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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_TILES_IMAGE_DECODE_CONTROLLER_H_ | 5 #ifndef CC_TILES_IMAGE_DECODE_CONTROLLER_H_ |
6 #define CC_TILES_IMAGE_DECODE_CONTROLLER_H_ | 6 #define CC_TILES_IMAGE_DECODE_CONTROLLER_H_ |
7 | 7 |
8 #include "base/containers/hash_tables.h" | 8 #include "base/containers/hash_tables.h" |
| 9 #include "base/memory/discardable_memory_allocator.h" |
9 #include "base/memory/ref_counted.h" | 10 #include "base/memory/ref_counted.h" |
| 11 #include "base/numerics/safe_math.h" |
| 12 #include "base/threading/thread_checker.h" |
10 #include "cc/base/cc_export.h" | 13 #include "cc/base/cc_export.h" |
11 #include "cc/playback/discardable_image_map.h" | 14 #include "cc/playback/decoded_draw_image.h" |
| 15 #include "cc/playback/draw_image.h" |
12 #include "cc/raster/tile_task_runner.h" | 16 #include "cc/raster/tile_task_runner.h" |
13 #include "skia/ext/refptr.h" | 17 #include "skia/ext/refptr.h" |
14 | 18 |
| 19 #include "ui/gfx/transform.h" |
| 20 |
15 namespace cc { | 21 namespace cc { |
16 | 22 |
17 class ImageDecodeController { | 23 // ImageDecodeControllerKey is a class that gets a cache key out of a given draw |
| 24 // image. That is, this key uniquely identifies an image in the cache. Note that |
| 25 // it's insufficient to use SkImage's unique id, since the same image can appear |
| 26 // in the cache multiple times at different scales and filter qualities. |
| 27 class CC_EXPORT ImageDecodeControllerKey { |
18 public: | 28 public: |
| 29 static ImageDecodeControllerKey FromDrawImage(const DrawImage& image); |
| 30 |
| 31 bool operator==(const ImageDecodeControllerKey& other) const { |
| 32 return image_id_ == other.image_id_ && src_rect_ == other.src_rect_ && |
| 33 size_ == other.size_ && filter_quality_ == other.filter_quality_; |
| 34 } |
| 35 |
| 36 bool operator!=(const ImageDecodeControllerKey& other) const { |
| 37 return !(*this == other); |
| 38 } |
| 39 |
| 40 uint32_t image_id() const { return image_id_; } |
| 41 SkFilterQuality filter_quality() const { return filter_quality_; } |
| 42 gfx::Rect src_rect() const { return src_rect_; } |
| 43 gfx::Size target_size() const { return size_; } |
| 44 |
| 45 // Helper to figure out how much memory this decoded image would take. |
| 46 size_t target_bytes() const { |
| 47 // TODO(vmpstr): Handle formats other than RGBA. |
| 48 base::CheckedNumeric<size_t> result = 4; |
| 49 result *= size_.width(); |
| 50 result *= size_.height(); |
| 51 return result.ValueOrDefault(std::numeric_limits<size_t>::max()); |
| 52 } |
| 53 |
| 54 std::string ToString() const; |
| 55 |
| 56 private: |
| 57 ImageDecodeControllerKey(uint32_t image_id, |
| 58 const gfx::Rect& src_rect, |
| 59 const gfx::Size& size, |
| 60 SkFilterQuality filter_quality); |
| 61 |
| 62 uint32_t image_id_; |
| 63 gfx::Rect src_rect_; |
| 64 gfx::Size size_; |
| 65 SkFilterQuality filter_quality_; |
| 66 }; |
| 67 |
| 68 } // namespace cc |
| 69 |
| 70 // Hash function for the above ImageDecodeControllerKey. |
| 71 namespace BASE_HASH_NAMESPACE { |
| 72 template <> |
| 73 struct hash<cc::ImageDecodeControllerKey> { |
| 74 size_t operator()(const cc::ImageDecodeControllerKey& key) const { |
| 75 // TODO(vmpstr): This is a mess. Maybe it's faster to just search the vector |
| 76 // always (forwards or backwards to account for LRU). |
| 77 uint64_t src_rect_hash = |
| 78 base::HashPair(static_cast<uint64_t>(base::HashPair( |
| 79 key.src_rect().x(), key.src_rect().y())), |
| 80 static_cast<uint64_t>(base::HashPair( |
| 81 key.src_rect().width(), key.src_rect().height()))); |
| 82 |
| 83 uint64_t target_size_hash = |
| 84 base::HashPair(key.target_size().width(), key.target_size().height()); |
| 85 |
| 86 return base::HashPair(base::HashPair(src_rect_hash, target_size_hash), |
| 87 base::HashPair(key.image_id(), key.filter_quality())); |
| 88 } |
| 89 }; |
| 90 } // namespace BASE_HASH_NAMESPACE |
| 91 |
| 92 namespace cc { |
| 93 |
| 94 // ImageDecodeController is responsible for generating decode tasks, decoding |
| 95 // images, storing images in cache, and being able to return the decoded images |
| 96 // when requested. |
