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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/gl/gl_helper.h" | |
| 6 | |
| 7 #include <fstream> | |
|
reveman
2015/10/27 19:31:54
fstream? what is this for?
Daniele Castagna
2015/10/29 20:09:04
Leftover since I had a function to save the output
| |
| 8 #include <string> | |
| 9 | |
| 10 #include "base/memory/scoped_ptr.h" | |
|
reveman
2015/10/27 19:31:54
why this include? not seeing any use of scoped_ptr
Daniele Castagna
2015/10/29 20:09:04
Leftover.
| |
| 11 #include "ui/gfx/geometry/size.h" | |
|
reveman
2015/10/27 19:31:54
this doesn't seem to be used either but it looks l
Daniele Castagna
2015/10/29 20:09:04
Removed size.h and added base/logging.h
| |
| 12 | |
| 13 namespace gfx { | |
| 14 | |
| 15 // static | |
| 16 GLuint GLHelper::CompileShader(GLenum type, const char* src) { | |
| 17 GLuint shader = glCreateShader(type); | |
| 18 // Load the shader source. | |
| 19 glShaderSource(shader, 1, &src, nullptr); | |
| 20 // Compile the shader. | |
| 21 glCompileShader(shader); | |
| 22 return shader; | |
| 23 } | |
| 24 | |
| 25 // static | |
| 26 GLuint GLHelper::LoadShader(GLenum type, const char* src) { | |
| 27 GLuint shader = CompileShader(type, src); | |
| 28 | |
| 29 // Check the compile status. | |
| 30 GLint value = 0; | |
| 31 glGetShaderiv(shader, GL_COMPILE_STATUS, &value); | |
| 32 if (!value) { | |
| 33 char buffer[1024]; | |
| 34 GLsizei length = 0; | |
| 35 glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer); | |
| 36 std::string log(buffer, length); | |
| 37 DCHECK_EQ(1, value) << "Error compiling shader: " << log; | |
| 38 glDeleteShader(shader); | |
| 39 shader = 0; | |
| 40 } | |
| 41 return shader; | |
| 42 } | |
| 43 | |
| 44 // static | |
| 45 GLuint GLHelper::LinkProgram(GLuint vertex_shader, GLuint fragment_shader) { | |
| 46 // Create the program object. | |
| 47 GLuint program = glCreateProgram(); | |
| 48 glAttachShader(program, vertex_shader); | |
| 49 glAttachShader(program, fragment_shader); | |
| 50 // Link the program. | |
| 51 glLinkProgram(program); | |
| 52 return program; | |
| 53 } | |
| 54 | |
| 55 // static | |
| 56 GLuint GLHelper::SetupProgram(GLuint vertex_shader, GLuint fragment_shader) { | |
| 57 GLuint program = LinkProgram(vertex_shader, fragment_shader); | |
| 58 // Check the link status. | |
| 59 GLint linked = 0; | |
| 60 glGetProgramiv(program, GL_LINK_STATUS, &linked); | |
| 61 if (!linked) { | |
| 62 char buffer[1024]; | |
| 63 GLsizei length = 0; | |
| 64 glGetProgramInfoLog(program, sizeof(buffer), &length, buffer); | |
| 65 std::string log(buffer, length); | |
| 66 DCHECK_EQ(1, linked) << "Error linking program: " << log; | |
| 67 glDeleteProgram(program); | |
| 68 program = 0; | |
| 69 } | |
| 70 return program; | |
| 71 } | |
| 72 | |
| 73 } // namespace gfx | |
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