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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 #include "ash/shelf/shelf_layout_manager.h" | 5 #include "ash/shelf/shelf_layout_manager.h" | 
| 6 | 6 | 
| 7 #include <algorithm> | 7 #include <algorithm> | 
| 8 #include <cmath> | 8 #include <cmath> | 
| 9 | 9 | 
| 10 #include "ash/ash_switches.h" | 10 #include "ash/ash_switches.h" | 
| 11 #include "ash/launcher/launcher.h" | 11 #include "ash/launcher/launcher.h" | 
| 12 #include "ash/launcher/launcher_types.h" | 12 #include "ash/launcher/launcher_types.h" | 
| 13 #include "ash/root_window_controller.h" | 13 #include "ash/root_window_controller.h" | 
| 14 #include "ash/screen_ash.h" | 14 #include "ash/screen_ash.h" | 
| 15 #include "ash/session_state_delegate.h" |  | 
| 16 #include "ash/shelf/shelf_widget.h" | 15 #include "ash/shelf/shelf_widget.h" | 
| 17 #include "ash/shell.h" | 16 #include "ash/shell.h" | 
|  | 17 #include "ash/shell_delegate.h" | 
| 18 #include "ash/shell_window_ids.h" | 18 #include "ash/shell_window_ids.h" | 
| 19 #include "ash/system/status_area_widget.h" | 19 #include "ash/system/status_area_widget.h" | 
| 20 #include "ash/wm/property_util.h" | 20 #include "ash/wm/property_util.h" | 
| 21 #include "ash/wm/window_cycle_controller.h" | 21 #include "ash/wm/window_cycle_controller.h" | 
| 22 #include "ash/wm/window_util.h" | 22 #include "ash/wm/window_util.h" | 
| 23 #include "ash/wm/workspace_controller.h" | 23 #include "ash/wm/workspace_controller.h" | 
| 24 #include "ash/wm/workspace/workspace_animations.h" | 24 #include "ash/wm/workspace/workspace_animations.h" | 
| 25 #include "base/auto_reset.h" | 25 #include "base/auto_reset.h" | 
| 26 #include "base/command_line.h" | 26 #include "base/command_line.h" | 
| 27 #include "base/i18n/rtl.h" | 27 #include "base/i18n/rtl.h" | 
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| 265     case SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS: | 265     case SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS: | 
| 266     case SHELF_AUTO_HIDE_BEHAVIOR_NEVER: | 266     case SHELF_AUTO_HIDE_BEHAVIOR_NEVER: | 
| 267       return SHELF_AUTO_HIDE; | 267       return SHELF_AUTO_HIDE; | 
| 268     case SHELF_AUTO_HIDE_ALWAYS_HIDDEN: | 268     case SHELF_AUTO_HIDE_ALWAYS_HIDDEN: | 
| 269       return SHELF_HIDDEN; | 269       return SHELF_HIDDEN; | 
| 270   } | 270   } | 
| 271   return SHELF_VISIBLE; | 271   return SHELF_VISIBLE; | 
| 272 } | 272 } | 
| 273 | 273 | 
| 274 void ShelfLayoutManager::UpdateVisibilityState() { | 274 void ShelfLayoutManager::UpdateVisibilityState() { | 
| 275   if (Shell::GetInstance()->session_state_delegate()->IsScreenLocked()) { | 275   ShellDelegate* delegate = Shell::GetInstance()->delegate(); | 
|  | 276   if (delegate && delegate->IsScreenLocked()) { | 
| 276     SetState(SHELF_VISIBLE); | 277     SetState(SHELF_VISIBLE); | 
| 277   } else if (gesture_drag_status_ == GESTURE_DRAG_COMPLETE_IN_PROGRESS) { | 278   } else if (gesture_drag_status_ == GESTURE_DRAG_COMPLETE_IN_PROGRESS) { | 
| 278     // TODO(zelidrag): Verify shelf drag animation still shows on the device | 279     // TODO(zelidrag): Verify shelf drag animation still shows on the device | 
| 279     // when we are in SHELF_AUTO_HIDE_ALWAYS_HIDDEN. | 280     // when we are in SHELF_AUTO_HIDE_ALWAYS_HIDDEN. | 
| 280     SetState(CalculateShelfVisibilityWhileDragging()); | 281     SetState(CalculateShelfVisibilityWhileDragging()); | 
| 281   } else if (GetRootWindowController(root_window_)->IsImmersiveMode()) { | 282   } else if (GetRootWindowController(root_window_)->IsImmersiveMode()) { | 
