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Side by Side Diff: content/common/gpu/gpu_memory_buffer_factory_surface_texture.cc

Issue 1419623008: ui: Use single buffer SurfaceTexture mode for native GpuMemoryBuffers on Android. Base URL: https://chromium.googlesource.com/chromium/src.git@1419733005
Patch Set: libs = [] Created 5 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/common/gpu/gpu_memory_buffer_factory_surface_texture.h" 5 #include "content/common/gpu/gpu_memory_buffer_factory_surface_texture.h"
6 6
7 #include "content/common/android/surface_texture_manager.h" 7 #include "content/common/android/surface_texture_manager.h"
8 #include "ui/gl/android/surface_texture.h" 8 #include "ui/gl/android/surface_texture.h"
9 #include "ui/gl/gl_bindings.h"
9 #include "ui/gl/gl_image_surface_texture.h" 10 #include "ui/gl/gl_image_surface_texture.h"
11 #include "ui/gl/scoped_binders.h"
10 12
11 namespace content { 13 namespace content {
12 14
13 GpuMemoryBufferFactorySurfaceTexture::GpuMemoryBufferFactorySurfaceTexture() { 15 GpuMemoryBufferFactorySurfaceTexture::GpuMemoryBufferFactorySurfaceTexture() {
14 } 16 }
15 17
16 GpuMemoryBufferFactorySurfaceTexture::~GpuMemoryBufferFactorySurfaceTexture() { 18 GpuMemoryBufferFactorySurfaceTexture::~GpuMemoryBufferFactorySurfaceTexture() {
17 } 19 }
18 20
19 // static 21 // static
20 bool GpuMemoryBufferFactorySurfaceTexture:: 22 bool GpuMemoryBufferFactorySurfaceTexture::
21 IsGpuMemoryBufferConfigurationSupported(gfx::BufferFormat format, 23 IsGpuMemoryBufferConfigurationSupported(gfx::BufferFormat format,
22 gfx::BufferUsage usage) { 24 gfx::BufferUsage usage) {
23 switch (usage) { 25 switch (usage) {
24 case gfx::BufferUsage::GPU_READ: 26 case gfx::BufferUsage::GPU_READ:
25 case gfx::BufferUsage::SCANOUT: 27 case gfx::BufferUsage::SCANOUT:
28 return false;
26 case gfx::BufferUsage::GPU_READ_CPU_READ_WRITE_PERSISTENT: 29 case gfx::BufferUsage::GPU_READ_CPU_READ_WRITE_PERSISTENT:
27 return false;
28 case gfx::BufferUsage::GPU_READ_CPU_READ_WRITE: 30 case gfx::BufferUsage::GPU_READ_CPU_READ_WRITE:
29 return format == gfx::BufferFormat::RGBA_8888; 31 return format == gfx::BufferFormat::RGBA_8888;
30 } 32 }
31 NOTREACHED(); 33 NOTREACHED();
32 return false; 34 return false;
33 } 35 }
34 36
35 gfx::GpuMemoryBufferHandle 37 gfx::GpuMemoryBufferHandle
36 GpuMemoryBufferFactorySurfaceTexture::CreateGpuMemoryBuffer( 38 GpuMemoryBufferFactorySurfaceTexture::CreateGpuMemoryBuffer(
37 gfx::GpuMemoryBufferId id, 39 gfx::GpuMemoryBufferId id,
38 const gfx::Size& size, 40 const gfx::Size& size,
39 gfx::BufferFormat format, 41 gfx::BufferFormat format,
40 gfx::BufferUsage usage, 42 gfx::BufferUsage usage,
41 int client_id, 43 int client_id,
42 gfx::PluginWindowHandle surface_handle) { 44 gfx::PluginWindowHandle surface_handle) {
43 // Note: this needs to be 0 as the surface texture implemenation will take 45 // This can be called on a thread without a GL context current so use a dummy
44 // ownership of the texture and call glDeleteTextures when the GPU service 46 // texture id instead of a real one.
