Index: ui/gl/test/gl_test_helper.h |
diff --git a/ui/gl/test/gl_test_helper.h b/ui/gl/test/gl_test_helper.h |
index ac7be68d630810344816f577bfbb1dc0650e4e2b..98b2e0eb7fdbfe29d47f21abf3708fbc4f26597d 100644 |
--- a/ui/gl/test/gl_test_helper.h |
+++ b/ui/gl/test/gl_test_helper.h |
@@ -16,22 +16,6 @@ class GLTestHelper { |
// Does not check for errors, always returns texture. |
static GLuint CreateTexture(GLenum target); |
- // Compiles a shader. |
- // Does not check for errors, always returns shader. |
- static GLuint CompileShader(GLenum type, const char* src); |
- |
- // Compiles a shader and checks for compilation errors. |
- // Returns shader, 0 on failure. |
- static GLuint LoadShader(GLenum type, const char* src); |
- |
- // Attaches 2 shaders and links them to a program. |
- // Does not check for errors, always returns program. |
- static GLuint LinkProgram(GLuint vertex_shader, GLuint fragment_shader); |
- |
- // Attaches 2 shaders, links them to a program, and checks for errors. |
- // Returns program, 0 on failure. |
- static GLuint SetupProgram(GLuint vertex_shader, GLuint fragment_shader); |
- |
// Creates a framebuffer, attaches a color buffer, and checks for errors. |
// Returns framebuffer, 0 on failure. |
static GLuint SetupFramebuffer(int width, int height); |