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Side by Side Diff: content/renderer/media/renderer_gpu_video_decoder_factories.cc

Issue 14199002: Send hardware video frames with mailboxes. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Ifdefed Created 7 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/media/renderer_gpu_video_decoder_factories.h" 5 #include "content/renderer/media/renderer_gpu_video_decoder_factories.h"
6 6
7 #include <GLES2/gl2.h> 7 #include <GLES2/gl2.h>
8 #include <GLES2/gl2ext.h> 8 #include <GLES2/gl2ext.h>
9 9
10 #include "base/bind.h" 10 #include "base/bind.h"
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91 vda_.reset(gpu_channel_host_->CreateVideoDecoder( 91 vda_.reset(gpu_channel_host_->CreateVideoDecoder(
92 context_->GetCommandBufferProxy()->GetRouteID(), 92 context_->GetCommandBufferProxy()->GetRouteID(),
93 profile, client)); 93 profile, client));
94 } 94 }
95 async_waiter_.Signal(); 95 async_waiter_.Signal();
96 } 96 }
97 97
98 bool RendererGpuVideoDecoderFactories::CreateTextures( 98 bool RendererGpuVideoDecoderFactories::CreateTextures(
99 int32 count, const gfx::Size& size, 99 int32 count, const gfx::Size& size,
100 std::vector<uint32>* texture_ids, 100 std::vector<uint32>* texture_ids,
101 std::vector<gpu::Mailbox>* texture_mailboxes,
101 uint32 texture_target) { 102 uint32 texture_target) {
102 DCHECK(!message_loop_->BelongsToCurrentThread()); 103 DCHECK(!message_loop_->BelongsToCurrentThread());
103 message_loop_->PostTask(FROM_HERE, base::Bind( 104 message_loop_->PostTask(FROM_HERE, base::Bind(
104 &RendererGpuVideoDecoderFactories::AsyncCreateTextures, this, 105 &RendererGpuVideoDecoderFactories::AsyncCreateTextures, this,
105 count, size, texture_target)); 106 count, size, texture_target));
106 107
107 base::WaitableEvent* objects[] = {&aborted_waiter_, &async_waiter_}; 108 base::WaitableEvent* objects[] = {&aborted_waiter_, &async_waiter_};
108 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) 109 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0)
109 return false; 110 return false;
110 texture_ids->swap(created_textures_); 111 texture_ids->swap(created_textures_);
112 texture_mailboxes->swap(created_texture_mailboxes_);
111 return true; 113 return true;
112 } 114 }
113 115
114 void RendererGpuVideoDecoderFactories::AsyncCreateTextures( 116 void RendererGpuVideoDecoderFactories::AsyncCreateTextures(
115 int32 count, const gfx::Size& size, uint32 texture_target) { 117 int32 count, const gfx::Size& size, uint32 texture_target) {
116 DCHECK(message_loop_->BelongsToCurrentThread()); 118 DCHECK(message_loop_->BelongsToCurrentThread());
117 DCHECK(texture_target); 119 DCHECK(texture_target);
118 120
119 if (!context_) { 121 if (!context_) {
120 async_waiter_.Signal(); 122 async_waiter_.Signal();
121 return; 123 return;
122 } 124 }
123 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); 125 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation();
124 created_textures_.resize(count); 126 created_textures_.resize(count);
127 created_texture_mailboxes_.resize(count);
125 gles2->GenTextures(count, &created_textures_[0]); 128 gles2->GenTextures(count, &created_textures_[0]);
126 for (int i = 0; i < count; ++i) { 129 for (int i = 0; i < count; ++i) {
127 gles2->ActiveTexture(GL_TEXTURE0); 130 gles2->ActiveTexture(GL_TEXTURE0);
128 uint32 texture_id = created_textures_[i]; 131 uint32 texture_id = created_textures_[i];
129 gles2->BindTexture(texture_target, texture_id); 132 gles2->BindTexture(texture_target, texture_id);
130 gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 133 gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
131 gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 134 gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
132 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 135 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
133 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 136 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
134 if (texture_target == GL_TEXTURE_2D) { 137 if (texture_target == GL_TEXTURE_2D) {
135 gles2->TexImage2D(texture_target, 0, GL_RGBA, size.width(), size.height(), 138 gles2->TexImage2D(texture_target, 0, GL_RGBA, size.width(), size.height(),
136 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 139 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
137 } 140 }
141 gles2->GenMailboxCHROMIUM(created_texture_mailboxes_[i].name);
138 } 142 }
139 // We need a glFlush here to guarantee the decoder (in the GPU process) can 143 // We need a glFlush here to guarantee the decoder (in the GPU process) can
140 // use the texture ids we return here. Since textures are expected to be 144 // use the texture ids we return here. Since textures are expected to be
141 // reused, this should not be unacceptably expensive. 145 // reused, this should not be unacceptably expensive.
