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Issue 1419393005: command_buffer: Make inactive bound uniforms reserve the location (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix a cc bug exposed by the implementation Created 5 years, 1 month ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/shader.h" 5 #include "cc/output/shader.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/basictypes.h" 9 #include "base/basictypes.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
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2098 a_texture_location_(-1), 2098 a_texture_location_(-1),
2099 alpha_location_(-1), 2099 alpha_location_(-1),
2100 yuv_matrix_location_(-1), 2100 yuv_matrix_location_(-1),
2101 yuv_adj_location_(-1) { 2101 yuv_adj_location_(-1) {
2102 } 2102 }
2103 2103
2104 void FragmentShaderYUVAVideo::Init(GLES2Interface* context, 2104 void FragmentShaderYUVAVideo::Init(GLES2Interface* context,
2105 unsigned program, 2105 unsigned program,
2106 int* base_uniform_index) { 2106 int* base_uniform_index) {
2107 static const char* uniforms[] = { 2107 static const char* uniforms[] = {
2108 "y_texture", 2108 "y_texture", "u_texture", "v_texture", "a_texture", "alpha",
2109 "u_texture", 2109 "yuv_matrix", "yuv_adj", "ya_clamp_rect", "uv_clamp_rect",
2110 "v_texture",
2111 "a_texture",
2112 "alpha",
2113 "cc_matrix",
enne (OOO) 2015/11/20 18:26:15 Oops!
2114 "yuv_adj",
2115 "ya_clamp_rect",
2116 "uv_clamp_rect",
2117 }; 2110 };
2118 int locations[arraysize(uniforms)]; 2111 int locations[arraysize(uniforms)];
2119 2112
2120 GetProgramUniformLocations(context, 2113 GetProgramUniformLocations(context,
2121 program, 2114 program,
2122 arraysize(uniforms), 2115 arraysize(uniforms),
2123 uniforms, 2116 uniforms,
2124 locations, 2117 locations,
2125 base_uniform_index); 2118 base_uniform_index);
2126 y_texture_location_ = locations[0]; 2119 y_texture_location_ = locations[0];
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2252 void main() { 2245 void main() {
2253 vec4 d4 = min(edge_dist[0], edge_dist[1]); 2246 vec4 d4 = min(edge_dist[0], edge_dist[1]);
2254 vec2 d2 = min(d4.xz, d4.yw); 2247 vec2 d2 = min(d4.xz, d4.yw);
2255 float aa = clamp(gl_FragCoord.w * min(d2.x, d2.y), 0.0, 1.0); 2248 float aa = clamp(gl_FragCoord.w * min(d2.x, d2.y), 0.0, 1.0);
2256 gl_FragColor = color * aa; 2249 gl_FragColor = color * aa;
2257 } 2250 }
2258 }); 2251 });
2259 } 2252 }
2260 2253
2261 } // namespace cc 2254 } // namespace cc
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