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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/media/renderer_gpu_video_decoder_factories.h" | 5 #include "content/renderer/media/renderer_gpu_video_decoder_factories.h" |
| 6 | 6 |
| 7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
| 8 #include <GLES2/gl2ext.h> | 8 #include <GLES2/gl2ext.h> |
| 9 | 9 |
| 10 #include "base/bind.h" | 10 #include "base/bind.h" |
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| 89 media::VideoDecodeAccelerator::Client* client) { | 89 media::VideoDecodeAccelerator::Client* client) { |
| 90 DCHECK(message_loop_->BelongsToCurrentThread()); | 90 DCHECK(message_loop_->BelongsToCurrentThread()); |
| 91 | 91 |
| 92 if (context_.get() && context_->GetCommandBufferProxy()) { | 92 if (context_.get() && context_->GetCommandBufferProxy()) { |
| 93 vda_ = gpu_channel_host_->CreateVideoDecoder( | 93 vda_ = gpu_channel_host_->CreateVideoDecoder( |
| 94 context_->GetCommandBufferProxy()->GetRouteID(), profile, client); | 94 context_->GetCommandBufferProxy()->GetRouteID(), profile, client); |
| 95 } | 95 } |
| 96 compositor_loop_async_waiter_.Signal(); | 96 compositor_loop_async_waiter_.Signal(); |
| 97 } | 97 } |
| 98 | 98 |
| 99 bool RendererGpuVideoDecoderFactories::CreateTextures( | 99 uint32 RendererGpuVideoDecoderFactories::CreateTextures( |
| 100 int32 count, const gfx::Size& size, | 100 int32 count, const gfx::Size& size, |
| 101 std::vector<uint32>* texture_ids, | 101 std::vector<uint32>* texture_ids, |
| 102 std::vector<gpu::Mailbox>* texture_mailboxes, | |
| 102 uint32 texture_target) { | 103 uint32 texture_target) { |
| 104 uint32 sync_point = 0; | |
| 105 | |
| 103 DCHECK(!message_loop_->BelongsToCurrentThread()); | 106 DCHECK(!message_loop_->BelongsToCurrentThread()); |
| 104 message_loop_->PostTask(FROM_HERE, base::Bind( | 107 message_loop_->PostTask(FROM_HERE, base::Bind( |
| 105 &RendererGpuVideoDecoderFactories::AsyncCreateTextures, this, | 108 &RendererGpuVideoDecoderFactories::AsyncCreateTextures, this, |
| 106 count, size, texture_target)); | 109 count, size, texture_target, &sync_point)); |
| 107 | 110 |
| 108 base::WaitableEvent* objects[] = {&aborted_waiter_, | 111 base::WaitableEvent* objects[] = {&aborted_waiter_, |
| 109 &compositor_loop_async_waiter_}; | 112 &compositor_loop_async_waiter_}; |
| 110 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) | 113 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) |
| 111 return false; | 114 return 0; |
| 112 texture_ids->swap(created_textures_); | 115 texture_ids->swap(created_textures_); |
| 113 return true; | 116 texture_mailboxes->swap(created_texture_mailboxes_); |
| 117 return sync_point; | |
| 114 } | 118 } |
| 115 | 119 |
| 116 void RendererGpuVideoDecoderFactories::AsyncCreateTextures( | 120 void RendererGpuVideoDecoderFactories::AsyncCreateTextures( |
| 117 int32 count, const gfx::Size& size, uint32 texture_target) { | 121 int32 count, const gfx::Size& size, uint32 texture_target, |
| 122 uint32* sync_point) { | |
| 118 DCHECK(message_loop_->BelongsToCurrentThread()); | 123 DCHECK(message_loop_->BelongsToCurrentThread()); |
| 119 DCHECK(texture_target); | 124 DCHECK(texture_target); |
| 120 | 125 |
| 121 if (!context_.get()) { | 126 if (!context_.get()) { |
| 122 compositor_loop_async_waiter_.Signal(); | 127 compositor_loop_async_waiter_.Signal(); |
| 123 return; | 128 return; |
| 124 } | 129 } |
| 125 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | 130 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
| 126 created_textures_.resize(count); | 131 created_textures_.resize(count); |
| 132 created_texture_mailboxes_.resize(count); | |
| 127 gles2->GenTextures(count, &created_textures_[0]); | 133 gles2->GenTextures(count, &created_textures_[0]); |
| 128 for (int i = 0; i < count; ++i) { | 134 for (int i = 0; i < count; ++i) { |
| 129 gles2->ActiveTexture(GL_TEXTURE0); | 135 gles2->ActiveTexture(GL_TEXTURE0); |
| 130 uint32 texture_id = created_textures_[i]; | 136 uint32 texture_id = created_textures_[i]; |
| 131 gles2->BindTexture(texture_target, texture_id); | 137 gles2->BindTexture(texture_target, texture_id); |
| 132 gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 138 gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 133 gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 139 gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 134 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 140 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 135 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 141 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 136 if (texture_target == GL_TEXTURE_2D) { | 142 if (texture_target == GL_TEXTURE_2D) { |
| 137 gles2->TexImage2D(texture_target, 0, GL_RGBA, size.width(), size.height(), | 143 gles2->TexImage2D(texture_target, 0, GL_RGBA, size.width(), size.height(), |
| 138 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 144 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 139 } | 145 } |
| 146 gles2->GenMailboxCHROMIUM(created_texture_mailboxes_[i].name); | |
| 147 gles2->ProduceTextureCHROMIUM(texture_target, | |
| 148 created_texture_mailboxes_[i].name); | |
| 140 } | 149 } |
| 150 *sync_point = gles2->InsertSyncPointCHROMIUM(); | |
|
piman
2013/06/17 19:58:29
move the sync point after the flush (the other con
danakj
2013/06/18 16:54:12
Done.
