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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/media/renderer_gpu_video_decoder_factories.h" | 5 #include "content/renderer/media/renderer_gpu_video_decoder_factories.h" |
6 | 6 |
7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
8 #include <GLES2/gl2ext.h> | 8 #include <GLES2/gl2ext.h> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
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91 vda_.reset(gpu_channel_host_->CreateVideoDecoder( | 91 vda_.reset(gpu_channel_host_->CreateVideoDecoder( |
92 context_->GetCommandBufferProxy()->GetRouteID(), | 92 context_->GetCommandBufferProxy()->GetRouteID(), |
93 profile, client)); | 93 profile, client)); |
94 } | 94 } |
95 async_waiter_.Signal(); | 95 async_waiter_.Signal(); |
96 } | 96 } |
97 | 97 |
98 bool RendererGpuVideoDecoderFactories::CreateTextures( | 98 bool RendererGpuVideoDecoderFactories::CreateTextures( |
99 int32 count, const gfx::Size& size, | 99 int32 count, const gfx::Size& size, |
100 std::vector<uint32>* texture_ids, | 100 std::vector<uint32>* texture_ids, |
| 101 std::vector<gpu::Mailbox>* texture_mailboxes, |
101 uint32 texture_target) { | 102 uint32 texture_target) { |
102 DCHECK(!message_loop_->BelongsToCurrentThread()); | 103 DCHECK(!message_loop_->BelongsToCurrentThread()); |
103 message_loop_->PostTask(FROM_HERE, base::Bind( | 104 message_loop_->PostTask(FROM_HERE, base::Bind( |
104 &RendererGpuVideoDecoderFactories::AsyncCreateTextures, this, | 105 &RendererGpuVideoDecoderFactories::AsyncCreateTextures, this, |
105 count, size, texture_target)); | 106 count, size, texture_target)); |
106 | 107 |
107 base::WaitableEvent* objects[] = {&aborted_waiter_, &async_waiter_}; | 108 base::WaitableEvent* objects[] = {&aborted_waiter_, &async_waiter_}; |
108 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) | 109 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) |
109 return false; | 110 return false; |
110 texture_ids->swap(created_textures_); | 111 texture_ids->swap(created_textures_); |
| 112 texture_mailboxes->swap(created_texture_mailboxes_); |
111 return true; | 113 return true; |
112 } | 114 } |
113 | 115 |
114 void RendererGpuVideoDecoderFactories::AsyncCreateTextures( | 116 void RendererGpuVideoDecoderFactories::AsyncCreateTextures( |
115 int32 count, const gfx::Size& size, uint32 texture_target) { | 117 int32 count, const gfx::Size& size, uint32 texture_target) { |
116 DCHECK(message_loop_->BelongsToCurrentThread()); | 118 DCHECK(message_loop_->BelongsToCurrentThread()); |
117 DCHECK(texture_target); | 119 DCHECK(texture_target); |
118 | 120 |
119 if (!context_) { | 121 if (!context_) { |
120 async_waiter_.Signal(); | 122 async_waiter_.Signal(); |
121 return; | 123 return; |
122 } | 124 } |
123 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | 125 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
124 created_textures_.resize(count); | 126 created_textures_.resize(count); |
| 127 created_texture_mailboxes_.resize(count); |
125 gles2->GenTextures(count, &created_textures_[0]); | 128 gles2->GenTextures(count, &created_textures_[0]); |
126 for (int i = 0; i < count; ++i) { | 129 for (int i = 0; i < count; ++i) { |
127 gles2->ActiveTexture(GL_TEXTURE0); | 130 gles2->ActiveTexture(GL_TEXTURE0); |
128 uint32 texture_id = created_textures_[i]; | 131 uint32 texture_id = created_textures_[i]; |
129 gles2->BindTexture(texture_target, texture_id); | 132 gles2->BindTexture(texture_target, texture_id); |
130 gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 133 gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
131 gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 134 gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