| 97 |
| 98 // ImageDecodeController is responsible for the following things: |
| 99 // 1. Given a DrawImage, it can return an ImageDecodeTask which when run will |
| 100 // decode and cache the resulting image. If the image does not need a task to |
| 101 // be decoded, then nullptr will be returned. The return value of the |
| 102 // function indicates whether the image was or is going to be locked, so an |
| 103 // unlock will be required. |
| 104 // 2. Given a cache key and a DrawImage, it can decode the image and store it in |
| 105 // the cache. Note that it is important that this function is only accessed |
| 106 // via an image decode task. |
| 107 // 3. Given a DrawImage, it can return a DecodedDrawImage, which represented the |
| 108 // decoded version of the image. Note that if the image is not in the cache |
| 109 // and it needs to be scaled/decoded, then this decode will happen as part of |
| 110 // getting the image. As such, this should only be accessed from a raster |
| 111 // thread. |
| 112 class CC_EXPORT ImageDecodeController { |
| 113 public: |
| 114 using ImageKey = ImageDecodeControllerKey; |
| 115 |
19 ImageDecodeController(); | 116 ImageDecodeController(); |
20 ~ImageDecodeController(); | 117 ~ImageDecodeController(); |
21 | 118 |
22 scoped_refptr<ImageDecodeTask> GetTaskForImage(const DrawImage& image, | 119 // Fill in an ImageDecodeTask which will decode the given image when run. In |
23 int layer_id, | 120 // case the image is already cached, fills in nullptr. Returns true if the |
24 uint64_t prepare_tiles_id); | 121 // image needs to be unreffed when the caller is finished with it. |
25 | 122 // |
26 // Note that this function has to remain thread safe. | 123 // This is called by the tile manager (on the compositor thread) when creating |
27 void DecodeImage(const SkImage* image); | 124 // a raster task. |
28 | 125 bool GetTaskForImageAndRef(const DrawImage& image, |
29 // TODO(vmpstr): This should go away once the controller is decoding images | 126 uint64_t prepare_tiles_id, |
30 // based on priority and memory. | 127 scoped_refptr<ImageDecodeTask>* task); |
31 void AddLayerUsedCount(int layer_id); | 128 // Unrefs an image. When the tile is finished, this should be called for every |
32 void SubtractLayerUsedCount(int layer_id); | 129 // GetTaskForImageAndRef call that returned true. |
33 | 130 void UnrefImage(const DrawImage& image); |
34 void OnImageDecodeTaskCompleted(int layer_id, | 131 |
35 const SkImage* image, | 132 // Returns a decoded draw image. If the image isn't found in the cache, a |
36 bool was_canceled); | 133 // decode will happen. |
| 134 // |
| 135 // This is called by a raster task (on a worker thread) when an image is |
| 136 // required. |
| 137 DecodedDrawImage GetDecodedImageForDraw(const DrawImage& image); |
| 138 // Unrefs an image. This should be called for every GetDecodedImageForDraw |
| 139 // when the draw with the image is finished. |
| 140 void DrawWithImageFinished(const DrawImage& image, |
| 141 const DecodedDrawImage& decoded_image); |
| 142 |
| 143 // Decode the given image and store it in the cache. This is only called by an |
| 144 // image decode task from a worker thread. |
| 145 void DecodeImage(const ImageKey& key, const DrawImage& image); |
| 146 |
| 147 void ReduceCacheUsage(); |
| 148 |
| 149 void RemovePendingTask(const ImageKey& key); |
| 150 |
| 151 // Info the controller whether we're using gpu rasterization or not. Since the |
| 152 // decode and caching behavior is different for SW and GPU decodes, when the |
| 153 // state changes, we clear all of the caches. This means that this is only |
| 154 // safe to call when there are no pending tasks (and no refs on any images). |
| 155 void SetIsUsingGpuRasterization(bool is_using_gpu_rasterization); |
37 | 156 |
38 private: | 157 private: |
39 scoped_refptr<ImageDecodeTask> CreateTaskForImage(const SkImage* image, | 158 // DecodedImage is a convenience storage for discardable memory. It can also |
40 int layer_id, | 159 // construct an image out of SkImageInfo and stored discardable memory. |
41 uint64_t prepare_tiles_id); | 160 // TODO(vmpstr): Make this scoped_ptr. |
