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| 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 76 | 76 |
| 77 // Return the name. Only valid for named property references. | 77 // Return the name. Only valid for named property references. |
| 78 Handle<String> GetName(); | 78 Handle<String> GetName(); |
| 79 | 79 |
| 80 // Generate code to push the value of the reference on top of the | 80 // Generate code to push the value of the reference on top of the |
| 81 // expression stack. The reference is expected to be already on top of | 81 // expression stack. The reference is expected to be already on top of |
| 82 // the expression stack, and it is left in place with its value above it. | 82 // the expression stack, and it is left in place with its value above it. |
| 83 void GetValue(TypeofState typeof_state); | 83 void GetValue(TypeofState typeof_state); |
| 84 | 84 |
| 85 // Generate code to push the value of a reference on top of the expression | 85 // Generate code to push the value of a reference on top of the expression |
| 86 // stack and then spill the stack frame. This function is used temporarily wh
ile | 86 // stack and then spill the stack frame. This function is used temporarily |
| 87 // the code generator is being transformed. | 87 // while the code generator is being transformed. |
| 88 inline void GetValueAndSpill(TypeofState typeof_state); | 88 inline void GetValueAndSpill(TypeofState typeof_state); |
| 89 | 89 |
| 90 // Generate code to store the value on top of the expression stack in the | 90 // Generate code to store the value on top of the expression stack in the |
| 91 // reference. The reference is expected to be immediately below the value | 91 // reference. The reference is expected to be immediately below the value |
| 92 // on the expression stack. The stored value is left in place (with the | 92 // on the expression stack. The stored value is left in place (with the |
| 93 // reference intact below it) to support chained assignments. | 93 // reference intact below it) to support chained assignments. |
| 94 void SetValue(InitState init_state); | 94 void SetValue(InitState init_state); |
| 95 | 95 |
| 96 private: | 96 private: |
| 97 CodeGenerator* cgen_; | 97 CodeGenerator* cgen_; |
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| 492 cgen_->set_in_spilled_code(false); | 492 cgen_->set_in_spilled_code(false); |
| 493 GetValue(typeof_state); | 493 GetValue(typeof_state); |
| 494 cgen_->frame()->SpillAll(); | 494 cgen_->frame()->SpillAll(); |
| 495 cgen_->set_in_spilled_code(true); | 495 cgen_->set_in_spilled_code(true); |
| 496 } | 496 } |
| 497 | 497 |
| 498 | 498 |
| 499 } } // namespace v8::internal | 499 } } // namespace v8::internal |
| 500 | 500 |
| 501 #endif // V8_CODEGEN_IA32_H_ | 501 #endif // V8_CODEGEN_IA32_H_ |
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