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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GL_IMAGE_SURFACE_TEXTURE_H_ | 5 #ifndef UI_GL_GL_IMAGE_SURFACE_TEXTURE_H_ |
6 #define UI_GL_GL_IMAGE_SURFACE_TEXTURE_H_ | 6 #define UI_GL_GL_IMAGE_SURFACE_TEXTURE_H_ |
7 | 7 |
8 #include "base/memory/ref_counted.h" | 8 #include "base/memory/ref_counted.h" |
9 #include "base/threading/thread_checker.h" | 9 #include "base/threading/thread_checker.h" |
10 #include "ui/gl/gl_bindings.h" | |
11 #include "ui/gl/gl_image.h" | 10 #include "ui/gl/gl_image.h" |
12 | 11 |
13 namespace gfx { | 12 namespace gfx { |
14 class SurfaceTexture; | 13 class SurfaceTexture; |
15 } | 14 } |
16 | 15 |
17 namespace gl { | 16 namespace gl { |
18 | 17 |
19 class GL_EXPORT GLImageSurfaceTexture : public GLImage { | 18 class GL_EXPORT GLImageSurfaceTexture : public GLImage { |
20 public: | 19 public: |
(...skipping 19 matching lines...) Expand all Loading... | |
40 void OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd, | 39 void OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd, |
41 uint64_t process_tracing_id, | 40 uint64_t process_tracing_id, |
42 const std::string& dump_name) override; | 41 const std::string& dump_name) override; |
43 | 42 |
44 protected: | 43 protected: |
45 ~GLImageSurfaceTexture() override; | 44 ~GLImageSurfaceTexture() override; |
46 | 45 |
47 private: | 46 private: |
48 scoped_refptr<gfx::SurfaceTexture> surface_texture_; | 47 scoped_refptr<gfx::SurfaceTexture> surface_texture_; |
49 const gfx::Size size_; | 48 const gfx::Size size_; |
50 GLint texture_id_; | |
51 base::ThreadChecker thread_checker_; | 49 base::ThreadChecker thread_checker_; |
50 unsigned framebuffer_ = 0; | |
Daniele Castagna
2015/11/03 19:57:34
Should we try to share this state before this CL?
reveman
2015/12/05 23:09:08
Long term that would be nice but there are some op
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51 unsigned vertex_shader_ = 0; | |
52 unsigned fragment_shader_ = 0; | |
53 unsigned program_ = 0; | |
54 unsigned vertex_buffer_ = 0; | |
52 | 55 |
53 DISALLOW_COPY_AND_ASSIGN(GLImageSurfaceTexture); | 56 DISALLOW_COPY_AND_ASSIGN(GLImageSurfaceTexture); |
54 }; | 57 }; |
55 | 58 |
56 } // namespace gl | 59 } // namespace gl |
57 | 60 |
58 #endif // UI_GL_GL_IMAGE_SURFACE_TEXTURE_H_ | 61 #endif // UI_GL_GL_IMAGE_SURFACE_TEXTURE_H_ |
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