Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_TILES_IMAGE_DECODE_CONTROLLER_H_ | 5 #ifndef CC_TILES_IMAGE_DECODE_CONTROLLER_H_ |
| 6 #define CC_TILES_IMAGE_DECODE_CONTROLLER_H_ | 6 #define CC_TILES_IMAGE_DECODE_CONTROLLER_H_ |
| 7 | 7 |
| 8 #include "base/containers/hash_tables.h" | 8 #include "base/containers/hash_tables.h" |
| 9 #include "base/memory/discardable_memory_allocator.h" | |
| 9 #include "base/memory/ref_counted.h" | 10 #include "base/memory/ref_counted.h" |
| 11 #include "base/numerics/safe_math.h" | |
| 12 #include "base/threading/thread_checker.h" | |
| 10 #include "cc/base/cc_export.h" | 13 #include "cc/base/cc_export.h" |
| 11 #include "cc/playback/discardable_image_map.h" | 14 #include "cc/playback/decoded_draw_image.h" |
| 15 #include "cc/playback/draw_image.h" | |
| 12 #include "cc/raster/tile_task_runner.h" | 16 #include "cc/raster/tile_task_runner.h" |
| 13 #include "skia/ext/refptr.h" | 17 #include "skia/ext/refptr.h" |
| 14 | 18 |
| 19 #include "ui/gfx/transform.h" | |
| 20 | |
| 15 namespace cc { | 21 namespace cc { |
| 16 | 22 |
| 17 class ImageDecodeController { | 23 // ImageDecodeControllerKey is a class that gets a cache key out of a given draw |
| 24 // image. That is, this key uniquely identifies an image in the cache. Note that | |
| 25 // it's insufficient to use SkImage's unique id, since the same image can appear | |
| 26 // in the cache multiple times at different scales and filter qualities. | |
| 27 class CC_EXPORT ImageDecodeControllerKey { | |
| 18 public: | 28 public: |
| 29 static ImageDecodeControllerKey FromDrawImage(const DrawImage& image); | |
| 30 | |
| 31 bool operator==(const ImageDecodeControllerKey& other) const { | |
| 32 return image_id_ == other.image_id_ && size_ == other.size_ && | |
| 33 filter_quality_ == other.filter_quality_; | |
| 34 } | |
| 35 | |
| 36 bool operator!=(const ImageDecodeControllerKey& other) const { | |
| 37 return !(*this == other); | |
| 38 } | |
| 39 | |
| 40 uint32_t image_id() const { return image_id_; } | |
| 41 SkFilterQuality filter_quality() const { return filter_quality_; } | |
| 42 gfx::Size target_size() const { return size_; } | |
| 43 | |
| 44 // Helper to figure out how much memory this decoded image would take. | |
| 45 size_t target_bytes() const { | |
| 46 // TODO(vmpstr): Handle formats other than RGBA. | |
| 47 base::CheckedNumeric<size_t> result = 4; | |
| 48 result *= size_.width(); | |
| 49 result *= size_.height(); | |
| 50 return result.ValueOrDefault(std::numeric_limits<size_t>::max()); | |
| 51 } | |
| 52 | |
| 53 std::string ToString() const; | |
| 54 | |
| 55 private: | |
| 56 ImageDecodeControllerKey(uint32_t image_id, | |
| 57 const gfx::Size& size, | |
| 58 SkFilterQuality filter_quality); | |
| 59 | |
| 60 uint32_t image_id_; | |
| 61 gfx::Size size_; | |
| 62 SkFilterQuality filter_quality_; | |
| 63 }; | |
| 64 | |
| 65 } // namespace cc | |
| 66 | |
| 67 // Hash function for the above ImageDecodeControllerKey. | |
| 68 namespace BASE_HASH_NAMESPACE { | |
| 69 template <> | |
| 70 struct hash<cc::ImageDecodeControllerKey> { | |
| 71 size_t operator()(const cc::ImageDecodeControllerKey& key) const { | |
| 72 return base::HashPair( | |
| 73 static_cast<uint64>(base::HashPair(key.target_size().width(), | |
|
ericrk
2015/12/04 00:50:46
nit: prefer uint64_t
| |
| 74 key.target_size().height())), | |
| 75 static_cast<uint64>( | |
| 76 base::HashPair(key.image_id(), key.filter_quality()))); | |
| 77 } | |
| 78 }; | |
| 79 } // namespace BASE_HASH_NAMESPACE | |
| 80 | |
| 81 namespace cc { | |
| 82 | |
| 83 // ImageDecodeController is responsible for generating decode tasks, decoding | |
| 84 // images, storing images in cache, and being able to return the decoded images | |
| 85 // when requested. | |
| 86 | |
| 87 // ImageDecodeController is responsible for the following things: | |