42 | 161 class DecodedImage : public base::RefCounted<DecodedImage> { |
43 using ImageTaskMap = base::hash_map<uint32_t, scoped_refptr<ImageDecodeTask>>; | 162 public: |
44 using LayerImageTaskMap = base::hash_map<int, ImageTaskMap>; | 163 DecodedImage(const SkImageInfo& info, |
45 LayerImageTaskMap image_decode_tasks_; | 164 scoped_ptr<base::DiscardableMemory> memory, |
46 | 165 const SkSize& src_rect_offset); |
47 using LayerCountMap = base::hash_map<int, int>; | 166 |
48 LayerCountMap used_layer_counts_; | 167 SkImage* image() const { |
| 168 DCHECK(locked_); |
| 169 return image_.get(); |
| 170 } |
| 171 |
| 172 const SkSize& src_rect_offset() const { return src_rect_offset_; } |
| 173 |
| 174 bool is_locked() const { return locked_; } |
| 175 bool Lock(); |
| 176 void Unlock(); |
| 177 |
| 178 private: |
| 179 friend class base::RefCounted<DecodedImage>; |
| 180 |
| 181 ~DecodedImage(); |
| 182 |
| 183 bool locked_; |
| 184 SkImageInfo image_info_; |
| 185 scoped_ptr<base::DiscardableMemory> memory_; |
| 186 skia::RefPtr<SkImage> image_; |
| 187 SkSize src_rect_offset_; |
| 188 }; |
| 189 |
| 190 // MemoryBudget is a convenience class for memory bookkeeping and ensuring |
| 191 // that we don't go over the limit when pre-decoding. |
| 192 // TODO(vmpstr): Add memory infra to keep track of memory usage of this class. |
| 193 class MemoryBudget { |
| 194 public: |
| 195 explicit MemoryBudget(size_t limit_bytes); |
| 196 |
| 197 size_t AvailableMemoryBytes() const; |
| 198 void AddUsage(size_t usage); |
| 199 void SubtractUsage(size_t usage); |
| 200 void ResetUsage(); |
| 201 |
| 202 private: |
| 203 size_t GetCurrentUsageSafe() const; |
| 204 |
| 205 size_t limit_bytes_; |
| 206 base::CheckedNumeric<size_t> current_usage_bytes_; |
| 207 }; |
| 208 |
| 209 using AnnotatedDecodedImage = |
| 210 std::pair<ImageKey, scoped_refptr<DecodedImage>>; |
| 211 |
| 212 // Looks for the key in the cache and returns true if it was found and was |
| 213 // successfully locked (or if it was already locked). Note that if this |
| 214 // function returns true, then a ref count is increased for the image. |
| 215 bool LockDecodedImageIfPossibleAndRef(const ImageKey& key); |
| 216 |
| 217 scoped_refptr<DecodedImage> DecodeImageInternal(const ImageKey& key, |
| 218 const SkImage* image); |
| 219 void SanityCheckState(int line, bool lock_acquired); |
| 220 void RefImage(const ImageKey& key); |
| 221 void RefAtRasterImage(const ImageKey& key); |
| 222 void UnrefAtRasterImage(const ImageKey& key); |
| 223 |
| 224 // These functions indicate whether the images can be handled and cached by |
| 225 // ImageDecodeController or whether they will fall through to Skia (with |
| 226 // exception of possibly prerolling them). Over time these should return |
| 227 // "false" in less cases, as the ImageDecodeController should start handling |
| 228 // more of them. |
| 229 bool CanHandleImage(const ImageKey& key, const DrawImage& image); |
| 230 bool CanHandleFilterQuality(SkFilterQuality filter_quality); |
| 231 |
| 232 bool is_using_gpu_rasterization_; |
| 233 |
| 234 base::hash_map<ImageKey, scoped_refptr<ImageDecodeTask>> pending_image_tasks_; |
| 235 |
| 236 // The members below this comment can only be accessed if the lock is held to |
| 237 // ensure that they are safe to access on multiple threads. |
| 238 base::Lock lock_; |
| 239 |
| 240 std::deque<AnnotatedDecodedImage> decoded_images_; |
| 241 base::hash_map<ImageKey, int> decoded_images_ref_counts_; |
| 242 std::deque<AnnotatedDecodedImage> at_raster_decoded_images_; |
| 243 base::hash_map<ImageKey, int> at_raster_decoded_images_ref_counts_; |
| 244 MemoryBudget locked_images_budget_; |
| 245 |
| 246 // Note that this is used for cases where the only thing we do is preroll the |
| 247 // image the first time we see it. This mimics the previous behavior and |
| 248 // should over time change as the compositor starts to handle more cases. |
| 249 base::hash_set<uint32_t> prerolled_images_; |
49 }; | 250 }; |
50 | 251 |
51 } // namespace cc | 252 } // namespace cc |
52 | 253 |
53 #endif // CC_TILES_IMAGE_DECODE_CONTROLLER_H_ | 254 #endif // CC_TILES_IMAGE_DECODE_CONTROLLER_H_ |
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