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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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4378 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEA
REST); | 4378 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEA
REST); |
4379 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEA
REST); | 4379 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEA
REST); |
4380 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_T
O_EDGE); | 4380 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_T
O_EDGE); |
4381 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_T
O_EDGE); | 4381 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_T
O_EDGE); |
4382 webContext()->texImage2D(GL_TEXTURE_2D, 0, targetInternalformat, canvas-
>width(), | 4382 webContext()->texImage2D(GL_TEXTURE_2D, 0, targetInternalformat, canvas-
>width(), |
4383 canvas->height(), 0, GL_RGBA, targetType, 0); | 4383 canvas->height(), 0, GL_RGBA, targetType, 0); |
4384 } | 4384 } |
4385 | 4385 |
4386 if (!canvas->is3D()) { | 4386 if (!canvas->is3D()) { |
4387 ImageBuffer* buffer = canvas->buffer(); | 4387 ImageBuffer* buffer = canvas->buffer(); |
4388 if (!buffer->copyToPlatformTexture(webContext(), GL_TEXTURE_2D, targetTe
xture, targetInternalformat, targetType, | 4388 if (!buffer->copyToPlatformTexture(webContext(), targetTexture, targetIn
ternalformat, targetType, |
4389 targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | 4389 targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
4390 ASSERT_NOT_REACHED(); | 4390 ASSERT_NOT_REACHED(); |
4391 } | 4391 } |
4392 } else { | 4392 } else { |
4393 WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->rend
eringContext()); | 4393 WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->rend
eringContext()); |
4394 ScopedTexture2DRestorer restorer(gl); | 4394 ScopedTexture2DRestorer restorer(gl); |
4395 if (!gl->drawingBuffer()->copyToPlatformTexture(webContext(), targetText
ure, targetInternalformat, targetType, | 4395 if (!gl->drawingBuffer()->copyToPlatformTexture(webContext(), targetText
ure, targetInternalformat, targetType, |
4396 targetLevel, m_unpackPremultiplyAlpha, !m_unpackFlipY, BackBuffer))
{ | 4396 targetLevel, m_unpackPremultiplyAlpha, !m_unpackFlipY, BackBuffer))
{ |
4397 ASSERT_NOT_REACHED(); | 4397 ASSERT_NOT_REACHED(); |
4398 } | 4398 } |
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4410 } else if (functionType == TexSubImage3DByGPU) { | 4410 } else if (functionType == TexSubImage3DByGPU) { |
4411 webContext()->copyTexSubImage3D(target, level, xoffset, yoffset, zof
fset, 0, 0, canvas->width(), canvas->height()); | 4411 webContext()->copyTexSubImage3D(target, level, xoffset, yoffset, zof
fset, 0, 0, canvas->width(), canvas->height()); |
4412 } | 4412 } |
4413 webContext()->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, 0, 0); | 4413 webContext()->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, 0, 0); |
4414 restoreCurrentFramebuffer(); | 4414 restoreCurrentFramebuffer(); |
4415 webContext()->deleteFramebuffer(tmpFBO); | 4415 webContext()->deleteFramebuffer(tmpFBO); |
4416 webContext()->deleteTexture(targetTexture); | 4416 webContext()->deleteTexture(targetTexture); |
4417 } | 4417 } |
4418 } | 4418 } |
4419 | 4419 |
4420 bool WebGLRenderingContextBase::texImage2DVideoByGPU(TexImageFunctionType functi
onType, WebGLTexture* texture, GLenum target, | |
4421 GLint level, GLenum internalformat, GLenum type, GLint xoffset, GLint yoffse
t, HTMLVideoElement* video) | |
4422 { | |
4423 typedef WebMediaPlayer::CopyVideoTextureParams CopyParams; | |
4424 if (video->copyVideoTextureToPlatformTexture(webContext(), | |
4425 CopyParams( | |
4426 functionType == NotTexSubImage2D ? CopyParams::FullCopy : CopyParams
::SubCopy, | |
4427 target, texture->object(), internalformat, type, level, xoffset, | |
4428 yoffset, m_unpackPremultiplyAlpha, m_unpackFlipY))) { | |
4429 if (functionType == NotTexSubImage2D) | |
4430 texture->setLevelInfo(target, level, internalformat, video->videoWid
th(), video->videoHeight(), 1, type); | |
4431 return true; | |
4432 } | |
4433 | |
4434 // Try using an accelerated image buffer, this allows YUV conversion to be d
one on the GPU. | |
4435 OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBufferSurf
ace(IntSize(video->videoWidth(), video->videoHeight()))); | |
4436 if (surface->isValid()) { | |
4437 OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release())); | |
4438 if (imageBuffer) { | |
4439 // The video element paints an RGBA frame into our surface here. By
using an AcceleratedImageBufferSurface, | |
4440 // we enable the WebMediaPlayer implementation to do any necessary c
