Chromium Code Reviews| Index: cc/tiles/image_decode_controller.h |
| diff --git a/cc/tiles/image_decode_controller.h b/cc/tiles/image_decode_controller.h |
| index f07892c13f5cc683b2a6df4acb9365c355ccb296..f574e52311633f3c0345d3a9c745e083206b7497 100644 |
| --- a/cc/tiles/image_decode_controller.h |
| +++ b/cc/tiles/image_decode_controller.h |
| @@ -6,46 +6,209 @@ |
| #define CC_TILES_IMAGE_DECODE_CONTROLLER_H_ |
| #include "base/containers/hash_tables.h" |
| +#include "base/memory/discardable_memory_allocator.h" |
| #include "base/memory/ref_counted.h" |
| +#include "base/numerics/safe_math.h" |
| +#include "base/threading/thread_checker.h" |
| #include "cc/base/cc_export.h" |
| #include "cc/playback/discardable_image_map.h" |
| #include "cc/raster/tile_task_runner.h" |
| #include "skia/ext/refptr.h" |
| +#include "ui/gfx/transform.h" |
| + |
| +namespace cc { |
| + |
| +// ImageDecodeControllerKey is a class that gets a cache key out of a given draw |
| +// image. That is, this key uniquely identifies an image in the cache. Note that |
| +// it's insufficient to use SkImage's unique id, since the same image can appear |
| +// in the cache multiple times at different scales and filter qualities. |
| +class CC_EXPORT ImageDecodeControllerKey { |
| + public: |
| + static ImageDecodeControllerKey FromDrawImage(const DrawImage& image); |
| + |
| + bool operator==(const ImageDecodeControllerKey& other) const { |
|
enne (OOO)
2015/12/02 23:33:25
Provide operator != too for symmetry?
vmpstr
2015/12/03 21:20:23
Done.
|
| + return image_id_ == other.image_id_ && size_ == other.size_ && |
| + filter_quality_ == other.filter_quality_; |
| + } |
| + |
| + uint32_t image_id() const { return image_id_; } |
| + SkFilterQuality filter_quality() const { return filter_quality_; } |
| + gfx::Size target_size() const { return size_; } |
| + |
| + // Helper to figure out how much memory this decoded image would take. |
| + size_t target_bytes() const { |
| + base::CheckedNumeric<size_t> result = 4; |
|
enne (OOO)
2015/12/02 23:33:25
// TODO(vmpstr): handle formats other than RGBA.
vmpstr
2015/12/03 21:20:23
Done.
|
| + result *= size_.width(); |
| + result *= size_.height(); |
| + return result.ValueOrDefault(std::numeric_limits<size_t>::max()); |
| + } |
| + |
| + std::string ToString() const; |
| + |
| + private: |
| + ImageDecodeControllerKey(uint32_t image_id, |
| + const gfx::Size& size, |
| + SkFilterQuality filter_quality); |
| + |
| + uint32_t image_id_; |
| + gfx::Size size_; |
| + SkFilterQuality filter_quality_; |
| +}; |
| + |
| +} // namespace cc |
| + |
| +// Hash function for the above ImageDecodeControllerKey. |
| +namespace BASE_HASH_NAMESPACE { |
| +template <> |
| +struct hash<cc::ImageDecodeControllerKey> { |
| + size_t operator()(const cc::ImageDecodeControllerKey& key) const { |
| + return base::HashPair( |
| + static_cast<uint64>(base::HashPair(key.target_size().width(), |
| + key.target_size().height())), |
| + static_cast<uint64>( |
| + base::HashPair(key.image_id(), key.filter_quality()))); |
| + } |
| +}; |
| +} // namespace BASE_HASH_NAMESPACE |
| + |
| namespace cc { |
| -class ImageDecodeController { |
| +// ImageDecodeController is responsible for generating decode tasks, decoding |
| +// images, storing images in cache, and being able to return the decoded images |
| +// when requested. |
| + |
| +// ImageDecodeController is responsible for the following things: |
| +// 1. Given a DrawImage, it can return an ImageDecodeTask which when run will |
| +// decode and cache the resulting image. If the image does not need a task to |
| +// be decoded, then nullptr will be returned. The return value of the |
| +// function indicates whether the image was or is going to be locked, so an |
| +// unlock will be required. |
| +// 2. Given a cache key and a DrawImage, it can decode the image and store it in |
| +// the cache. Note that it is important that this function is only accessed |
| +// via an image decode task. |
| +// 3. Given a DrawImage, it can return a DecodedDrawImage, which represented the |
| +// decoded version of the image. Note that if the image is not in the cache |
| +// and it needs to be scaled/decoded, then this decode will happen as part of |
| +// getting the image. As such, this should only be accessed from a raster |
| +// thread. |
| +class CC_EXPORT ImageDecodeController { |
| public: |
| + using ImageKey = ImageDecodeControllerKey; |
| + |
| ImageDecodeController(); |
| ~ImageDecodeController(); |
| - scoped_refptr<ImageDecodeTask> GetTaskForImage(const DrawImage& image, |
| - int layer_id, |
| - uint64_t prepare_tiles_id); |
| + // Fill in an ImageDecodeTask which will decode the given image when run. In |
| + // case the image is already cached, fills in nullptr. Returns true if the |
| + // image needs to be unreffed when the caller is finished with it. |
| + // |
| + // This is called by the tile manager (on the compositor thread) when creating |
| + // a raster task. |
| + bool GetTaskForImageAndRef(const DrawImage& image, |
| + uint64_t prepare_tiles_id, |
| + scoped_refptr<ImageDecodeTask>* task); |
| + // Unrefs an image. When the tile is finished, this should be called for every |
| + // GetTaskForImageAndRef call that returned true. |
| + void UnrefImage(const DrawImage& image); |
| + |
| + // Returns a decoded draw image. If the image isn't found in the cache, a |
| + // decode will happen. |
| + // |
| + // This is called by a raster task (on a worker thread) when an image is |
| + // required. |
| + DecodedDrawImage GetDecodedImageForDraw(const DrawImage& image); |
| + // Unrefs an image. This should be called for every GetDecodedImageAndRef when |
|
enne (OOO)
2015/12/02 23:33:25
GetDecodedImageAndRef == GetDecodedImageForDraw?
