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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/media/renderer_gpu_video_decoder_factories.h" | 5 #include "content/renderer/media/renderer_gpu_video_decoder_factories.h" |
| 6 | 6 |
| 7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
| 8 #include <GLES2/gl2ext.h> | 8 #include <GLES2/gl2ext.h> |
| 9 | 9 |
| 10 #include "base/bind.h" | 10 #include "base/bind.h" |
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| 92 if (context_.get() && context_->GetCommandBufferProxy()) { | 92 if (context_.get() && context_->GetCommandBufferProxy()) { |
| 93 vda_ = gpu_channel_host_->CreateVideoDecoder( | 93 vda_ = gpu_channel_host_->CreateVideoDecoder( |
| 94 context_->GetCommandBufferProxy()->GetRouteID(), profile, client); | 94 context_->GetCommandBufferProxy()->GetRouteID(), profile, client); |
| 95 } | 95 } |
| 96 compositor_loop_async_waiter_.Signal(); | 96 compositor_loop_async_waiter_.Signal(); |
| 97 } | 97 } |
| 98 | 98 |
| 99 bool RendererGpuVideoDecoderFactories::CreateTextures( | 99 bool RendererGpuVideoDecoderFactories::CreateTextures( |
| 100 int32 count, const gfx::Size& size, | 100 int32 count, const gfx::Size& size, |
| 101 std::vector<uint32>* texture_ids, | 101 std::vector<uint32>* texture_ids, |
| 102 std::vector<gpu::Mailbox>* texture_mailboxes, | |
| 102 uint32 texture_target) { | 103 uint32 texture_target) { |
| 103 DCHECK(!message_loop_->BelongsToCurrentThread()); | 104 DCHECK(!message_loop_->BelongsToCurrentThread()); |
| 104 message_loop_->PostTask(FROM_HERE, base::Bind( | 105 message_loop_->PostTask(FROM_HERE, base::Bind( |
| 105 &RendererGpuVideoDecoderFactories::AsyncCreateTextures, this, | 106 &RendererGpuVideoDecoderFactories::AsyncCreateTextures, this, |
| 106 count, size, texture_target)); | 107 count, size, texture_target)); |
| 107 | 108 |
| 108 base::WaitableEvent* objects[] = {&aborted_waiter_, | 109 base::WaitableEvent* objects[] = {&aborted_waiter_, |
| 109 &compositor_loop_async_waiter_}; | 110 &compositor_loop_async_waiter_}; |
| 110 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) | 111 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) |
| 111 return false; | 112 return false; |
| 112 texture_ids->swap(created_textures_); | 113 texture_ids->swap(created_textures_); |
| 114 texture_mailboxes->swap(created_texture_mailboxes_); | |
| 113 return true; | 115 return true; |
| 114 } | 116 } |
| 115 | 117 |
| 116 void RendererGpuVideoDecoderFactories::AsyncCreateTextures( | 118 void RendererGpuVideoDecoderFactories::AsyncCreateTextures( |
| 117 int32 count, const gfx::Size& size, uint32 texture_target) { | 119 int32 count, const gfx::Size& size, uint32 texture_target) { |
| 118 DCHECK(message_loop_->BelongsToCurrentThread()); | 120 DCHECK(message_loop_->BelongsToCurrentThread()); |
| 119 DCHECK(texture_target); | 121 DCHECK(texture_target); |
| 120 | 122 |
| 121 if (!context_.get()) { | 123 if (!context_.get()) { |
| 122 compositor_loop_async_waiter_.Signal(); | 124 compositor_loop_async_waiter_.Signal(); |
| 123 return; | 125 return; |
| 124 } | 126 } |
| 125 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | 127 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
| 126 created_textures_.resize(count); | 128 created_textures_.resize(count); |
| 129 created_texture_mailboxes_.resize(count); | |
| 127 gles2->GenTextures(count, &created_textures_[0]); | 130 gles2->GenTextures(count, &created_textures_[0]); |
| 128 for (int i = 0; i < count; ++i) { | 131 for (int i = 0; i < count; ++i) { |
| 129 gles2->ActiveTexture(GL_TEXTURE0); | 132 gles2->ActiveTexture(GL_TEXTURE0); |
| 130 uint32 texture_id = created_textures_[i]; | 133 uint32 texture_id = created_textures_[i]; |
| 131 gles2->BindTexture(texture_target, texture_id); | 134 gles2->BindTexture(texture_target, texture_id); |
