Chromium Code Reviews| Index: ui/gl/gl_image_io_surface.mm |
| diff --git a/ui/gl/gl_image_io_surface.mm b/ui/gl/gl_image_io_surface.mm |
| index fe34240f737f2ec3489d2f10c027f7605a87612b..e83bd8d4b0529445df76baaa4242aa3d0249e9f8 100644 |
| --- a/ui/gl/gl_image_io_surface.mm |
| +++ b/ui/gl/gl_image_io_surface.mm |
| @@ -6,13 +6,17 @@ |
| #include <map> |
| +#include "base/callback_helpers.h" |
| #include "base/lazy_instance.h" |
| #include "base/mac/foundation_util.h" |
| +#include "base/strings/stringize_macros.h" |
| #include "base/trace_event/memory_allocator_dump.h" |
| #include "base/trace_event/memory_dump_manager.h" |
| #include "base/trace_event/process_memory_dump.h" |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_context.h" |
| +#include "ui/gl/gl_helper.h" |
| +#include "ui/gl/scoped_binders.h" |
| // Note that this must be included after gl_bindings.h to avoid conflicts. |
| #include <OpenGL/CGLIOSurface.h> |
| @@ -29,6 +33,7 @@ bool ValidInternalFormat(unsigned internalformat) { |
| case GL_R8: |
| case GL_BGRA_EXT: |
| case GL_RGB: |
| + case GL_RGB_YCBCR_420V_CHROMIUM: |
| case GL_RGB_YCBCR_422_CHROMIUM: |
| return true; |
| default: |
| @@ -63,12 +68,10 @@ bool ValidFormat(BufferFormat format) { |
| GLenum TextureFormat(BufferFormat format) { |
| switch (format) { |
| case BufferFormat::R_8: |
| - case BufferFormat::YUV_420_BIPLANAR: |
| return GL_RED; |
| case BufferFormat::BGRA_8888: |
| return GL_RGBA; |
| case BufferFormat::UYVY_422: |
| - return GL_RGB; |
| case BufferFormat::ATC: |
| case BufferFormat::ATCIA: |
| case BufferFormat::DXT1: |
| @@ -79,6 +82,7 @@ GLenum TextureFormat(BufferFormat format) { |
| case BufferFormat::RGBX_8888: |
| case BufferFormat::BGRX_8888: |
| case BufferFormat::YUV_420: |
| + case BufferFormat::YUV_420_BIPLANAR: |
| NOTREACHED(); |
| return 0; |
| } |
| @@ -90,13 +94,11 @@ GLenum TextureFormat(BufferFormat format) { |
| GLenum DataFormat(BufferFormat format) { |
| switch (format) { |
| case BufferFormat::R_8: |
| - case BufferFormat::YUV_420_BIPLANAR: |
| return GL_RED; |
| case BufferFormat::BGRA_8888: |
| return GL_BGRA; |
| case BufferFormat::UYVY_422: |
| return GL_YCBCR_422_APPLE; |
| - break; |
| case BufferFormat::ATC: |
| case BufferFormat::ATCIA: |
| case BufferFormat::DXT1: |
| @@ -107,6 +109,7 @@ GLenum DataFormat(BufferFormat format) { |
| case BufferFormat::RGBX_8888: |
| case BufferFormat::BGRX_8888: |
| case BufferFormat::YUV_420: |
| + case BufferFormat::YUV_420_BIPLANAR: |
| NOTREACHED(); |
| return 0; |
| } |
| @@ -118,7 +121,6 @@ GLenum DataFormat(BufferFormat format) { |
| GLenum DataType(BufferFormat format) { |
| switch (format) { |
| case BufferFormat::R_8: |
| - case BufferFormat::YUV_420_BIPLANAR: |
| return GL_UNSIGNED_BYTE; |
| case BufferFormat::BGRA_8888: |
| return GL_UNSIGNED_INT_8_8_8_8_REV; |
| @@ -135,6 +137,7 @@ GLenum DataType(BufferFormat format) { |
| case BufferFormat::RGBX_8888: |
| case BufferFormat::BGRX_8888: |
| case BufferFormat::YUV_420: |
| + case BufferFormat::YUV_420_BIPLANAR: |
| NOTREACHED(); |
| return 0; |
| } |
| @@ -145,6 +148,158 @@ GLenum DataType(BufferFormat format) { |
| } // namespace |
| +class GLImageIOSurface::I420vToRGBA { |
| + public: |
| + bool Initialize(); |
| + bool DrawToTexture(const Size& size, |
| + GLuint yuv_planes[2], |
| + GLuint output_texture, |
| + unsigned target); |
| + void Destroy(); |
| + |
| + private: |
| + static const char kVertexShader[]; |
| + static const char kFragmentShader[]; |
| + GLuint framebuffer_object_ = 0; |
| + GLuint vertex_shader_ = 0; |
| + GLuint fragment_shader_ = 0; |
| + GLuint program_object_ = 0; |
| + GLint y_sampler_location_ = -1; |
| + GLint uv_sampler_location_ = -1; |
| + GLint size_location_ = -1; |
| + GLuint vertex_buffer_ = 0; |
| +}; |
| + |
| +// clang-format off |
| +const char GLImageIOSurface::I420vToRGBA::kVertexShader[] = |
| +STRINGIZE( |
| + attribute vec2 a_position; |
| + uniform vec2 a_size; |
| + varying vec2 v_texCoord; |
| + void main() { |
| + gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0); |
| + v_texCoord = (a_position + vec2(1,1)) * 0.5 * a_size; |
| + } |
| +); |
| + |
| +const char GLImageIOSurface::I420vToRGBA::kFragmentShader[] = |
