| Index: ui/gl/test/gl_test_helper.h
|
| diff --git a/ui/gl/test/gl_test_helper.h b/ui/gl/test/gl_test_helper.h
|
| index ac7be68d630810344816f577bfbb1dc0650e4e2b..98b2e0eb7fdbfe29d47f21abf3708fbc4f26597d 100644
|
| --- a/ui/gl/test/gl_test_helper.h
|
| +++ b/ui/gl/test/gl_test_helper.h
|
| @@ -16,22 +16,6 @@ class GLTestHelper {
|
| // Does not check for errors, always returns texture.
|
| static GLuint CreateTexture(GLenum target);
|
|
|
| - // Compiles a shader.
|
| - // Does not check for errors, always returns shader.
|
| - static GLuint CompileShader(GLenum type, const char* src);
|
| -
|
| - // Compiles a shader and checks for compilation errors.
|
| - // Returns shader, 0 on failure.
|
| - static GLuint LoadShader(GLenum type, const char* src);
|
| -
|
| - // Attaches 2 shaders and links them to a program.
|
| - // Does not check for errors, always returns program.
|
| - static GLuint LinkProgram(GLuint vertex_shader, GLuint fragment_shader);
|
| -
|
| - // Attaches 2 shaders, links them to a program, and checks for errors.
|
| - // Returns program, 0 on failure.
|
| - static GLuint SetupProgram(GLuint vertex_shader, GLuint fragment_shader);
|
| -
|
| // Creates a framebuffer, attaches a color buffer, and checks for errors.
|
| // Returns framebuffer, 0 on failure.
|
| static GLuint SetupFramebuffer(int width, int height);
|
|
|