| Index: ui/gl/gl_helper.cc
|
| diff --git a/ui/gl/gl_helper.cc b/ui/gl/gl_helper.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..d3caceee2f7942c286ba4a2700826eefd7498528
|
| --- /dev/null
|
| +++ b/ui/gl/gl_helper.cc
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| @@ -0,0 +1,71 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ui/gl/gl_helper.h"
|
| +
|
| +#include <string>
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| +
|
| +#include "base/logging.h"
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| +
|
| +namespace gfx {
|
| +
|
| +// static
|
| +GLuint GLHelper::CompileShader(GLenum type, const char* src) {
|
| + GLuint shader = glCreateShader(type);
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| + // Load the shader source.
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| + glShaderSource(shader, 1, &src, nullptr);
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| + // Compile the shader.
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| + glCompileShader(shader);
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| + return shader;
|
| +}
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| +
|
| +// static
|
| +GLuint GLHelper::LoadShader(GLenum type, const char* src) {
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| + GLuint shader = CompileShader(type, src);
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| +
|
| + // Check the compile status.
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| + GLint value = 0;
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| + glGetShaderiv(shader, GL_COMPILE_STATUS, &value);
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| + if (!value) {
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| + char buffer[1024];
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| + GLsizei length = 0;
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| + glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer);
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| + std::string log(buffer, length);
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| + DCHECK_EQ(1, value) << "Error compiling shader: " << log;
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| + glDeleteShader(shader);
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| + shader = 0;
|
| + }
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| + return shader;
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| +}
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| +
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| +// static
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| +GLuint GLHelper::LinkProgram(GLuint vertex_shader, GLuint fragment_shader) {
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| + // Create the program object.
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| + GLuint program = glCreateProgram();
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| + glAttachShader(program, vertex_shader);
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| + glAttachShader(program, fragment_shader);
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| + // Link the program.
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| + glLinkProgram(program);
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| + return program;
|
| +}
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| +
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| +// static
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| +GLuint GLHelper::SetupProgram(GLuint vertex_shader, GLuint fragment_shader) {
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| + GLuint program = LinkProgram(vertex_shader, fragment_shader);
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| + // Check the link status.
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| + GLint linked = 0;
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| + glGetProgramiv(program, GL_LINK_STATUS, &linked);
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| + if (!linked) {
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| + char buffer[1024];
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| + GLsizei length = 0;
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| + glGetProgramInfoLog(program, sizeof(buffer), &length, buffer);
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| + std::string log(buffer, length);
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| + DCHECK_EQ(1, linked) << "Error linking program: " << log;
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| + glDeleteProgram(program);
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| + program = 0;
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| + }
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| + return program;
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| +}
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| +
|
| +} // namespace gfx
|
|
|