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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/gl/gl_helper.h" | |
6 | |
7 #include <fstream> | |
reveman
2015/10/27 19:31:54
fstream? what is this for?
Daniele Castagna
2015/10/29 20:09:04
Leftover since I had a function to save the output
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8 #include <string> | |
9 | |
10 #include "base/memory/scoped_ptr.h" | |
reveman
2015/10/27 19:31:54
why this include? not seeing any use of scoped_ptr
Daniele Castagna
2015/10/29 20:09:04
Leftover.
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11 #include "ui/gfx/geometry/size.h" | |
reveman
2015/10/27 19:31:54
this doesn't seem to be used either but it looks l
Daniele Castagna
2015/10/29 20:09:04
Removed size.h and added base/logging.h
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12 | |
13 namespace gfx { | |
14 | |
15 // static | |
16 GLuint GLHelper::CompileShader(GLenum type, const char* src) { | |
17 GLuint shader = glCreateShader(type); | |
18 // Load the shader source. | |
19 glShaderSource(shader, 1, &src, nullptr); | |
20 // Compile the shader. | |
21 glCompileShader(shader); | |
22 return shader; | |
23 } | |
24 | |
25 // static | |
26 GLuint GLHelper::LoadShader(GLenum type, const char* src) { | |
27 GLuint shader = CompileShader(type, src); | |
28 | |
29 // Check the compile status. | |
30 GLint value = 0; | |
31 glGetShaderiv(shader, GL_COMPILE_STATUS, &value); | |
32 if (!value) { | |
33 char buffer[1024]; | |
34 GLsizei length = 0; | |
35 glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer); | |
36 std::string log(buffer, length); | |
37 DCHECK_EQ(1, value) << "Error compiling shader: " << log; | |
38 glDeleteShader(shader); | |
39 shader = 0; | |
40 } | |
41 return shader; | |
42 } | |
43 | |
44 // static | |
45 GLuint GLHelper::LinkProgram(GLuint vertex_shader, GLuint fragment_shader) { | |
46 // Create the program object. | |
47 GLuint program = glCreateProgram(); | |
48 glAttachShader(program, vertex_shader); | |
49 glAttachShader(program, fragment_shader); | |
50 // Link the program. | |
51 glLinkProgram(program); | |
52 return program; | |
53 } | |
54 | |
55 // static | |
56 GLuint GLHelper::SetupProgram(GLuint vertex_shader, GLuint fragment_shader) { | |
57 GLuint program = LinkProgram(vertex_shader, fragment_shader); | |
58 // Check the link status. | |
59 GLint linked = 0; | |
60 glGetProgramiv(program, GL_LINK_STATUS, &linked); | |
61 if (!linked) { | |
62 char buffer[1024]; | |
63 GLsizei length = 0; | |
64 glGetProgramInfoLog(program, sizeof(buffer), &length, buffer); | |
65 std::string log(buffer, length); | |
66 DCHECK_EQ(1, linked) << "Error linking program: " << log; | |
67 glDeleteProgram(program); | |
68 program = 0; | |
69 } | |
70 return program; | |
71 } | |
72 | |
73 } // namespace gfx | |
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