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Side by Side Diff: ui/gl/android/surface_texture.h

Issue 1419623008: ui: Use single buffer SurfaceTexture mode for native GpuMemoryBuffers on Android. Base URL: https://chromium.googlesource.com/chromium/src.git@1419733005
Patch Set: libs = [] Created 5 years ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_ANDROID_SURFACE_TEXTURE_H_ 5 #ifndef UI_GL_ANDROID_SURFACE_TEXTURE_H_
6 #define UI_GL_ANDROID_SURFACE_TEXTURE_H_ 6 #define UI_GL_ANDROID_SURFACE_TEXTURE_H_
7 7
8 #include <jni.h> 8 #include <jni.h>
9 9
10 #include "base/android/scoped_java_ref.h" 10 #include "base/android/scoped_java_ref.h"
11 #include "base/callback.h" 11 #include "base/callback.h"
12 #include "base/memory/ref_counted.h" 12 #include "base/memory/ref_counted.h"
13 #include "ui/gl/gl_export.h" 13 #include "ui/gl/gl_export.h"
14 14
15 struct ANativeWindow; 15 struct ANativeWindow;
16 16
17 namespace gfx { 17 namespace gfx {
18 18
19 // This class serves as a bridge for native code to call java functions inside 19 // This class serves as a bridge for native code to call java functions inside
20 // android SurfaceTexture class. 20 // android SurfaceTexture class.
21 class GL_EXPORT SurfaceTexture 21 class GL_EXPORT SurfaceTexture
22 : public base::RefCountedThreadSafe<SurfaceTexture>{ 22 : public base::RefCountedThreadSafe<SurfaceTexture>{
23 public: 23 public:
24 static scoped_refptr<SurfaceTexture> Create(int texture_id); 24 static scoped_refptr<SurfaceTexture> Create(int texture_id);
25 static scoped_refptr<SurfaceTexture> CreateSingleBuffered(int texture_id);
25 26
26 // Set the listener callback, which will be invoked on the same thread that 27 // Set the listener callback, which will be invoked on the same thread that
27 // is being called from here for registration. 28 // is being called from here for registration.
28 // Note: Since callbacks come in from Java objects that might outlive objects 29 // Note: Since callbacks come in from Java objects that might outlive objects
29 // being referenced from the callback, the only robust way here is to create 30 // being referenced from the callback, the only robust way here is to create
30 // the callback from a weak pointer to your object. 31 // the callback from a weak pointer to your object.
31 void SetFrameAvailableCallback(const base::Closure& callback); 32 void SetFrameAvailableCallback(const base::Closure& callback);
32 33
33 // Update the texture image to the most recent frame from the image stream. 34 // Update the texture image to the most recent frame from the image stream.
34 void UpdateTexImage(); 35 void UpdateTexImage();
35 36
37 // Release the texture content. This is needed only in single buffered mode
38 // to allow the image content producer to take ownership
39 // of the image buffer.
40 // This is *only* supported on SurfaceTexture instantiated via
41 // |CreateSingleBuffered(...)|.
42 void ReleaseTexImage();
43
36 // Retrieve the 4x4 texture coordinate transform matrix associated with the 44 // Retrieve the 4x4 texture coordinate transform matrix associated with the
37 // texture image set by the most recent call to updateTexImage. 45 // texture image set by the most recent call to updateTexImage.
38 void GetTransformMatrix(float mtx[16]); 46 void GetTransformMatrix(float mtx[16]);
39 47
40 // Attach the SurfaceTexture to the texture currently bound to 48 // Attach the SurfaceTexture to the texture currently bound to
41 // GL_TEXTURE_EXTERNAL_OES. 49 // GL_TEXTURE_EXTERNAL_OES.
42 void AttachToGLContext(); 50 void AttachToGLContext();
43 51
44 // Detaches the SurfaceTexture from the context that owns its current GL 52 // Detaches the SurfaceTexture from the context that owns its current GL
45 // texture. Must be called with that context current on the calling thread. 53 // texture. Must be called with that context current on the calling thread.
46 void DetachFromGLContext(); 54 void DetachFromGLContext();
47 55
48 // Creates a native render surface for this surface texture. 56 // Creates a native render surface for this surface texture.
49 // The caller must release the underlying reference when done with the handle 57 // The caller must release the underlying reference when done with the handle
50 // by calling ANativeWindow_release(). 58 // by calling ANativeWindow_release().
51 ANativeWindow* CreateSurface(); 59 ANativeWindow* CreateSurface();
52 60
53 const base::android::JavaRef<jobject>& j_surface_texture() const { 61 const base::android::JavaRef<jobject>& j_surface_texture() const {
54 return j_surface_texture_; 62 return j_surface_texture_;
55 } 63 }
56 64
65 // This should only be used to guard the SurfaceTexture instantiated via
66 // |CreateSingleBuffered(...)|
67 static bool IsSingleBufferModeSupported();
68
57 static bool RegisterSurfaceTexture(JNIEnv* env); 69 static bool RegisterSurfaceTexture(JNIEnv* env);
58 70
59 protected: 71 protected:
60 explicit SurfaceTexture( 72 explicit SurfaceTexture(
61 const base::android::ScopedJavaLocalRef<jobject>& j_surface_texture); 73 const base::android::ScopedJavaLocalRef<jobject>& j_surface_texture);
62 74
63 private: 75 private:
64 friend class base::RefCountedThreadSafe<SurfaceTexture>; 76 friend class base::RefCountedThreadSafe<SurfaceTexture>;
65 ~SurfaceTexture(); 77 ~SurfaceTexture();
66 78
67 // Java SurfaceTexture instance. 79 // Java SurfaceTexture instance.
68 base::android::ScopedJavaGlobalRef<jobject> j_surface_texture_; 80 base::android::ScopedJavaGlobalRef<jobject> j_surface_texture_;
69 81
70 DISALLOW_COPY_AND_ASSIGN(SurfaceTexture); 82 DISALLOW_COPY_AND_ASSIGN(SurfaceTexture);
71 }; 83 };
72 84
73 } // namespace gfx 85 } // namespace gfx
74 86
75 #endif // UI_GL_ANDROID_SURFACE_TEXTURE_H_ 87 #endif // UI_GL_ANDROID_SURFACE_TEXTURE_H_
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