypeModifier); | 105 GrGLSLShaderVar aColor("a_color", kVec3f_GrSLType, GrShaderVar::kAttribute_T
ypeModifier); |
106 GrGLSLShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kVaryingOut_
TypeModifier); | 106 GrGLSLShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kVaryingOut_
TypeModifier); |
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295 DEF_BENCH( return new GLVec4ScalarBench(GLVec4ScalarBench::kUseScalar_CoverageSe
tup, 2) ) | 295 DEF_BENCH( return new GLVec4ScalarBench(GLVec4ScalarBench::kUseScalar_CoverageSe
tup, 2) ) |
296 DEF_BENCH( return new GLVec4ScalarBench(GLVec4ScalarBench::kUseVec4_CoverageSetu
p, 2) ) | 296 DEF_BENCH( return new GLVec4ScalarBench(GLVec4ScalarBench::kUseVec4_CoverageSetu
p, 2) ) |
297 DEF_BENCH( return new GLVec4ScalarBench(GLVec4ScalarBench::kUseScalar_CoverageSe
tup, 4) ) | 297 DEF_BENCH( return new GLVec4ScalarBench(GLVec4ScalarBench::kUseScalar_CoverageSe
tup, 4) ) |
298 DEF_BENCH( return new GLVec4ScalarBench(GLVec4ScalarBench::kUseVec4_CoverageSetu
p, 4) ) | 298 DEF_BENCH( return new GLVec4ScalarBench(GLVec4ScalarBench::kUseVec4_CoverageSetu
p, 4) ) |
299 DEF_BENCH( return new GLVec4ScalarBench(GLVec4ScalarBench::kUseScalar_CoverageSe
tup, 6) ) | 299 DEF_BENCH( return new GLVec4ScalarBench(GLVec4ScalarBench::kUseScalar_CoverageSe
tup, 6) ) |
300 DEF_BENCH( return new GLVec4ScalarBench(GLVec4ScalarBench::kUseVec4_CoverageSetu
p, 6) ) | 300 DEF_BENCH( return new GLVec4ScalarBench(GLVec4ScalarBench::kUseVec4_CoverageSetu
p, 6) ) |
301 DEF_BENCH( return new GLVec4ScalarBench(GLVec4ScalarBench::kUseScalar_CoverageSe
tup, 8) ) | 301 DEF_BENCH( return new GLVec4ScalarBench(GLVec4ScalarBench::kUseScalar_CoverageSe
tup, 8) ) |
302 DEF_BENCH( return new GLVec4ScalarBench(GLVec4ScalarBench::kUseVec4_CoverageSetu
p, 8) ) | 302 DEF_BENCH( return new GLVec4ScalarBench(GLVec4ScalarBench::kUseVec4_CoverageSetu
p, 8) ) |
303 | 303 |
304 #endif | 304 #endif |
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