| 88 // 1. Given a DrawImage, it can return an ImageDecodeTask which when run will | |
| 89 // decode and cache the resulting image. If the image does not need a task to | |
| 90 // be decoded, then nullptr will be returned. The return value of the | |
| 91 // function indicates whether the image was or is going to be locked, so an | |
| 92 // unlock will be required. | |
| 93 // 2. Given a cache key and a DrawImage, it can decode the image and store it in | |
| 94 // the cache. Note that it is important that this function is only accessed | |
| 95 // via an image decode task. | |
| 96 // 3. Given a DrawImage, it can return a DecodedDrawImage, which represented the | |
| 97 // decoded version of the image. Note that if the image is not in the cache | |
| 98 // and it needs to be scaled/decoded, then this decode will happen as part of | |
| 99 // getting the image. As such, this should only be accessed from a raster | |
| 100 // thread. | |
| 101 class CC_EXPORT ImageDecodeController { | |
| 102 public: | |
| 103 using ImageKey = ImageDecodeControllerKey; | |
| 104 | |
| 19 ImageDecodeController(); | 105 ImageDecodeController(); |
| 20 ~ImageDecodeController(); | 106 ~ImageDecodeController(); |
| 21 | 107 |
| 22 scoped_refptr<ImageDecodeTask> GetTaskForImage(const DrawImage& image, | 108 // Fill in an ImageDecodeTask which will decode the given image when run. In |
| 23 int layer_id, | 109 // case the image is already cached, fills in nullptr. Returns true if the |
| 24 uint64_t prepare_tiles_id); | 110 // image needs to be unreffed when the caller is finished with it. |
| 25 | 111 // |
| 26 // Note that this function has to remain thread safe. | 112 // This is called by the tile manager (on the compositor thread) when creating |
| 27 void DecodeImage(const SkImage* image); | 113 // a raster task. |
| 28 | 114 bool GetTaskForImageAndRef(const DrawImage& image, |
| 29 // TODO(vmpstr): This should go away once the controller is decoding images | 115 uint64_t prepare_tiles_id, |
| 30 // based on priority and memory. | 116 scoped_refptr<ImageDecodeTask>* task); |
| 31 void AddLayerUsedCount(int layer_id); | 117 // Unrefs an image. When the tile is finished, this should be called for every |
| 32 void SubtractLayerUsedCount(int layer_id); | 118 // GetTaskForImageAndRef call that returned true. |
| 33 | 119 void UnrefImage(const DrawImage& image); |
| 34 void OnImageDecodeTaskCompleted(int layer_id, | 120 |
| 35 const SkImage* image, | 121 // Returns a decoded draw image. If the image isn't found in the cache, a |
| 36 bool was_canceled); | 122 // decode will happen. |
| 123 // | |
| 124 // This is called by a raster task (on a worker thread) when an image is | |
| 125 // required. | |
| 126 DecodedDrawImage GetDecodedImageForDraw(const DrawImage& image); | |
| 127 // Unrefs an image. This should be called for every GetDecodedImageForDraw | |
| 128 // when the draw with the image is finished. | |
| 129 void DrawWithImageFinished(const DrawImage& image, | |
| 130 const DecodedDrawImage& decoded_image); | |
| 131 | |
| 132 // Decode the given image and store it in the cache. This is only called by an | |
| 133 // image decode task from a worker thread. | |
| 134 void DecodeImage(const ImageKey& key, const DrawImage& image); | |
| 135 | |
| 136 void ReduceCacheUsage(); | |
| 137 | |
| 138 void RemovePendingTask(const ImageKey& key); | |
| 139 | |
| 140 // Info the controller whether we're using gpu rasterization or not. Since the | |
| 141 // decode and caching behavior is different for SW and GPU decodes, when the | |
| 142 // state changes, we clear all of the caches. This means that this is only | |
| 143 // safe to call when there are no pending tasks (and no refs on any images). | |
| 144 void SetIsUsingGpuRasterization(bool is_using_gpu_rasterization); | |
| 37 | 145 |
| 38 private: | 146 private: |