132 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 135 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
133 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 136 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
134 if (texture_target == GL_TEXTURE_2D) { | 137 if (texture_target == GL_TEXTURE_2D) { |
135 gles2->TexImage2D(texture_target, 0, GL_RGBA, size.width(), size.height(), | 138 gles2->TexImage2D(texture_target, 0, GL_RGBA, size.width(), size.height(), |
136 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 139 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
137 } | 140 } |
| 141 gles2->GenMailboxCHROMIUM(created_texture_mailboxes_[i].name); |
138 } | 142 } |
139 // We need a glFlush here to guarantee the decoder (in the GPU process) can | 143 // We need a glFlush here to guarantee the decoder (in the GPU process) can |
140 // use the texture ids we return here. Since textures are expected to be | 144 // use the texture ids we return here. Since textures are expected to be |
141 // reused, this should not be unacceptably expensive. | 145 // reused, this should not be unacceptably expensive. |
142 gles2->Flush(); | 146 gles2->Flush(); |
143 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); | 147 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); |
144 async_waiter_.Signal(); | 148 async_waiter_.Signal(); |
145 } | 149 } |
146 | 150 |
147 void RendererGpuVideoDecoderFactories::DeleteTexture(uint32 texture_id) { | 151 void RendererGpuVideoDecoderFactories::DeleteTexture(uint32 texture_id) { |
148 DCHECK(!message_loop_->BelongsToCurrentThread()); | 152 DCHECK(!message_loop_->BelongsToCurrentThread()); |
149 message_loop_->PostTask(FROM_HERE, base::Bind( | 153 message_loop_->PostTask(FROM_HERE, base::Bind( |
150 &RendererGpuVideoDecoderFactories::AsyncDeleteTexture, this, texture_id)); | 154 &RendererGpuVideoDecoderFactories::AsyncDeleteTexture, this, texture_id)); |
151 } | 155 } |
152 | 156 |
153 void RendererGpuVideoDecoderFactories::AsyncDeleteTexture(uint32 texture_id) { | 157 void RendererGpuVideoDecoderFactories::AsyncDeleteTexture(uint32 texture_id) { |
154 DCHECK(message_loop_->BelongsToCurrentThread()); | 158 DCHECK(message_loop_->BelongsToCurrentThread()); |
155 if (!context_) | 159 if (!context_) |
156 return; | 160 return; |
157 | 161 |
158 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | 162 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
159 gles2->DeleteTextures(1, &texture_id); | 163 gles2->DeleteTextures(1, &texture_id); |
160 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); | 164 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); |
161 } | 165 } |
162 | 166 |
| 167 uint32 RendererGpuVideoDecoderFactories::ProduceTextureToMailbox( |
| 168 const gpu::Mailbox& mailbox, |
| 169 uint32 texture_id, |
| 170 uint32 texture_target) { |
| 171 uint32 sync_point = 0; |
| 172 if (message_loop_->BelongsToCurrentThread()) { |
| 173 AsyncProduceTextureToMailbox( |
| 174 mailbox, texture_id, texture_target, &sync_point); |
| 175 return sync_point; |
| 176 } |
| 177 |
| 178 message_loop_->PostTask(FROM_HERE, base::Bind( |
| 179 &RendererGpuVideoDecoderFactories::AsyncProduceTextureToMailbox, |
| 180 this, |
| 181 mailbox, |
| 182 texture_id, |
| 183 texture_target, |
| 184 &sync_point)); |
| 185 base::WaitableEvent* objects[] = {&aborted_waiter_, &async_waiter_}; |
| 186 base::WaitableEvent::WaitMany(objects, arraysize(objects)); |
| 187 return sync_point; |
| 188 } |
| 189 |
| 190 void RendererGpuVideoDecoderFactories::AsyncProduceTextureToMailbox( |
| 191 const gpu::Mailbox& mailbox, |
| 192 uint32 texture_id, |
