OLD | NEW |
| (Empty) |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "cc/layers/layer.h" | |
6 #include "content/browser/android/overscroll_refresh.h" | |
7 #include "testing/gtest/include/gtest/gtest.h" | |
8 | |
9 namespace content { | |
10 | |
11 class OverscrollRefreshTest : public OverscrollRefreshHandler, | |
12 public testing::Test { | |
13 public: | |
14 OverscrollRefreshTest() {} | |
15 | |
16 // OverscrollRefreshHandler implementation. | |
17 bool PullStart() override { | |
18 started_ = true; | |
19 return true; | |
20 } | |
21 | |
22 void PullUpdate(float delta) override { delta_ += delta; } | |
23 | |
24 void PullRelease(bool allow_refresh) override { | |
25 released_ = true; | |
26 refresh_allowed_ = allow_refresh; | |
27 } | |
28 | |
29 void PullReset() override { reset_ = true; } | |
30 | |
31 bool GetAndResetPullStarted() { | |
32 bool result = started_; | |
33 started_ = false; | |
34 return result; | |
35 } | |
36 | |
37 float GetAndResetPullDelta() { | |
38 float result = delta_; | |
39 delta_ = 0; | |
40 return result; | |
41 } | |
42 | |
43 bool GetAndResetPullReleased() { | |
44 bool result = released_; | |
45 released_ = false; | |
46 return result; | |
47 } | |
48 | |
49 bool GetAndResetRefreshAllowed() { | |
50 bool result = refresh_allowed_; | |
51 refresh_allowed_ = false; | |
52 return result; | |
53 } | |
54 | |
55 bool GetAndResetPullReset() { | |
56 bool result = reset_; | |
57 reset_ = false; | |
58 return result; | |
59 } | |
60 | |
61 private: | |
62 float delta_ = 0; | |
63 bool started_ = false; | |
64 bool released_ = false; | |
65 bool reset_ = false; | |
66 bool refresh_allowed_ = false; | |
67 }; | |
68 | |
69 TEST_F(OverscrollRefreshTest, Basic) { | |
70 OverscrollRefresh effect(this); | |
71 | |
72 EXPECT_FALSE(effect.IsActive()); | |
73 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | |
74 | |
75 effect.OnScrollBegin(); | |
76 EXPECT_FALSE(effect.IsActive()); | |
77 EXPECT_TRUE(effect.IsAwaitingScrollUpdateAck()); | |
78 | |
79 // The initial scroll should not be consumed, as it should first be offered | |
80 // to content. | |
81 gfx::Vector2dF scroll_up(0, 10); | |
82 EXPECT_FALSE(effect.WillHandleScrollUpdate(scroll_up)); | |
83 EXPECT_FALSE(effect.IsActive()); | |
84 EXPECT_TRUE(effect.IsAwaitingScrollUpdateAck()); | |
85 | |
86 // The unconsumed, overscrolling scroll will trigger the effect. | |
87 effect.OnScrollUpdateAck(false); | |
88 EXPECT_TRUE(effect.IsActive()); | |
89 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | |
90 EXPECT_TRUE(GetAndResetPullStarted()); | |
91 | |
92 // Further scrolls will be consumed. | |
93 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | |
94 EXPECT_EQ(50.f, GetAndResetPullDelta()); | |
95 EXPECT_TRUE(effect.IsActive()); | |
96 | |
97 // Even scrolls in the down direction should be consumed. | |
98 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, -50))); | |
99 EXPECT_EQ(-50.f, GetAndResetPullDelta()); | |
100 EXPECT_TRUE(effect.IsActive()); | |
101 | |
102 // Ending the scroll while beyond the threshold should trigger a refresh. | |
103 gfx::Vector2dF zero_velocity; | |
104 EXPECT_FALSE(GetAndResetPullReleased()); | |
105 effect.OnScrollEnd(zero_velocity); | |
106 EXPECT_FALSE(effect.IsActive()); | |
107 EXPECT_TRUE(GetAndResetPullReleased()); | |
108 EXPECT_TRUE(GetAndResetRefreshAllowed()); | |
109 } | |
110 | |
111 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialYOffsetIsNotZero) { | |
112 OverscrollRefresh effect(this); | |
113 | |
114 // A positive y scroll offset at the start of scroll will prevent activation, | |
115 // even if the subsequent scroll overscrolls upward. | |
116 gfx::Vector2dF nonzero_offset(0, 10); | |
117 bool overflow_y_hidden = false; | |
118 effect.OnFrameUpdated(nonzero_offset, overflow_y_hidden); | |
119 effect.OnScrollBegin(); | |
120 | |
121 effect.OnFrameUpdated(gfx::Vector2dF(), overflow_y_hidden); | |
122 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
123 EXPECT_FALSE(effect.IsActive()); | |
124 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | |
125 effect.OnScrollUpdateAck(false); | |
126 EXPECT_FALSE(effect.IsActive()); | |
127 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | |
128 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | |
129 effect.OnScrollEnd(gfx::Vector2dF()); | |
130 EXPECT_FALSE(GetAndResetPullStarted()); | |
131 EXPECT_FALSE(GetAndResetPullReleased()); | |
132 } | |
133 | |
134 TEST_F(OverscrollRefreshTest, NotTriggeredIfOverflowYHidden) { | |
135 OverscrollRefresh effect(this); | |