vmpstr
2015/12/03 21:20:23
Err ya, renames gone awry! Done. Thanks.
|
| + // the draw with the image is finished. |
| + void DrawWithImageFinished(const DrawImage& image, |
| + const DecodedDrawImage& decoded_image); |
| - // Note that this function has to remain thread safe. |
| - void DecodeImage(const SkImage* image); |
| + // Decode the given image and store it in the cache. This is only called by an |
| + // image decode task from a worker thread. |
| + void DecodeImage(const ImageKey& key, const DrawImage& image); |
| - // TODO(vmpstr): This should go away once the controller is decoding images |
| - // based on priority and memory. |
| - void AddLayerUsedCount(int layer_id); |
| - void SubtractLayerUsedCount(int layer_id); |
| + void ReduceCacheUsage(); |
| - void OnImageDecodeTaskCompleted(int layer_id, |
| - const SkImage* image, |
| - bool was_canceled); |
| + void RemovePendingTask(const ImageKey& key); |
| + |
| + void SetIsUsingGpuRasterization(bool is_using_gpu_rasterization); |
| private: |
| - scoped_refptr<ImageDecodeTask> CreateTaskForImage(const SkImage* image, |
| - int layer_id, |
| - uint64_t prepare_tiles_id); |
| + // DecodedImage is a convenience storage for discardable memory. It can also |
| + // construct an image out of SkImageInfo and stored discardable memory. |
| + class DecodedImage : public base::RefCounted<DecodedImage> { |
| + public: |
| + DecodedImage(const SkImageInfo& info, |
| + scoped_ptr<base::DiscardableMemory> memory); |
| + |
| + SkImage* image() const { |
| + DCHECK(locked_); |
| + return image_.get(); |
| + } |
| + |
| + bool is_locked() const { return locked_; } |
| + bool Lock(); |
| + void Unlock(); |
| + |
| + private: |
| + friend class base::RefCounted<DecodedImage>; |
| + |
| + ~DecodedImage(); |
| + |
| + bool locked_; |
| + SkImageInfo image_info_; |
| + scoped_ptr<base::DiscardableMemory> memory_; |
| + skia::RefPtr<SkImage> image_; |
| + }; |
| + |
| + // MemoryBudget is a convenience class for memory bookkeeping and ensuring |
| + // that we don't go over the limit when pre-decoding. |
| + class MemoryBudget { |
| + public: |
| + explicit MemoryBudget(size_t limit_bytes); |
| + |
| + size_t AvailableMemoryBytes() const; |
| + void AddUsage(size_t usage); |
| + void SubtractUsage(size_t usage); |
| + void ResetUsage(); |
| + |
| + private: |
| + size_t GetCurrentUsageSafe() const; |
| + |
| + size_t limit_bytes_; |
| + base::CheckedNumeric<size_t> current_usage_bytes_; |
| + }; |
| + |
| + using AnnotatedDecodedImage = |
| + std::pair<ImageKey, scoped_refptr<DecodedImage>>; |
| + |
| + // Looks for the key in the cache and returns true if it was found and was |
| + // successfully locked (or if it was already locked). Note that if this |
| + // function returns true, then a ref count is increased for the image. |
| + bool LockDecodedImageIfPossibleAndRef(const ImageKey& key); |
| + |
| + scoped_refptr<DecodedImage> DecodeImageInternal(const ImageKey& key, |
| + const SkImage* image); |
| + bool CanHandleFilterQuality(SkFilterQuality filter_quality); |
| + size_t SanityCheckState(int line, bool lock_acquired); |
| + void RefImage(const ImageKey& key); |
| + void RefAtRasterImage(const ImageKey& key); |
| + void UnrefAtRasterImage(const ImageKey& key); |
| + bool ShouldDecodeAndScaleImage(const ImageKey& key, const DrawImage& image); |
| + |
| + bool is_using_gpu_rasterization_; |
| + base::hash_map<ImageKey, scoped_refptr<ImageDecodeTask>> pending_image_tasks_; |
| - using ImageTaskMap = base::hash_map<uint32_t, scoped_refptr<ImageDecodeTask>>; |
| - using LayerImageTaskMap = base::hash_map<int, ImageTaskMap>; |
| - LayerImageTaskMap image_decode_tasks_; |
| + // The the members can only be accessed if the lock is held to ensure that |
|
enne (OOO)
2015/12/02 23:33:25
The the
vmpstr
2015/12/03 21:20:23
Done. Done.
|
| + // they are safe to access on multiple threads. |
| + base::Lock lock_; |
| + std::deque<AnnotatedDecodedImage> decoded_images_; |
| + base::hash_map<ImageKey, int> decoded_images_ref_counts_; |
| + std::deque<AnnotatedDecodedImage> at_raster_decoded_images_; |
| + base::hash_map<ImageKey, int> at_raster_decoded_images_ref_counts_; |
| + MemoryBudget locked_images_budget_; |
| - using LayerCountMap = base::hash_map<int, int>; |
| - LayerCountMap used_layer_counts_; |
| + base::hash_set<uint32_t> prerolled_images_; |
| }; |
| } // namespace cc |