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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_TEST_GL_TEST_HELPER_H_ | 5 #ifndef UI_GL_TEST_GL_TEST_HELPER_H_ |
6 #define UI_GL_TEST_GL_TEST_HELPER_H_ | 6 #define UI_GL_TEST_GL_TEST_HELPER_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "ui/gl/gl_bindings.h" | 9 #include "ui/gl/gl_bindings.h" |
10 | 10 |
11 namespace gl { | 11 namespace gl { |
12 | 12 |
13 class GLTestHelper { | 13 class GLTestHelper { |
14 public: | 14 public: |
15 // Creates a texture object. | 15 // Creates a texture object. |
16 // Does not check for errors, always returns texture. | 16 // Does not check for errors, always returns texture. |
17 static GLuint CreateTexture(GLenum target); | 17 static GLuint CreateTexture(GLenum target); |
18 | 18 |
19 // Compiles a shader. | |
20 // Does not check for errors, always returns shader. | |
21 static GLuint CompileShader(GLenum type, const char* src); | |
22 | |
23 // Compiles a shader and checks for compilation errors. | |
24 // Returns shader, 0 on failure. | |
25 static GLuint LoadShader(GLenum type, const char* src); | |
26 | |
27 // Attaches 2 shaders and links them to a program. | |
28 // Does not check for errors, always returns program. | |
29 static GLuint LinkProgram(GLuint vertex_shader, GLuint fragment_shader); | |
30 | |
31 // Attaches 2 shaders, links them to a program, and checks for errors. | |
32 // Returns program, 0 on failure. | |
33 static GLuint SetupProgram(GLuint vertex_shader, GLuint fragment_shader); | |
34 | |
35 // Creates a framebuffer, attaches a color buffer, and checks for errors. | 19 // Creates a framebuffer, attaches a color buffer, and checks for errors. |
36 // Returns framebuffer, 0 on failure. | 20 // Returns framebuffer, 0 on failure. |
37 static GLuint SetupFramebuffer(int width, int height); | 21 static GLuint SetupFramebuffer(int width, int height); |
38 | 22 |
39 // Checks an area of pixels for a color. | 23 // Checks an area of pixels for a color. |
40 static bool CheckPixels(GLint x, | 24 static bool CheckPixels(GLint x, |
41 GLint y, | 25 GLint y, |
42 GLsizei width, | 26 GLsizei width, |
43 GLsizei height, | 27 GLsizei height, |
44 const uint8_t expected_color[4]); | 28 const uint8_t expected_color[4]); |
45 }; | 29 }; |
46 | 30 |
47 } // namespace gl | 31 } // namespace gl |
48 | 32 |
49 #endif // UI_GL_TEST_GL_TEST_HELPER_H_ | 33 #endif // UI_GL_TEST_GL_TEST_HELPER_H_ |
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