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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #include "GrRenderTarget.h" | 10 #include "GrRenderTarget.h" |
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64 | 64 |
65 void GrRenderTarget::onAbandon() { | 65 void GrRenderTarget::onAbandon() { |
66 SkSafeSetNull(fStencilAttachment); | 66 SkSafeSetNull(fStencilAttachment); |
67 fLastDrawTarget = nullptr; | 67 fLastDrawTarget = nullptr; |
68 | 68 |
69 INHERITED::onAbandon(); | 69 INHERITED::onAbandon(); |
70 } | 70 } |
71 | 71 |
72 void GrRenderTarget::setLastDrawTarget(GrDrawTarget* dt) { | 72 void GrRenderTarget::setLastDrawTarget(GrDrawTarget* dt) { |
73 if (fLastDrawTarget) { | 73 if (fLastDrawTarget) { |
74 // The non-MDB world never closes so we can't check this condition | |
75 #ifdef ENABLE_MDB | |
76 SkASSERT(fLastDrawTarget->isClosed()); | 74 SkASSERT(fLastDrawTarget->isClosed()); |
77 #endif | |
78 } | 75 } |
79 | 76 |
80 fLastDrawTarget = dt; | 77 fLastDrawTarget = dt; |
81 } | 78 } |
82 | 79 |
83 /////////////////////////////////////////////////////////////////////////////// | 80 /////////////////////////////////////////////////////////////////////////////// |
84 | 81 |
85 bool GrRenderTargetPriv::attachStencilAttachment(GrStencilAttachment* stencil) { | 82 bool GrRenderTargetPriv::attachStencilAttachment(GrStencilAttachment* stencil) { |
86 if (!stencil && !fRenderTarget->fStencilAttachment) { | 83 if (!stencil && !fRenderTarget->fStencilAttachment) { |
87 // No need to do any work since we currently don't have a stencil attach
ment and | 84 // No need to do any work since we currently don't have a stencil attach
ment and |
88 // we're not acctually adding one. | 85 // we're not acctually adding one. |
89 return true; | 86 return true; |
90 } | 87 } |
91 fRenderTarget->fStencilAttachment = stencil; | 88 fRenderTarget->fStencilAttachment = stencil; |
92 if (!fRenderTarget->completeStencilAttachment()) { | 89 if (!fRenderTarget->completeStencilAttachment()) { |
93 SkSafeSetNull(fRenderTarget->fStencilAttachment); | 90 SkSafeSetNull(fRenderTarget->fStencilAttachment); |
94 return false; | 91 return false; |
95 } | 92 } |
96 return true; | 93 return true; |
97 } | 94 } |
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