| 282     // The user choosing immersive mode indicates he or she wants to maximize | 283     // The user choosing immersive mode indicates he or she wants to maximize | 
| 283     // screen real-estate for content, so always auto-hide the shelf. | 284     // screen real-estate for content, so always auto-hide the shelf. | 
| 284     DCHECK_NE(auto_hide_behavior_, SHELF_AUTO_HIDE_ALWAYS_HIDDEN); | 285     DCHECK_NE(auto_hide_behavior_, SHELF_AUTO_HIDE_ALWAYS_HIDDEN); | 
| 285     SetState(SHELF_AUTO_HIDE); | 286     SetState(SHELF_AUTO_HIDE); | 
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| 506   return shelf ? shelf->shelf_layout_manager() : NULL; | 507   return shelf ? shelf->shelf_layout_manager() : NULL; | 
| 507 } | 508 } | 
| 508 | 509 | 
| 509 //////////////////////////////////////////////////////////////////////////////// | 510 //////////////////////////////////////////////////////////////////////////////// | 
| 510 // ShelfLayoutManager, private: | 511 // ShelfLayoutManager, private: | 
| 511 | 512 | 
| 512 ShelfLayoutManager::TargetBounds::TargetBounds() : opacity(0.0f) {} | 513 ShelfLayoutManager::TargetBounds::TargetBounds() : opacity(0.0f) {} | 
| 513 ShelfLayoutManager::TargetBounds::~TargetBounds() {} | 514 ShelfLayoutManager::TargetBounds::~TargetBounds() {} | 
| 514 | 515 | 
| 515 void ShelfLayoutManager::SetState(ShelfVisibilityState visibility_state) { | 516 void ShelfLayoutManager::SetState(ShelfVisibilityState visibility_state) { | 
|  | 517   ShellDelegate* delegate = Shell::GetInstance()->delegate(); | 
| 516   State state; | 518   State state; | 
| 517   state.visibility_state = visibility_state; | 519   state.visibility_state = visibility_state; | 
| 518   state.auto_hide_state = CalculateAutoHideState(visibility_state); | 520   state.auto_hide_state = CalculateAutoHideState(visibility_state); | 
| 519   state.is_screen_locked = | 521   state.is_screen_locked = delegate && delegate->IsScreenLocked(); | 
| 520       Shell::GetInstance()->session_state_delegate()->IsScreenLocked(); |  | 
| 521 | 522 | 
| 522   // It's possible for SetState() when a window becomes maximized but the state | 523   // It's possible for SetState() when a window becomes maximized but the state | 
| 523   // won't have changed value. Do the dimming check before the early exit. | 524   // won't have changed value. Do the dimming check before the early exit. | 
| 524   if (workspace_controller_) { | 525   if (workspace_controller_) { | 
| 525     shelf_->SetDimsShelf( | 526     shelf_->SetDimsShelf( | 
| 526         (state.visibility_state == SHELF_VISIBLE) && | 527         (state.visibility_state == SHELF_VISIBLE) && | 
| 527           workspace_controller_->GetWindowState() == | 528           workspace_controller_->GetWindowState() == | 
| 528               WORKSPACE_WINDOW_STATE_MAXIMIZED); | 529               WORKSPACE_WINDOW_STATE_MAXIMIZED); | 
| 529   } | 530   } | 
| 530 | 531 | 
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| 906 int ShelfLayoutManager::GetWorkAreaSize(const State& state, int size) const { | 907 int ShelfLayoutManager::GetWorkAreaSize(const State& state, int size) const { | 
| 907   if (state.visibility_state == SHELF_VISIBLE) | 908   if (state.visibility_state == SHELF_VISIBLE) | 
| 908     return size; | 909     return size; | 
| 909   if (state.visibility_state == SHELF_AUTO_HIDE) | 910   if (state.visibility_state == SHELF_AUTO_HIDE) | 
| 910     return kAutoHideSize; | 911     return kAutoHideSize; | 
| 911   return 0; | 912   return 0; | 
| 912 } | 913 } | 
| 913 | 914 | 
| 914 }  // namespace internal | 915 }  // namespace internal | 
| 915 }  // namespace ash | 916 }  // namespace ash | 
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