olor space conversion on the GPU (though it | |
4441 // may still do a CPU conversion and upload the results). | |
4442 video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, video-
>videoWidth(), video->videoHeight()), nullptr); | |
4443 | |
4444 // This is a straight GPU-GPU copy, any necessary color space conver
sion was handled in the paintCurrentFrameInContext() call. | |
4445 switch (functionType) { | |
4446 case NotTexSubImage2D: | |
4447 if (imageBuffer->copyToPlatformTexture(webContext(), target, tex
ture->object(), internalformat, type, | |
4448 level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | |
4449 texture->setLevelInfo(target, level, internalformat, video->
videoWidth(), video->videoHeight(), 1, type); | |
4450 return true; | |
4451 } | |
4452 break; | |
4453 case TexSubImage2D: | |
4454 if (imageBuffer->copySubToPlatformTexture(webContext(), target,
texture->object(), level, | |
4455 xoffset, yoffset, video->videoWidth(), video->videoHeight(),
m_unpackPremultiplyAlpha, m_unpackFlipY)) { | |
4456 return true; | |
4457 } | |
4458 break; | |
4459 } | |
4460 } | |
4461 } | |
4462 return false; | |
4463 } | |
4464 | |
4465 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in
ternalformat, | 4420 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in
ternalformat, |
4466 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep
tionState) | 4421 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep
tionState) |
4467 { | 4422 { |
4468 if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exce
ptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvas
Element, target, level, internalformat, canvas->width(), canvas->height(), 0, fo
rmat, type, 0, 0)) | 4423 if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exce
ptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvas
Element, target, level, internalformat, canvas->width(), canvas->height(), 0, fo
rmat, type, 0, 0)) |
4469 return; | 4424 return; |
4470 | 4425 |
4471 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); | 4426 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); |
4472 ASSERT(texture); | 4427 ASSERT(texture); |
4473 | 4428 |
4474 // texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't support f
loat/integer/sRGB internal format. | 4429 // texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't support f
loat/integer/sRGB internal format. |
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4501 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) | 4456 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) |
4502 { | 4457 { |
4503 if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, except
ionState) | 4458 if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, except
ionState) |
4504 || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoEleme
nt, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0,
format, type, 0, 0)) | 4459 || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoEleme
nt, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0,
format, type, 0, 0)) |
4505 return; | 4460 return; |
4506 | 4461 |
4507 // Go through the fast path doing a GPU-GPU textures copy without a readback
to system memory if possible. | 4462 // Go through the fast path doing a GPU-GPU textures copy without a readback
to system memory if possible. |
4508 // Otherwise, it will fall back to the normal SW path. | 4463 // Otherwise, it will fall back to the normal SW path. |
4509 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); | 4464 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); |
4510 ASSERT(texture); | 4465 ASSERT(texture); |
4511 if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat, type
, level)) { | 4466 if (GL_TEXTURE_2D == target) { |
4512 if (texImage2DVideoByGPU(NotTexSubImage2D, texture, target, level, inter
nalformat, type, 0, 0, video)) | 4467 if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat,
type, level) |
| 4468 && video->copyVideoTextureToPlatformTexture(webContext(), texture->o
bject(), internalformat, type, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
| 4469 texture->setLevelInfo(target, level, internalformat, video->videoWid
th(), video->videoHeight(), 1, type); |
4513 return; | 4470 return; |
| 4471 } |
| 4472 |
| 4473 // Try using an accelerated image buffer, this allows YUV conversion to
be done on the GPU. |
| 4474 OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBuffer
Surface(IntSize(video->videoWidth(), video->videoHeight()))); |
| 4475 if (surface->isValid()) { |
| 4476 OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release(
))); |
| 4477 if (imageBuffer) { |
| 4478 // The video element paints an RGBA frame into our surface here.
