OLD | NEW |
---|---|
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/views/bubble/bubble_frame_view.h" | 5 #include "ui/views/bubble/bubble_frame_view.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "grit/ui_resources.h" | 9 #include "grit/ui_resources.h" |
10 #include "ui/base/hit_test.h" | 10 #include "ui/base/hit_test.h" |
(...skipping 29 matching lines...) Expand all Loading... | |
40 return std::max(0, monitor_bounds.y() - window_bounds.y()) + | 40 return std::max(0, monitor_bounds.y() - window_bounds.y()) + |
41 std::max(0, window_bounds.bottom() - monitor_bounds.bottom()); | 41 std::max(0, window_bounds.bottom() - monitor_bounds.bottom()); |
42 return std::max(0, monitor_bounds.x() - window_bounds.x()) + | 42 return std::max(0, monitor_bounds.x() - window_bounds.x()) + |
43 std::max(0, window_bounds.right() - monitor_bounds.right()); | 43 std::max(0, window_bounds.right() - monitor_bounds.right()); |
44 } | 44 } |
45 | 45 |
46 } // namespace | 46 } // namespace |
47 | 47 |
48 namespace views { | 48 namespace views { |
49 | 49 |
50 // static | |
51 const char BubbleFrameView::kViewClassName[] = | |
52 "ui/views/bubble/BubbleFrameView"; | |
53 | |
50 BubbleFrameView::BubbleFrameView(const gfx::Insets& content_margins) | 54 BubbleFrameView::BubbleFrameView(const gfx::Insets& content_margins) |
51 : bubble_border_(NULL), | 55 : bubble_border_(NULL), |
52 content_margins_(content_margins), | 56 content_margins_(content_margins), |
53 title_(NULL), | 57 title_(NULL), |
54 close_(NULL), | 58 close_(NULL), |
55 titlebar_extra_view_(NULL), | 59 titlebar_extra_view_(NULL), |
56 can_drag_(false) { | 60 can_drag_(false) { |
57 ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance(); | 61 ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance(); |
58 title_ = new Label(string16(), rb.GetFont(ui::ResourceBundle::MediumFont)); | 62 title_ = new Label(string16(), rb.GetFont(ui::ResourceBundle::MediumFont)); |
59 title_->SetHorizontalAlignment(gfx::ALIGN_LEFT); | 63 title_->SetHorizontalAlignment(gfx::ALIGN_LEFT); |
(...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
137 bounds.right() - size.width(), | 141 bounds.right() - size.width(), |
138 title_bounds.y(), | 142 title_bounds.y(), |
139 size.width(), | 143 size.width(), |
140 title_bounds.height()); | 144 title_bounds.height()); |
141 titlebar_extra_view_bounds.Subtract(title_bounds); | 145 titlebar_extra_view_bounds.Subtract(title_bounds); |
142 titlebar_extra_view_->SetBoundsRect(titlebar_extra_view_bounds); | 146 titlebar_extra_view_->SetBoundsRect(titlebar_extra_view_bounds); |
143 } | 147 } |
144 } | 148 } |
145 | 149 |
146 std::string BubbleFrameView::GetClassName() const { | 150 std::string BubbleFrameView::GetClassName() const { |
147 return "ui/views/BubbleFrameView"; | 151 return kViewClassName; |
tfarina
2013/04/18 22:15:17
could you keep "ui/views/bubble/BubbleFrameView" h
simonhong_
2013/04/18 22:20:58
Done.
| |
148 } | 152 } |
149 | 153 |
150 void BubbleFrameView::ButtonPressed(Button* sender, const ui::Event& event) { | 154 void BubbleFrameView::ButtonPressed(Button* sender, const ui::Event& event) { |
151 if (sender == close_) | 155 if (sender == close_) |
152 GetWidget()->Close(); | 156 GetWidget()->Close(); |
153 } | 157 } |
154 | 158 |
155 void BubbleFrameView::SetBubbleBorder(BubbleBorder* border) { | 159 void BubbleFrameView::SetBubbleBorder(BubbleBorder* border) { |
156 bubble_border_ = border; | 160 bubble_border_ = border; |
157 set_border(bubble_border_); | 161 set_border(bubble_border_); |
(...skipping 105 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
263 // |offscreen_adjust|, e.g. positive |offscreen_adjust| means bubble | 267 // |offscreen_adjust|, e.g. positive |offscreen_adjust| means bubble |
264 // window needs to be moved to the right and that means we need to move arrow | 268 // window needs to be moved to the right and that means we need to move arrow |
265 // to the left, and that means negative offset. | 269 // to the left, and that means negative offset. |
266 bubble_border_->set_arrow_offset( | 270 bubble_border_->set_arrow_offset( |
267 bubble_border_->GetArrowOffset(window_bounds.size()) - offscreen_adjust); | 271 bubble_border_->GetArrowOffset(window_bounds.size()) - offscreen_adjust); |
268 if (offscreen_adjust) | 272 if (offscreen_adjust) |
269 SchedulePaint(); | 273 SchedulePaint(); |
270 } | 274 } |
271 | 275 |
272 } // namespace views | 276 } // namespace views |
OLD | NEW |