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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/android/edge_effect_l.h" | 5 #include "ui/android/edge_effect_l.h" |
| 6 | 6 |
| 7 #include "cc/layers/ui_resource_layer.h" | 7 #include "cc/layers/ui_resource_layer.h" |
| 8 #include "content/browser/android/animation_utils.h" | 8 #include "ui/android/animation_utils.h" |
| 9 #include "content/public/browser/android/compositor.h" | |
| 10 #include "ui/android/resources/resource_manager.h" | 9 #include "ui/android/resources/resource_manager.h" |
| 11 #include "ui/android/resources/system_ui_resource_type.h" | 10 #include "ui/android/resources/system_ui_resource_type.h" |
| 11 #include "ui/android/window_android_compositor.h" |
| 12 #include "ui/gfx/geometry/rect_f.h" | 12 #include "ui/gfx/geometry/rect_f.h" |
| 13 #include "ui/gfx/geometry/size_conversions.h" | 13 #include "ui/gfx/geometry/size_conversions.h" |
| 14 | 14 |
| 15 namespace content { | 15 namespace ui { |
| 16 | 16 |
| 17 namespace { | 17 namespace { |
| 18 | 18 |
| 19 // Time it will take the effect to fully recede in ms | 19 // Time it will take the effect to fully recede in ms |
| 20 const int kRecedeTimeMs = 600; | 20 const int kRecedeTimeMs = 600; |
| 21 | 21 |
| 22 // Time it will take before a pulled glow begins receding in ms | 22 // Time it will take before a pulled glow begins receding in ms |
| 23 const int kPullTimeMs = 167; | 23 const int kPullTimeMs = 167; |
| 24 | 24 |
| 25 // Time it will take for a pulled glow to decay to partial strength before | 25 // Time it will take for a pulled glow to decay to partial strength before |
| (...skipping 18 matching lines...) Expand all Loading... |
| 44 const float kPullDistanceAlphaGlowFactor = 0.8f; | 44 const float kPullDistanceAlphaGlowFactor = 0.8f; |
| 45 | 45 |
| 46 const int kVelocityGlowFactor = 6; | 46 const int kVelocityGlowFactor = 6; |
| 47 | 47 |
| 48 const ui::SystemUIResourceType kResourceId = ui::OVERSCROLL_GLOW_L; | 48 const ui::SystemUIResourceType kResourceId = ui::OVERSCROLL_GLOW_L; |
| 49 | 49 |
| 50 } // namespace | 50 } // namespace |
| 51 | 51 |
| 52 EdgeEffectL::EdgeEffectL(ui::ResourceManager* resource_manager) | 52 EdgeEffectL::EdgeEffectL(ui::ResourceManager* resource_manager) |
| 53 : resource_manager_(resource_manager), | 53 : resource_manager_(resource_manager), |
| 54 glow_(cc::UIResourceLayer::Create(Compositor::LayerSettings())), | 54 glow_(cc::UIResourceLayer::Create( |
| 55 WindowAndroidCompositor::LayerSettings())), |
| 55 glow_alpha_(0), | 56 glow_alpha_(0), |
| 56 glow_scale_y_(0), | 57 glow_scale_y_(0), |
| 57 glow_alpha_start_(0), | 58 glow_alpha_start_(0), |
| 58 glow_alpha_finish_(0), | 59 glow_alpha_finish_(0), |
| 59 glow_scale_y_start_(0), | 60 glow_scale_y_start_(0), |
| 60 glow_scale_y_finish_(0), | 61 glow_scale_y_finish_(0), |
| 61 displacement_(0.5f), | 62 displacement_(0.5f), |
| 62 target_displacement_(0.5f), | 63 target_displacement_(0.5f), |
| 63 state_(STATE_IDLE), | 64 state_(STATE_IDLE), |
| 64 pull_distance_(0) { | 65 pull_distance_(0) { |
| (...skipping 226 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 291 parent->AddChild(glow_); | 292 parent->AddChild(glow_); |
| 292 } | 293 } |
| 293 | 294 |
| 294 // static | 295 // static |
| 295 void EdgeEffectL::PreloadResources(ui::ResourceManager* resource_manager) { | 296 void EdgeEffectL::PreloadResources(ui::ResourceManager* resource_manager) { |
| 296 DCHECK(resource_manager); | 297 DCHECK(resource_manager); |
| 297 resource_manager->PreloadResource(ui::ANDROID_RESOURCE_TYPE_SYSTEM, | 298 resource_manager->PreloadResource(ui::ANDROID_RESOURCE_TYPE_SYSTEM, |
| 298 kResourceId); | 299 kResourceId); |
| 299 } | 300 } |
| 300 | 301 |
| 301 } // namespace content | 302 } // namespace ui |
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