| 39 scoped_refptr<ImageDecodeTask> CreateTaskForImage(const SkImage* image, | 147 // DecodedImage is a convenience storage for discardable memory. It can also |
| 40 int layer_id, | 148 // construct an image out of SkImageInfo and stored discardable memory. |
| 41 uint64_t prepare_tiles_id); | 149 class DecodedImage : public base::RefCounted<DecodedImage> { |
| 42 | 150 public: |
| 43 using ImageTaskMap = base::hash_map<uint32_t, scoped_refptr<ImageDecodeTask>>; | 151 DecodedImage(const SkImageInfo& info, |
| 44 using LayerImageTaskMap = base::hash_map<int, ImageTaskMap>; | 152 scoped_ptr<base::DiscardableMemory> memory); |
| 45 LayerImageTaskMap image_decode_tasks_; | 153 |
| 46 | 154 SkImage* image() const { |
| 47 using LayerCountMap = base::hash_map<int, int>; | 155 DCHECK(locked_); |
| 48 LayerCountMap used_layer_counts_; | 156 return image_.get(); |
| 157 } | |
| 158 | |
| 159 bool is_locked() const { return locked_; } | |
| 160 bool Lock(); | |
| 161 void Unlock(); | |
| 162 | |
| 163 private: | |
| 164 friend class base::RefCounted<DecodedImage>; | |
| 165 | |
| 166 ~DecodedImage(); | |
| 167 | |
| 168 bool locked_; | |
| 169 SkImageInfo image_info_; | |
| 170 scoped_ptr<base::DiscardableMemory> memory_; | |
| 171 skia::RefPtr<SkImage> image_; | |
| 172 }; | |
| 173 | |
| 174 // MemoryBudget is a convenience class for memory bookkeeping and ensuring | |
| 175 // that we don't go over the limit when pre-decoding. | |
| 176 class MemoryBudget { | |
|
ericrk
2015/12/04 00:50:46
Not as part of this CL :D, but can you add a TODO
| |
| 177 public: | |
| 178 explicit MemoryBudget(size_t limit_bytes); | |
| 179 | |
| 180 size_t AvailableMemoryBytes() const; | |
| 181 void AddUsage(size_t usage); | |
| 182 void SubtractUsage(size_t usage); | |
| 183 void ResetUsage(); | |
| 184 | |
| 185 private: | |
| 186 size_t GetCurrentUsageSafe() const; | |
| 187 | |
| 188 size_t limit_bytes_; | |
| 189 base::CheckedNumeric<size_t> current_usage_bytes_; | |
| 190 }; | |
| 191 | |
| 192 using AnnotatedDecodedImage = | |
| 193 std::pair<ImageKey, scoped_refptr<DecodedImage>>; | |
| 194 | |
| 195 // Looks for the key in the cache and returns true if it was found and was | |
| 196 // successfully locked (or if it was already locked). Note that if this | |
| 197 // function returns true, then a ref count is increased for the image. | |
| 198 bool LockDecodedImageIfPossibleAndRef(const ImageKey& key); | |
| 199 | |
| 200 scoped_refptr<DecodedImage> DecodeImageInternal(const ImageKey& key, | |
| 201 const SkImage* image); | |
| 202 bool CanHandleFilterQuality(SkFilterQuality filter_quality); | |
| 203 size_t SanityCheckState(int line, bool lock_acquired); | |
| 204 void RefImage(const ImageKey& key); | |
| 205 void RefAtRasterImage(const ImageKey& key); | |
| 206 void UnrefAtRasterImage(const ImageKey& key); | |
| 207 bool ShouldDecodeAndScaleImage(const ImageKey& key, const DrawImage& image); | |
| 208 | |
| 209 bool is_using_gpu_rasterization_; | |
| 210 base::hash_map<ImageKey, scoped_refptr<ImageDecodeTask>> pending_image_tasks_; | |
| 211 | |
| 212 // The members can only be accessed if the lock is held to ensure that they | |
| 213 // are safe to access on multiple threads. | |
| 214 base::Lock lock_; | |
| 215 std::deque<AnnotatedDecodedImage> decoded_images_; | |
| 216 base::hash_map<ImageKey, int> decoded_images_ref_counts_; | |
| 217 std::deque<AnnotatedDecodedImage> at_raster_decoded_images_; | |
| 218 base::hash_map<ImageKey, int> at_raster_decoded_images_ref_counts_; | |
| 219 MemoryBudget locked_images_budget_; | |
| 220 | |
| 221 base::hash_set<uint32_t> prerolled_images_; | |
|
ericrk
2015/12/04 00:50:46
does this need to have the lock held? unclear whet
| |
| 49 }; | 222 }; |
| 50 | 223 |
| 51 } // namespace cc | 224 } // namespace cc |
| 52 | 225 |
| 53 #endif // CC_TILES_IMAGE_DECODE_CONTROLLER_H_ | 226 #endif // CC_TILES_IMAGE_DECODE_CONTROLLER_H_ |
| OLD | NEW |