| 132 gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 135 gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 133 gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 136 gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 134 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 137 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 135 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 138 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 136 if (texture_target == GL_TEXTURE_2D) { | 139 if (texture_target == GL_TEXTURE_2D) { |
| 137 gles2->TexImage2D(texture_target, 0, GL_RGBA, size.width(), size.height(), | 140 gles2->TexImage2D(texture_target, 0, GL_RGBA, size.width(), size.height(), |
| 138 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 141 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 139 } | 142 } |
| 143 gles2->GenMailboxCHROMIUM(created_texture_mailboxes_[i].name); | |
|
piman
2013/06/14 21:47:29
With the new semantics, we can simply produce now,
danakj
2013/06/14 21:54:39
Done. Changed produce method to take a set of mail
| |
| 140 } | 144 } |
| 141 // We need a glFlush here to guarantee the decoder (in the GPU process) can | 145 // We need a glFlush here to guarantee the decoder (in the GPU process) can |
| 142 // use the texture ids we return here. Since textures are expected to be | 146 // use the texture ids we return here. Since textures are expected to be |
| 143 // reused, this should not be unacceptably expensive. | 147 // reused, this should not be unacceptably expensive. |
| 144 gles2->Flush(); | 148 gles2->Flush(); |
| 145 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); | 149 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); |
| 146 compositor_loop_async_waiter_.Signal(); | 150 compositor_loop_async_waiter_.Signal(); |
| 147 } | 151 } |
| 148 | 152 |
| 149 void RendererGpuVideoDecoderFactories::DeleteTexture(uint32 texture_id) { | 153 void RendererGpuVideoDecoderFactories::DeleteTexture(uint32 texture_id) { |
| 150 DCHECK(!message_loop_->BelongsToCurrentThread()); | 154 DCHECK(!message_loop_->BelongsToCurrentThread()); |
| 151 message_loop_->PostTask(FROM_HERE, base::Bind( | 155 message_loop_->PostTask(FROM_HERE, base::Bind( |
| 152 &RendererGpuVideoDecoderFactories::AsyncDeleteTexture, this, texture_id)); | 156 &RendererGpuVideoDecoderFactories::AsyncDeleteTexture, this, texture_id)); |
| 153 } | 157 } |
| 154 | 158 |
| 155 void RendererGpuVideoDecoderFactories::AsyncDeleteTexture(uint32 texture_id) { | 159 void RendererGpuVideoDecoderFactories::AsyncDeleteTexture(uint32 texture_id) { |
| 156 DCHECK(message_loop_->BelongsToCurrentThread()); | 160 DCHECK(message_loop_->BelongsToCurrentThread()); |
| 157 if (!context_.get()) | 161 if (!context_.get()) |
| 158 return; | 162 return; |
| 159 | 163 |
| 160 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | 164 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
| 161 gles2->DeleteTextures(1, &texture_id); | 165 gles2->DeleteTextures(1, &texture_id); |
| 162 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); | 166 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); |
| 163 } | 167 } |
| 164 | 168 |
| 169 uint32 RendererGpuVideoDecoderFactories::ProduceTextureToMailbox( | |
| 170 const gpu::Mailbox& mailbox, | |
| 171 uint32 texture_id, | |
| 172 uint32 texture_target) { | |
| 173 uint32 sync_point = 0; | |
| 174 if (message_loop_->BelongsToCurrentThread()) { | |
| 175 AsyncProduceTextureToMailbox( | |
| 176 mailbox, texture_id, texture_target, &sync_point); | |
| 177 return sync_point; | |
| 178 } | |
| 179 | |
| 180 message_loop_->PostTask(FROM_HERE, base::Bind( | |
| 181 &RendererGpuVideoDecoderFactories::AsyncProduceTextureToMailbox, | |
| 182 this, | |
| 183 mailbox, | |
| 184 texture_id, | |
| 185 texture_target, | |
| 186 &sync_point)); | |
| 187 base::WaitableEvent* objects[] = {&aborted_waiter_, | |
| 188 &compositor_loop_async_waiter_}; | |
| 189 base::WaitableEvent::WaitMany(objects, arraysize(objects)); | |
| 190 return sync_point; | |
| 191 } | |
| 192 | |
| 193 void RendererGpuVideoDecoderFactories::AsyncProduceTextureToMailbox( | |
| 194 const gpu::Mailbox& mailbox, | |
| 195 uint32 texture_id, | |
| 196 uint32 texture_target, | |
| 197 uint32* sync_point) { | |