By using an AcceleratedImageBufferSurface, |
| 4479 // we enable the WebMediaPlayer implementation to do any necessa
ry color space conversion on the GPU (though it |
| 4480 // may still do a CPU conversion and upload the results). |
| 4481 video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, vi
deo->videoWidth(), video->videoHeight()), nullptr); |
| 4482 |
| 4483 // This is a straight GPU-GPU copy, any necessary color space co
nversion was handled in the paintCurrentFrameInContext() call. |
| 4484 if (imageBuffer->copyToPlatformTexture(webContext(), texture->ob
ject(), internalformat, type, |
| 4485 level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
| 4486 texture->setLevelInfo(target, level, internalformat, video->
videoWidth(), video->videoHeight(), 1, type); |
| 4487 return; |
| 4488 } |
| 4489 } |
| 4490 } |
4514 } | 4491 } |
4515 | 4492 |
4516 // Normal pure SW path. | 4493 // Normal pure SW path. |
4517 RefPtr<Image> image = videoFrameToImage(video); | 4494 RefPtr<Image> image = videoFrameToImage(video); |
4518 if (!image) | 4495 if (!image) |
4519 return; | 4496 return; |
4520 texImage2DImpl(target, level, internalformat, format, type, image.get(), Web
GLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); | 4497 texImage2DImpl(target, level, internalformat, format, type, image.get(), Web
GLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); |
4521 } | 4498 } |
4522 | 4499 |
4523 void WebGLRenderingContextBase::texParameter(GLenum target, GLenum pname, GLfloa
t paramf, GLint parami, bool isFloat) | 4500 void WebGLRenderingContextBase::texParameter(GLenum target, GLenum pname, GLfloa
t paramf, GLint parami, bool isFloat) |
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4719 texImageCanvasByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, typ
e, xoffset, yoffset, 0, canvas); | 4696 texImageCanvasByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, typ
e, xoffset, yoffset, 0, canvas); |
4720 } | 4697 } |
4721 | 4698 |
4722 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, | 4699 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, |
4723 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) | 4700 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) |
4724 { | 4701 { |
4725 if (isContextLost() || !validateHTMLVideoElement("texSubImage2D", video, exc
eptionState) | 4702 if (isContextLost() || !validateHTMLVideoElement("texSubImage2D", video, exc
eptionState) |
4726 || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoEleme
nt, target, level, 0, video->videoWidth(), video->videoHeight(), 0, format, type
, xoffset, yoffset)) | 4703 || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoEleme
nt, target, level, 0, video->videoWidth(), video->videoHeight(), 0, format, type
, xoffset, yoffset)) |
4727 return; | 4704 return; |
4728 | 4705 |
4729 // Go through the fast path doing a GPU-GPU textures copy without a readback
to system memory if possible. | |
4730 // Otherwise, it will fall back to the normal SW path. | |
4731 WebGLTexture* texture = validateTextureBinding("texSubImage2D", target, true
); | |
4732 ASSERT(texture); | |
4733 if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, GL_RGBA, type, level
)) { | |
4734 if (texImage2DVideoByGPU(TexSubImage2D, texture, target, level, GL_FALSE
, | |
4735 GL_FALSE, xoffset, yoffset, video)) | |
4736 return; | |
4737 } | |
4738 | |
4739 RefPtr<Image> image = videoFrameToImage(video); | 4706 RefPtr<Image> image = videoFrameToImage(video); |
4740 if (!image) | 4707 if (!image) |
4741 return; | 4708 return; |
4742 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get()
, WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); | 4709 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get()
, WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); |
4743 } | 4710 } |
4744 | 4711 |
4745 void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location,
GLfloat x) | 4712 void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location,
GLfloat x) |
4746 { | 4713 { |
4747 if (isContextLost() || !location) | 4714 if (isContextLost() || !location) |
4748 return; | 4715 return; |
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6939 | 6906 |
6940 return totalBytesPerPixel; | 6907 return totalBytesPerPixel; |
6941 } | 6908 } |
6942 | 6909 |
6943 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const | 6910 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const |
6944 { | 6911 { |
6945 return m_drawingBuffer.get(); | 6912 return m_drawingBuffer.get(); |
6946 } | 6913 } |
6947 | 6914 |
6948 } // namespace blink | 6915 } // namespace blink |
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