| 193 uint32 texture_target, |
| 194 uint32* sync_point) { |
| 195 DCHECK(message_loop_->BelongsToCurrentThread()); |
| 196 |
| 197 *sync_point = 0; |
| 198 if (!context_) { |
| 199 async_waiter_.Signal(); |
| 200 return; |
| 201 } |
| 202 |
| 203 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
| 204 gles2->BindTexture(texture_target, texture_id); |
| 205 gles2->ProduceTextureCHROMIUM(texture_target, mailbox.name); |
| 206 *sync_point = gles2->InsertSyncPointCHROMIUM(); |
| 207 } |
| 208 |
| 209 void RendererGpuVideoDecoderFactories::ConsumeMailboxToTexture( |
| 210 const gpu::Mailbox& mailbox, |
| 211 uint32 texture_id, |
| 212 uint32 texture_target, |
| 213 uint32 sync_point) { |
| 214 if (message_loop_->BelongsToCurrentThread()) { |
| 215 AsyncConsumeMailboxToTexture( |
| 216 mailbox, texture_id, texture_target, sync_point); |
| 217 return; |
| 218 } |
| 219 |
| 220 message_loop_->PostTask(FROM_HERE, base::Bind( |
| 221 &RendererGpuVideoDecoderFactories::AsyncConsumeMailboxToTexture, |
| 222 this, |
| 223 mailbox, |
| 224 texture_id, |
| 225 texture_target, |
| 226 sync_point)); |
| 227 base::WaitableEvent* objects[] = {&aborted_waiter_, &async_waiter_}; |
| 228 base::WaitableEvent::WaitMany(objects, arraysize(objects)); |
| 229 } |
| 230 |
| 231 void RendererGpuVideoDecoderFactories::AsyncConsumeMailboxToTexture( |
| 232 const gpu::Mailbox& mailbox, |
| 233 uint32 texture_id, |
| 234 uint32 texture_target, |
| 235 uint32 sync_point) { |
| 236 DCHECK(message_loop_->BelongsToCurrentThread()); |
| 237 if (!context_) { |
| 238 async_waiter_.Signal(); |
| 239 return; |
| 240 } |
| 241 |
| 242 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
| 243 gles2->WaitSyncPointCHROMIUM(sync_point); |
| 244 gles2->BindTexture(texture_target, texture_id); |
| 245 gles2->ConsumeTextureCHROMIUM(texture_target, mailbox.name); |
| 246 } |
| 247 |
163 void RendererGpuVideoDecoderFactories::ReadPixels( | 248 void RendererGpuVideoDecoderFactories::ReadPixels( |
164 uint32 texture_id, uint32 texture_target, const gfx::Size& size, | 249 uint32 texture_id, uint32 texture_target, const gfx::Size& size, |
165 const SkBitmap& pixels) { | 250 const SkBitmap& pixels) { |
166 // SkBitmaps use the SkPixelRef object to refcount the underlying pixels. | 251 // SkBitmaps use the SkPixelRef object to refcount the underlying pixels. |
167 // Multiple SkBitmaps can share a SkPixelRef instance. We use this to | 252 // Multiple SkBitmaps can share a SkPixelRef instance. We use this to |
168 // ensure that the underlying pixels in the SkBitmap passed in remain valid | 253 // ensure that the underlying pixels in the SkBitmap passed in remain valid |
169 // until the AsyncReadPixels() call completes. | 254 // until the AsyncReadPixels() call completes. |
170 read_pixels_bitmap_.setPixelRef(pixels.pixelRef()); | 255 read_pixels_bitmap_.setPixelRef(pixels.pixelRef()); |
171 | 256 |
172 if (!message_loop_->BelongsToCurrentThread()) { | 257 if (!message_loop_->BelongsToCurrentThread()) { |
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251 return aborted_waiter_.IsSignaled(); | 336 return aborted_waiter_.IsSignaled(); |
252 } | 337 } |
253 | 338 |
254 void RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator() { | 339 void RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator() { |
255 // OK to release because Destroy() will delete the VDA instance. | 340 // OK to release because Destroy() will delete the VDA instance. |
256 if (vda_) | 341 if (vda_) |
257 vda_.release()->Destroy(); | 342 vda_.release()->Destroy(); |
258 } | 343 } |
259 | 344 |
260 } // namespace content | 345 } // namespace content |
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