| +STRINGIZE( |
| + uniform sampler2DRect a_y_texture; |
| + uniform sampler2DRect a_uv_texture; |
| + varying vec2 v_texCoord; |
| + void main() { |
| + vec3 yuv_adj = vec3(-0.0625, -0.5, -0.5); |
| + mat3 yuv_matrix = mat3(vec3(1.164, 1.164, 1.164), |
| + vec3(0.0, -.391, 2.018), |
| + vec3(1.596, -.813, 0.0)); |
| + vec3 yuv = vec3(texture2DRect(a_y_texture, v_texCoord).r, |
| + texture2DRect(a_uv_texture, v_texCoord * 0.5).rg); |
| + gl_FragColor = vec4( yuv_matrix * (yuv + yuv_adj), 1.0); |
| + } |
| +); |
| +// clang-format on |
| + |
| +bool GLImageIOSurface::I420vToRGBA::Initialize() { |
| + glGenFramebuffersEXT(1, &framebuffer_object_); |
| + DCHECK(framebuffer_object_); |
| + |
| + glGenBuffersARB(1, &vertex_buffer_); |
| + GLint previous_buffer = 0; |
| + glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &previous_buffer); |
| + glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); |
| + |
| + // clang-format off |
| + GLfloat data[] = { |
| + -1.f, -1.f, |
| + 1.f, -1.f, |
| + -1.f, 1.f, |
| + 1.f, 1.f}; |
| + // clang-format on |
| + glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); |
| + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, 0); |
| + glBindBuffer(GL_ARRAY_BUFFER, previous_buffer); |
| + |
| + vertex_shader_ = GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader); |
| + fragment_shader_ = GLHelper::LoadShader(GL_FRAGMENT_SHADER, kFragmentShader); |
| + program_object_ = GLHelper::SetupProgram(vertex_shader_, fragment_shader_); |
| + GLint previous_program = 0; |
| + glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program); |
| + glUseProgram(program_object_); |
| + |
| + size_location_ = glGetUniformLocation(program_object_, "a_size"); |
| + DCHECK_NE(-1, size_location_); |
| + y_sampler_location_ = glGetUniformLocation(program_object_, "a_y_texture"); |
| + DCHECK_NE(-1, y_sampler_location_); |
| + uv_sampler_location_ = glGetUniformLocation(program_object_, "a_uv_texture"); |
| + DCHECK_NE(-1, uv_sampler_location_); |
| + |
| + glUniform1i(y_sampler_location_, 0); |
| + glUniform1i(uv_sampler_location_, 1); |
| + glUseProgram(previous_program); |
| + return true; |
| +} |
| + |
| +bool GLImageIOSurface::I420vToRGBA::DrawToTexture(const Size& size, |
| + GLuint yuv_planes[2], |
| + GLuint output_texture, |
| + unsigned target) { |
| + ScopedFrameBufferBinder fb(framebuffer_object_); |
| + glViewport(0, 0, size.width(), size.height()); |
| + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, |
| + output_texture, 0); |
| + DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| + glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); |
| + |
| + GLint previous_active_texture = 0; |
| + glGetIntegerv(GL_ACTIVE_TEXTURE, &previous_active_texture); |
| + glActiveTexture(GL_TEXTURE0); |
| + GLint previous_texture_0 = 0; |
| + glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &previous_texture_0); |
| + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, yuv_planes[0]); |
| + |
| + glActiveTexture(GL_TEXTURE1); |
| + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, yuv_planes[1]); |
| + GLint previous_texture_1 = 0; |
| + glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &previous_texture_1); |
| + |
| + GLint previous_program = 0; |
| + glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program); |
| + glUseProgram(program_object_); |
| + glUniform2f(size_location_, size.width(), size.height()); |
| + |
| + GLint vertex_array_enabled = 0; |
| + glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &vertex_array_enabled); |
| + glEnableVertexAttribArray(0); |
| + GLint previous_buffer = 0; |
| + glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &previous_buffer); |
| + glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); |
| + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| + |
| + // Detach the service texture from the fbo. |
| + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, 0, 0); |
| + // Restore texture bindings and active texture. |
| + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, previous_texture_1); |
| + glActiveTexture(GL_TEXTURE0); |
| + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, previous_texture_0); |