136 | |
137 // overflow-y:hidden at the start of scroll will prevent activation. | |
138 gfx::Vector2dF zero_offset; | |
139 bool overflow_y_hidden = true; | |
140 effect.OnFrameUpdated(zero_offset, overflow_y_hidden); | |
141 effect.OnScrollBegin(); | |
142 | |
143 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
144 EXPECT_FALSE(effect.IsActive()); | |
145 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | |
146 effect.OnScrollUpdateAck(false); | |
147 EXPECT_FALSE(effect.IsActive()); | |
148 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | |
149 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | |
150 effect.OnScrollEnd(gfx::Vector2dF()); | |
151 EXPECT_FALSE(GetAndResetPullStarted()); | |
152 EXPECT_FALSE(GetAndResetPullReleased()); | |
153 } | |
154 | |
155 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollDownward) { | |
156 OverscrollRefresh effect(this); | |
157 effect.OnScrollBegin(); | |
158 | |
159 // A downward initial scroll will prevent activation, even if the subsequent | |
160 // scroll overscrolls upward. | |
161 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, -10))); | |
162 EXPECT_FALSE(effect.IsActive()); | |
163 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | |
164 | |
165 effect.OnScrollUpdateAck(false); | |
166 EXPECT_FALSE(effect.IsActive()); | |
167 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | |
168 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | |
169 effect.OnScrollEnd(gfx::Vector2dF()); | |
170 EXPECT_FALSE(GetAndResetPullReleased()); | |
171 } | |
172 | |
173 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollOrTouchConsumed) { | |
174 OverscrollRefresh effect(this); | |
175 effect.OnScrollBegin(); | |
176 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
177 ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck()); | |
178 | |
179 // Consumption of the initial touchmove or scroll should prevent future | |
180 // activation. | |
181 effect.OnScrollUpdateAck(true); | |
182 EXPECT_FALSE(effect.IsActive()); | |
183 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | |
184 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | |
185 effect.OnScrollUpdateAck(false); | |
186 EXPECT_FALSE(effect.IsActive()); | |
187 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | |
188 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | |
189 effect.OnScrollEnd(gfx::Vector2dF()); | |
190 EXPECT_FALSE(GetAndResetPullStarted()); | |
191 EXPECT_FALSE(GetAndResetPullReleased()); | |
192 } | |
193 | |
194 TEST_F(OverscrollRefreshTest, NotTriggeredIfFlungDownward) { | |
195 OverscrollRefresh effect(this); | |
196 effect.OnScrollBegin(); | |
197 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
198 ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck()); | |
199 effect.OnScrollUpdateAck(false); | |
200 ASSERT_TRUE(effect.IsActive()); | |
201 EXPECT_TRUE(GetAndResetPullStarted()); | |
202 | |
203 // Terminating the pull with a down-directed fling should prevent triggering. | |
204 effect.OnScrollEnd(gfx::Vector2dF(0, -1000)); | |
205 EXPECT_TRUE(GetAndResetPullReleased()); | |
206 EXPECT_FALSE(GetAndResetRefreshAllowed()); | |
207 } | |
208 | |
209 TEST_F(OverscrollRefreshTest, NotTriggeredIfReleasedWithoutActivation) { | |
210 OverscrollRefresh effect(this); | |
211 effect.OnScrollBegin(); | |
212 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
213 ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck()); | |
214 effect.OnScrollUpdateAck(false); | |
215 ASSERT_TRUE(effect.IsActive()); | |
216 EXPECT_TRUE(GetAndResetPullStarted()); | |
217 | |
218 // An early release should prevent the refresh action from firing. | |
219 effect.ReleaseWithoutActivation(); | |
220 effect.OnScrollEnd(gfx::Vector2dF()); | |
221 EXPECT_TRUE(GetAndResetPullReleased()); | |
222 EXPECT_FALSE(GetAndResetRefreshAllowed()); | |
223 } | |
224 | |
225 TEST_F(OverscrollRefreshTest, NotTriggeredIfReset) { | |
226 OverscrollRefresh effect(this); | |
227 effect.OnScrollBegin(); | |
228 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
229 ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck()); | |
230 effect.OnScrollUpdateAck(false); | |
231 ASSERT_TRUE(effect.IsActive()); | |
232 EXPECT_TRUE(GetAndResetPullStarted()); | |
233 | |
234 // An early reset should prevent the refresh action from firing. | |
235 effect.Reset(); | |
236 EXPECT_TRUE(GetAndResetPullReset()); | |
237 effect.OnScrollEnd(gfx::Vector2dF()); | |
238 EXPECT_FALSE(GetAndResetPullReleased()); | |
239 } | |
240 | |
241 } // namespace content | |
OLD | NEW |