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Side by Side Diff: ui/gl/gl_image_io_surface.h

Issue 1419733005: gpu: Add YCbCr 420v extension. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase on master. Add gl/gfx namespace qualifiers. Created 5 years, 1 month ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_IMAGE_IO_SURFACE_H_ 5 #ifndef UI_GL_GL_IMAGE_IO_SURFACE_H_
6 #define UI_GL_GL_IMAGE_IO_SURFACE_H_ 6 #define UI_GL_GL_IMAGE_IO_SURFACE_H_
7 7
8 #include <IOSurface/IOSurface.h> 8 #include <IOSurface/IOSurface.h>
9 9
10 #include "base/mac/scoped_cftyperef.h" 10 #include "base/mac/scoped_cftyperef.h"
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
57 ~GLImageIOSurface() override; 57 ~GLImageIOSurface() override;
58 58
59 private: 59 private:
60 const gfx::Size size_; 60 const gfx::Size size_;
61 const unsigned internalformat_; 61 const unsigned internalformat_;
62 gfx::BufferFormat format_; 62 gfx::BufferFormat format_;
63 base::ScopedCFTypeRef<IOSurfaceRef> io_surface_; 63 base::ScopedCFTypeRef<IOSurfaceRef> io_surface_;
64 gfx::GenericSharedMemoryId io_surface_id_; 64 gfx::GenericSharedMemoryId io_surface_id_;
65 base::ThreadChecker thread_checker_; 65 base::ThreadChecker thread_checker_;
66 66
67 // GL state to support 420v IOSurface binding as RGBA.
reveman 2015/10/29 22:08:04 nit: s/binding as RGBA/conversion to RGB/
Daniele Castagna 2015/10/30 23:51:57 Done.
68 unsigned framebuffer_ = 0;
69 unsigned vertex_shader_ = 0;
70 unsigned fragment_shader_ = 0;
71 unsigned program_ = 0;
72 int size_location_ = -1;
73 unsigned vertex_buffer_ = 0;
74 static const char kVertexShader[];
75 static const char kFragmentShader[];
reveman 2015/10/29 22:08:03 does these last two need to be here? anonymous nam
Daniele Castagna 2015/10/30 23:51:57 No, moved in the anonymous namespace in the .mm fi
76
67 DISALLOW_COPY_AND_ASSIGN(GLImageIOSurface); 77 DISALLOW_COPY_AND_ASSIGN(GLImageIOSurface);
68 }; 78 };
69 79
70 } // namespace gl 80 } // namespace gl
71 81
72 #endif // UI_GL_GL_IMAGE_IO_SURFACE_H_ 82 #endif // UI_GL_GL_IMAGE_IO_SURFACE_H_
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