| + glActiveTexture(previous_active_texture); |
| + // Restore program. |
| + glUseProgram(previous_program); |
| + // Restore bound vbuff. |
| + glBindBuffer(GL_ARRAY_BUFFER_BINDING, previous_buffer); |
| + if (!vertex_array_enabled) |
| + glDisableVertexAttribArray(0); |
| + |
| + return true; |
| +} |
| + |
| +void GLImageIOSurface::I420vToRGBA::Destroy() { |
| + glDeleteProgram(program_object_); |
| + glDeleteShader(vertex_shader_); |
| + glDeleteShader(fragment_shader_); |
| + glDeleteBuffersARB(1, &vertex_buffer_); |
| + glDeleteFramebuffersEXT(1, &framebuffer_object_); |
| +} |
| + |
| GLImageIOSurface::GLImageIOSurface(const Size& size, unsigned internalformat) |
| : size_(size), |
| internalformat_(internalformat), |
| @@ -179,6 +334,9 @@ bool GLImageIOSurface::Initialize(IOSurfaceRef io_surface, |
| void GLImageIOSurface::Destroy(bool have_context) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| + if (have_context && i420v_to_RGBA_) { |
| + i420v_to_RGBA_->Destroy(); |
|
reveman
2015/10/27 19:31:54
without looking at what this does, it's confusing
Daniele Castagna
2015/10/29 20:09:04
Removed the class as suggested in the comment belo
|
| + } |
| io_surface_.reset(); |
| } |
| @@ -190,6 +348,10 @@ unsigned GLImageIOSurface::GetInternalFormat() { return internalformat_; } |
| bool GLImageIOSurface::BindTexImage(unsigned target) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| + |
| + if (format_ == BufferFormat::YUV_420_BIPLANAR) |
| + return false; |
| + |
| if (target != GL_TEXTURE_RECTANGLE_ARB) { |
| // This might be supported in the future. For now, perform strict |
| // validation so we know what's going on. |
| @@ -214,7 +376,67 @@ bool GLImageIOSurface::BindTexImage(unsigned target) { |
| } |
| bool GLImageIOSurface::CopyTexImage(unsigned target) { |
| - return false; |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + DCHECK(io_surface_); |
| + if (format_ != BufferFormat::YUV_420_BIPLANAR) |
| + return false; |
| + |
| + if (!i420v_to_RGBA_) { |
|
reveman
2015/10/27 19:31:54
I would prefer to see all this state just part of
Daniele Castagna
2015/10/29 20:09:04
Done.
|
| + i420v_to_RGBA_.reset(new I420vToRGBA()); |
| + if (!i420v_to_RGBA_->Initialize()) { |
| + LOG(ERROR) |
| + << "Can't initialize GL structures for 420v to RGBA conversion"; |
| + return false; |
| + } |
| + } |
| + |
| + DCHECK(target == GL_TEXTURE_2D); |
|
reveman
2015/10/27 19:31:54
What prevents a client from using a different targ
Daniele Castagna
2015/10/29 20:09:04
Changed that to LOG(ERROR) ... + return false.
|
| + CGLContextObj cgl_context = |
| + static_cast<CGLContextObj>(GLContext::GetCurrent()->GetHandle()); |
| + |
| + GLuint yuv_textures[2]; |
| + glGenTextures(2, yuv_textures); |
| + DCHECK(yuv_textures[0] && yuv_textures[1]); |
| + |
| + GLint service_texture = 0; |
| + glGetIntegerv(GL_TEXTURE_BINDING_2D, &service_texture); |
| + DCHECK(service_texture); |
| + |
| + CGLError cgl_error = kCGLNoError; |
| + { |
| + ScopedTextureBinder b(GL_TEXTURE_RECTANGLE_ARB, yuv_textures[0]); |
| + cgl_error = CGLTexImageIOSurface2D( |
| + cgl_context, GL_TEXTURE_RECTANGLE_ARB, GL_RED, size_.width(), |
| + size_.height(), GL_RED, GL_UNSIGNED_BYTE, io_surface_.get(), 0); |
| + } |
| + if (cgl_error != kCGLNoError) { |
| + LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the Y plane. " |
| + << cgl_error; |
| + glDeleteTextures(2, yuv_textures); |
| + return false; |
| + } |
| + |
| + { |
| + ScopedTextureBinder b(GL_TEXTURE_RECTANGLE_ARB, yuv_textures[1]); |
| + cgl_error = CGLTexImageIOSurface2D( |
| + cgl_context, GL_TEXTURE_RECTANGLE_ARB, GL_RG, size_.width() / 2, |
| + size_.height() / 2, GL_RG, GL_UNSIGNED_BYTE, io_surface_.get(), 1); |
| + } |
| + if (cgl_error != kCGLNoError) { |
| + LOG(ERROR) << "Error in CGLTexImageIOSurface2D for the UV plane. " |
| + << cgl_error; |
| + glDeleteTextures(2, yuv_textures); |
| + return false; |
| + } |
| + |
| + if (!i420v_to_RGBA_->DrawToTexture(size_, yuv_textures, service_texture, |
| + target)) { |
| + LOG(ERROR) << "Can't draw 420v IOSurface to RGBA texture."; |
| + glDeleteTextures(2, yuv_textures); |
| + return false; |
| + } |
| + |
| + return true; |
| } |
| bool GLImageIOSurface::CopyTexSubImage(unsigned target, |