| |
| 151 | |
| 141 // We need a glFlush here to guarantee the decoder (in the GPU process) can | 152 // We need a glFlush here to guarantee the decoder (in the GPU process) can |
| 142 // use the texture ids we return here. Since textures are expected to be | 153 // use the texture ids we return here. Since textures are expected to be |
| 143 // reused, this should not be unacceptably expensive. | 154 // reused, this should not be unacceptably expensive. |
| 144 gles2->Flush(); | 155 gles2->Flush(); |
| 145 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); | 156 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); |
| 146 compositor_loop_async_waiter_.Signal(); | 157 compositor_loop_async_waiter_.Signal(); |
| 147 } | 158 } |
| 148 | 159 |
| 149 void RendererGpuVideoDecoderFactories::DeleteTexture(uint32 texture_id) { | 160 void RendererGpuVideoDecoderFactories::DeleteTexture(uint32 texture_id) { |
| 150 DCHECK(!message_loop_->BelongsToCurrentThread()); | 161 DCHECK(!message_loop_->BelongsToCurrentThread()); |
| 151 message_loop_->PostTask(FROM_HERE, base::Bind( | 162 message_loop_->PostTask(FROM_HERE, base::Bind( |
| 152 &RendererGpuVideoDecoderFactories::AsyncDeleteTexture, this, texture_id)); | 163 &RendererGpuVideoDecoderFactories::AsyncDeleteTexture, this, texture_id)); |
| 153 } | 164 } |
| 154 | 165 |
| 155 void RendererGpuVideoDecoderFactories::AsyncDeleteTexture(uint32 texture_id) { | 166 void RendererGpuVideoDecoderFactories::AsyncDeleteTexture(uint32 texture_id) { |
| 156 DCHECK(message_loop_->BelongsToCurrentThread()); | 167 DCHECK(message_loop_->BelongsToCurrentThread()); |
| 157 if (!context_.get()) | 168 if (!context_.get()) |
| 158 return; | 169 return; |
| 159 | 170 |
| 160 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | 171 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
| 161 gles2->DeleteTextures(1, &texture_id); | 172 gles2->DeleteTextures(1, &texture_id); |
| 162 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); | 173 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); |
| 163 } | 174 } |
| 164 | 175 |
| 176 void RendererGpuVideoDecoderFactories::WaitSyncPoint(uint32 sync_point) { | |
| 177 if (message_loop_->BelongsToCurrentThread()) { | |
| 178 AsyncWaitSyncPoint(sync_point); | |
| 179 return; | |
| 180 } | |
| 181 | |
| 182 message_loop_->PostTask(FROM_HERE, base::Bind( | |
| 183 &RendererGpuVideoDecoderFactories::AsyncWaitSyncPoint, | |
| 184 this, | |
| 185 sync_point)); | |
| 186 base::WaitableEvent* objects[] = {&aborted_waiter_, | |
| 187 &compositor_loop_async_waiter_}; | |
| 188 base::WaitableEvent::WaitMany(objects, arraysize(objects)); | |
| 189 } | |
| 190 | |
| 191 void RendererGpuVideoDecoderFactories::AsyncWaitSyncPoint(uint32 sync_point) { | |
| 192 DCHECK(message_loop_->BelongsToCurrentThread()); | |
| 193 if (!context_) { | |
| 194 compositor_loop_async_waiter_.Signal(); | |
| 195 return; | |
| 196 } | |
| 197 | |
| 198 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | |
| 199 gles2->WaitSyncPointCHROMIUM(sync_point); | |
| 200 compositor_loop_async_waiter_.Signal(); | |
| 201 } | |
| 202 | |
| 165 void RendererGpuVideoDecoderFactories::ReadPixels( | 203 void RendererGpuVideoDecoderFactories::ReadPixels( |
| 166 uint32 texture_id, uint32 texture_target, const gfx::Size& size, | 204 uint32 texture_id, uint32 texture_target, const gfx::Size& size, |
| 167 const SkBitmap& pixels) { | 205 const SkBitmap& pixels) { |
| 168 // SkBitmaps use the SkPixelRef object to refcount the underlying pixels. | 206 // SkBitmaps use the SkPixelRef object to refcount the underlying pixels. |
| 169 // Multiple SkBitmaps can share a SkPixelRef instance. We use this to | 207 // Multiple SkBitmaps can share a SkPixelRef instance. We use this to |
| 170 // ensure that the underlying pixels in the SkBitmap passed in remain valid | 208 // ensure that the underlying pixels in the SkBitmap passed in remain valid |
| 171 // until the AsyncReadPixels() call completes. | 209 // until the AsyncReadPixels() call completes. |
| 172 read_pixels_bitmap_.setPixelRef(pixels.pixelRef()); | 210 read_pixels_bitmap_.setPixelRef(pixels.pixelRef()); |
| 173 | 211 |
| 174 if (!message_loop_->BelongsToCurrentThread()) { | 212 if (!message_loop_->BelongsToCurrentThread()) { |
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| 256 return aborted_waiter_.IsSignaled(); | 294 return aborted_waiter_.IsSignaled(); |
| 257 } | 295 } |
| 258 | 296 |
| 259 void RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator() { | 297 void RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator() { |
| 260 // OK to release because Destroy() will delete the VDA instance. | 298 // OK to release because Destroy() will delete the VDA instance. |
| 261 if (vda_) | 299 if (vda_) |
| 262 vda_.release()->Destroy(); | 300 vda_.release()->Destroy(); |
| 263 } | 301 } |
| 264 | 302 |
| 265 } // namespace content | 303 } // namespace content |
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