45 // attaches the surface texture to a real texture id. glDeleteTextures 47 // Note: This needs to be 0 as the surface texture implemenation will take
46 // silently ignores 0. 48 // ownership of the texture and call glDeleteTextures when we attach a real
49 // texture id to it. See CreateImageForGpuMemoryBuffer() below.
47 const int kDummyTextureId = 0; 50 const int kDummyTextureId = 0;
48 scoped_refptr<gfx::SurfaceTexture> surface_texture = 51 scoped_refptr<gfx::SurfaceTexture> surface_texture =
49 gfx::SurfaceTexture::Create(kDummyTextureId); 52 gfx::SurfaceTexture::CreateSingleBuffered(kDummyTextureId);
50 if (!surface_texture.get()) 53 if (!surface_texture.get())
51 return gfx::GpuMemoryBufferHandle(); 54 return gfx::GpuMemoryBufferHandle();
52 55
53 SurfaceTextureManager::GetInstance()->RegisterSurfaceTexture( 56 SurfaceTextureManager::GetInstance()->RegisterSurfaceTexture(
54 id.id, client_id, surface_texture.get()); 57 id.id, client_id, surface_texture.get());
55 58
56 { 59 {
57 base::AutoLock lock(surface_textures_lock_); 60 base::AutoLock lock(surface_textures_lock_);
58 61
59 SurfaceTextureMapKey key(id.id, client_id); 62 SurfaceTextureMapKey key(id.id, client_id);
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
104 gfx::BufferFormat format, 107 gfx::BufferFormat format,
105 unsigned internalformat, 108 unsigned internalformat,
106 int client_id) { 109 int client_id) {
107 base::AutoLock lock(surface_textures_lock_); 110 base::AutoLock lock(surface_textures_lock_);
108 111
109 DCHECK_EQ(handle.type, gfx::SURFACE_TEXTURE_BUFFER); 112 DCHECK_EQ(handle.type, gfx::SURFACE_TEXTURE_BUFFER);
110 113
111 SurfaceTextureMapKey key(handle.id.id, client_id); 114 SurfaceTextureMapKey key(handle.id.id, client_id);
112 SurfaceTextureMap::iterator it = surface_textures_.find(key); 115 SurfaceTextureMap::iterator it = surface_textures_.find(key);
113 if (it == surface_textures_.end()) 116 if (it == surface_textures_.end())
114 return scoped_refptr<gl::GLImage>(); 117 return nullptr;
118
119 gfx::SurfaceTexture* surface_texture = it->second.get();
120 // Note: Surface textures used as gpu memory buffers are created with an
121 // initial dummy texture id of 0. We need to call DetachFromGLContext() here
122 // to detach from the dummy texture before we can attach to a real texture
123 // id. DetachFromGLContext() will delete the texture for the current
124 // attachment point. Detaching from the dummy texture id should not cause any
125 // problems as the GL should silently ignore 0 when passed to
126 // glDeleteTextures.
127 surface_texture->DetachFromGLContext();
128
129 // Create a real texture.
130 GLuint texture_id = 0;
131 glGenTextures(1, &texture_id);
132 DCHECK(texture_id);
133 {
134 gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_EXTERNAL_OES,
135 texture_id);
136 // This will attach the surface texture to the texture currently bound to
137 // GL_TEXTURE_EXTERNAL_OES target and take ownership of the texture.
138 surface_texture->AttachToGLContext();
139 }
115 140
116 scoped_refptr<gl::GLImageSurfaceTexture> image( 141 scoped_refptr<gl::GLImageSurfaceTexture> image(
117 new gl::GLImageSurfaceTexture(size)); 142 new gl::GLImageSurfaceTexture(size));
118 if (!image->Initialize(it->second.get())) 143 if (!image->Initialize(surface_texture))
119 return scoped_refptr<gl::GLImage>(); 144 return nullptr;
120 145
121 return image; 146 return image;
122 } 147 }
123 148
124 } // namespace content 149 } // namespace content
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