142 gles2->Flush(); 146 gles2->Flush();
143 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); 147 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR));
144 async_waiter_.Signal(); 148 async_waiter_.Signal();
145 } 149 }
146 150
147 void RendererGpuVideoDecoderFactories::DeleteTexture(uint32 texture_id) { 151 void RendererGpuVideoDecoderFactories::DeleteTexture(uint32 texture_id) {
148 DCHECK(!message_loop_->BelongsToCurrentThread()); 152 DCHECK(!message_loop_->BelongsToCurrentThread());
149 message_loop_->PostTask(FROM_HERE, base::Bind( 153 message_loop_->PostTask(FROM_HERE, base::Bind(
150 &RendererGpuVideoDecoderFactories::AsyncDeleteTexture, this, texture_id)); 154 &RendererGpuVideoDecoderFactories::AsyncDeleteTexture, this, texture_id));
151 } 155 }
152 156
153 void RendererGpuVideoDecoderFactories::AsyncDeleteTexture(uint32 texture_id) { 157 void RendererGpuVideoDecoderFactories::AsyncDeleteTexture(uint32 texture_id) {
154 DCHECK(message_loop_->BelongsToCurrentThread()); 158 DCHECK(message_loop_->BelongsToCurrentThread());
155 if (!context_) 159 if (!context_)
156 return; 160 return;
157 161
158 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); 162 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation();
159 gles2->DeleteTextures(1, &texture_id); 163 gles2->DeleteTextures(1, &texture_id);
160 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); 164 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR));
161 } 165 }
162 166
167 uint32 RendererGpuVideoDecoderFactories::ProduceTextureToMailbox(
168 const gpu::Mailbox& mailbox,
169 uint32 texture_id) {
170 uint32 sync_point = 0;
171 if (message_loop_->BelongsToCurrentThread()) {
172 AsyncProduceTextureToMailbox(mailbox, texture_id, &sync_point);
173 return sync_point;
174 }
175
176 message_loop_->PostTask(FROM_HERE, base::Bind(
177 &RendererGpuVideoDecoderFactories::AsyncProduceTextureToMailbox,
178 this,
179 mailbox,
180 texture_id,
181 &sync_point));
182 base::WaitableEvent* objects[] = {&aborted_waiter_, &async_waiter_};
183 base::WaitableEvent::WaitMany(objects, arraysize(objects));
184 return sync_point;
185 }
186
187 void RendererGpuVideoDecoderFactories::AsyncProduceTextureToMailbox(
188 const gpu::Mailbox& mailbox, uint32 texture_id, uint32* sync_point) {
189 DCHECK(message_loop_->BelongsToCurrentThread());
190
191 *sync_point = 0;
192 if (!context_) {
193 async_waiter_.Signal();
194 return;
195 }
196
197 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation();
198 gles2->BindTexture(GL_TEXTURE_2D, texture_id);
199 gles2->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name);
200 *sync_point = gles2->InsertSyncPointCHROMIUM();
201 }
202
203 void RendererGpuVideoDecoderFactories::ConsumeMailboxToTexture(
204 const gpu::Mailbox& mailbox, uint32 texture_id, uint32 sync_point) {
205 if (message_loop_->BelongsToCurrentThread()) {
206 AsyncConsumeMailboxToTexture(mailbox, texture_id, sync_point);
207 return;
208 }
209
210 message_loop_->PostTask(FROM_HERE, base::Bind(
211 &RendererGpuVideoDecoderFactories::AsyncConsumeMailboxToTexture,
212 this,
213 mailbox,
214 texture_id,
215 sync_point));
216 base::WaitableEvent* objects[] = {&aborted_waiter_, &async_waiter_};
217 base::WaitableEvent::WaitMany(objects, arraysize(objects));
218 }
219
220 void RendererGpuVideoDecoderFactories::AsyncConsumeMailboxToTexture(
221 const gpu::Mailbox& mailbox, uint32 texture_id, uint32 sync_point) {
222 DCHECK(message_loop_->BelongsToCurrentThread());
223 if (!context_) {
224 async_waiter_.Signal();
225 return;
226 }
227
228 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation();
229 gles2->WaitSyncPointCHROMIUM(sync_point);
230 gles2->BindTexture(GL_TEXTURE_2D, texture_id);
231 gles2->ConsumeTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name);
232 }
233
163 void RendererGpuVideoDecoderFactories::ReadPixels( 234 void RendererGpuVideoDecoderFactories::ReadPixels(
164 uint32 texture_id, uint32 texture_target, const gfx::Size& size, 235 uint32 texture_id, uint32 texture_target, const gfx::Size& size,
165 const SkBitmap& pixels) { 236 const SkBitmap& pixels) {
166 // SkBitmaps use the SkPixelRef object to refcount the underlying pixels. 237 // SkBitmaps use the SkPixelRef object to refcount the underlying pixels.
167 // Multiple SkBitmaps can share a SkPixelRef instance. We use this to 238 // Multiple SkBitmaps can share a SkPixelRef instance. We use this to
168 // ensure that the underlying pixels in the SkBitmap passed in remain valid 239 // ensure that the underlying pixels in the SkBitmap passed in remain valid
169 // until the AsyncReadPixels() call completes. 240 // until the AsyncReadPixels() call completes.
170 read_pixels_bitmap_.setPixelRef(pixels.pixelRef()); 241 read_pixels_bitmap_.setPixelRef(pixels.pixelRef());
171 242
172 if (!message_loop_->BelongsToCurrentThread()) { 243 if (!message_loop_->BelongsToCurrentThread()) {
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251 return aborted_waiter_.IsSignaled(); 322 return aborted_waiter_.IsSignaled();
252 } 323 }
253 324
254 void RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator() { 325 void RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator() {
255 // OK to release because Destroy() will delete the VDA instance. 326 // OK to release because Destroy() will delete the VDA instance.
256 if (vda_) 327 if (vda_)
257 vda_.release()->Destroy(); 328 vda_.release()->Destroy();
258 } 329 }
259 330
260 } // namespace content 331 } // namespace content
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