| Index: include/gpu/gl/GrGLConfig.h
|
| diff --git a/include/gpu/gl/GrGLConfig.h b/include/gpu/gl/GrGLConfig.h
|
| index 7c14d52a85ac5c61b84a53cbb6d532f1ce48e9bd..c91537cc380a891f2023527bb58b9519bb1ccfac 100644
|
| --- a/include/gpu/gl/GrGLConfig.h
|
| +++ b/include/gpu/gl/GrGLConfig.h
|
| @@ -135,35 +135,4 @@
|
| #define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 0
|
| #endif
|
|
|
| -/**
|
| - * There is a strange bug that occurs on Macs with NVIDIA GPUs. We don't
|
| - * fully understand it. When (element) array buffers are continually
|
| - * respecified using glBufferData performance can fall off of a cliff. The
|
| - * driver winds up performing many DMA mapping / unmappings and chews up ~50% of
|
| - * the core. However, it has been observed that occaisonally respecifiying the
|
| - * buffer using glBufferData and then writing data using glBufferSubData
|
| - * prevents the bad behavior.
|
| - *
|
| - * There is a lot of uncertainty around this issue. In Chrome backgrounding
|
| - * the tab somehow initiates this behavior and we don't know what the connection
|
| - * is. Another observation is that Chrome's cmd buffer server will actually
|
| - * create a buffer full of zeros when it sees a NULL data param (for security
|
| - * reasons). If this is disabled and NULL is actually passed all the way to the
|
| - * driver then the workaround doesn't help.
|
| - *
|
| - * The issue is tracked at:
|
| - * http://code.google.com/p/chromium/issues/detail?id=114865
|
| - *
|
| - * When the workaround is enabled we will use the glBufferData / glBufferSubData
|
| - * trick every 128 array buffer uploads.
|
| - *
|
| - * Hopefully we will understand this better and have a cleaner fix or get a
|
| - * OS/driver level fix.
|
| - */
|
| -#if (defined(SK_BUILD_FOR_MAC) && !GR_GL_USE_BUFFER_DATA_NULL_HINT)
|
| -# define GR_GL_MAC_BUFFER_OBJECT_PERFOMANCE_WORKAROUND 1
|
| -#else
|
| -# define GR_GL_MAC_BUFFER_OBJECT_PERFOMANCE_WORKAROUND 0
|
| -#endif
|
| -
|
| #endif
|
|
|