| 198 DCHECK(message_loop_->BelongsToCurrentThread()); | |
| 199 | |
| 200 *sync_point = 0; | |
| 201 if (!context_) { | |
| 202 compositor_loop_async_waiter_.Signal(); | |
| 203 return; | |
| 204 } | |
| 205 | |
| 206 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | |
| 207 gles2->BindTexture(texture_target, texture_id); | |
| 208 gles2->ProduceTextureCHROMIUM(texture_target, mailbox.name); | |
| 209 *sync_point = gles2->InsertSyncPointCHROMIUM(); | |
| 210 compositor_loop_async_waiter_.Signal(); | |
| 211 } | |
| 212 | |
| 213 void RendererGpuVideoDecoderFactories::ConsumeMailboxToTexture( | |
| 214 const gpu::Mailbox& mailbox, | |
| 215 uint32 texture_id, | |
| 216 uint32 texture_target, | |
| 217 uint32 sync_point) { | |
| 218 if (message_loop_->BelongsToCurrentThread()) { | |
| 219 AsyncConsumeMailboxToTexture( | |
| 220 mailbox, texture_id, texture_target, sync_point); | |
| 221 return; | |
| 222 } | |
| 223 | |
| 224 message_loop_->PostTask(FROM_HERE, base::Bind( | |
| 225 &RendererGpuVideoDecoderFactories::AsyncConsumeMailboxToTexture, | |
| 226 this, | |
| 227 mailbox, | |
| 228 texture_id, | |
| 229 texture_target, | |
| 230 sync_point)); | |
| 231 base::WaitableEvent* objects[] = {&aborted_waiter_, | |
| 232 &compositor_loop_async_waiter_}; | |
| 233 base::WaitableEvent::WaitMany(objects, arraysize(objects)); | |
| 234 } | |
| 235 | |
| 236 void RendererGpuVideoDecoderFactories::AsyncConsumeMailboxToTexture( | |
| 237 const gpu::Mailbox& mailbox, | |
| 238 uint32 texture_id, | |
| 239 uint32 texture_target, | |
| 240 uint32 sync_point) { | |
| 241 DCHECK(message_loop_->BelongsToCurrentThread()); | |
| 242 if (!context_) { | |
| 243 compositor_loop_async_waiter_.Signal(); | |
| 244 return; | |
| 245 } | |
| 246 | |
| 247 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | |
| 248 gles2->WaitSyncPointCHROMIUM(sync_point); | |
| 249 gles2->BindTexture(texture_target, texture_id); | |
| 250 gles2->ConsumeTextureCHROMIUM(texture_target, mailbox.name); | |
|
piman
2013/06/14 21:47:29
Same here, we don't actually need to consume any m
danakj
2013/06/14 21:54:39
Done. Changed this method to WaitSyncPoint()
| |
| 251 compositor_loop_async_waiter_.Signal(); | |
| 252 } | |
| 253 | |
| 165 void RendererGpuVideoDecoderFactories::ReadPixels( | 254 void RendererGpuVideoDecoderFactories::ReadPixels( |
| 166 uint32 texture_id, uint32 texture_target, const gfx::Size& size, | 255 uint32 texture_id, uint32 texture_target, const gfx::Size& size, |
| 167 const SkBitmap& pixels) { | 256 const SkBitmap& pixels) { |
| 168 // SkBitmaps use the SkPixelRef object to refcount the underlying pixels. | 257 // SkBitmaps use the SkPixelRef object to refcount the underlying pixels. |
| 169 // Multiple SkBitmaps can share a SkPixelRef instance. We use this to | 258 // Multiple SkBitmaps can share a SkPixelRef instance. We use this to |
| 170 // ensure that the underlying pixels in the SkBitmap passed in remain valid | 259 // ensure that the underlying pixels in the SkBitmap passed in remain valid |
| 171 // until the AsyncReadPixels() call completes. | 260 // until the AsyncReadPixels() call completes. |
| 172 read_pixels_bitmap_.setPixelRef(pixels.pixelRef()); | 261 read_pixels_bitmap_.setPixelRef(pixels.pixelRef()); |
| 173 | 262 |
| 174 if (!message_loop_->BelongsToCurrentThread()) { | 263 if (!message_loop_->BelongsToCurrentThread()) { |
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| 256 return aborted_waiter_.IsSignaled(); | 345 return aborted_waiter_.IsSignaled(); |
| 257 } | 346 } |
| 258 | 347 |
| 259 void RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator() { | 348 void RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator() { |
| 260 // OK to release because Destroy() will delete the VDA instance. | 349 // OK to release because Destroy() will delete the VDA instance. |
| 261 if (vda_) | 350 if (vda_) |
| 262 vda_.release()->Destroy(); | 351 vda_.release()->Destroy(); |
| 263 } | 352 } |
| 264 | 353 |
| 265 } // namespace content | 354 } // namespace content |
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