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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 4367 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 4378 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEA
REST); | 4378 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEA
REST); |
| 4379 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEA
REST); | 4379 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEA
REST); |
| 4380 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_T
O_EDGE); | 4380 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_T
O_EDGE); |
| 4381 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_T
O_EDGE); | 4381 webContext()->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_T
O_EDGE); |
| 4382 webContext()->texImage2D(GL_TEXTURE_2D, 0, targetInternalformat, canvas-
>width(), | 4382 webContext()->texImage2D(GL_TEXTURE_2D, 0, targetInternalformat, canvas-
>width(), |
| 4383 canvas->height(), 0, GL_RGBA, targetType, 0); | 4383 canvas->height(), 0, GL_RGBA, targetType, 0); |
| 4384 } | 4384 } |
| 4385 | 4385 |
| 4386 if (!canvas->is3D()) { | 4386 if (!canvas->is3D()) { |
| 4387 ImageBuffer* buffer = canvas->buffer(); | 4387 ImageBuffer* buffer = canvas->buffer(); |
| 4388 if (!buffer->copyToPlatformTexture(webContext(), GL_TEXTURE_2D, targetTe
xture, targetInternalformat, targetType, | 4388 if (!buffer->copyToPlatformTexture(webContext(), targetTexture, targetIn
ternalformat, targetType, |
| 4389 targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | 4389 targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
| 4390 ASSERT_NOT_REACHED(); | 4390 ASSERT_NOT_REACHED(); |
| 4391 } | 4391 } |
| 4392 } else { | 4392 } else { |
| 4393 WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->rend
eringContext()); | 4393 WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->rend
eringContext()); |
| 4394 ScopedTexture2DRestorer restorer(gl); | 4394 ScopedTexture2DRestorer restorer(gl); |
| 4395 if (!gl->drawingBuffer()->copyToPlatformTexture(webContext(), targetText
ure, targetInternalformat, targetType, | 4395 if (!gl->drawingBuffer()->copyToPlatformTexture(webContext(), targetText
ure, targetInternalformat, targetType, |
| 4396 targetLevel, m_unpackPremultiplyAlpha, !m_unpackFlipY, BackBuffer))
{ | 4396 targetLevel, m_unpackPremultiplyAlpha, !m_unpackFlipY, BackBuffer))
{ |
| 4397 ASSERT_NOT_REACHED(); | 4397 ASSERT_NOT_REACHED(); |
| 4398 } | 4398 } |
| (...skipping 11 matching lines...) Expand all Loading... |
| 4410 } else if (functionType == TexSubImage3DByGPU) { | 4410 } else if (functionType == TexSubImage3DByGPU) { |
| 4411 webContext()->copyTexSubImage3D(target, level, xoffset, yoffset, zof
fset, 0, 0, canvas->width(), canvas->height()); | 4411 webContext()->copyTexSubImage3D(target, level, xoffset, yoffset, zof
fset, 0, 0, canvas->width(), canvas->height()); |
| 4412 } | 4412 } |
| 4413 webContext()->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, 0, 0); | 4413 webContext()->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, 0, 0); |
| 4414 restoreCurrentFramebuffer(); | 4414 restoreCurrentFramebuffer(); |
| 4415 webContext()->deleteFramebuffer(tmpFBO); | 4415 webContext()->deleteFramebuffer(tmpFBO); |
| 4416 webContext()->deleteTexture(targetTexture); | 4416 webContext()->deleteTexture(targetTexture); |
| 4417 } | 4417 } |
| 4418 } | 4418 } |
| 4419 | 4419 |
| 4420 bool WebGLRenderingContextBase::texImage2DVideoByGPU(TexImageFunctionType functi
onType, WebGLTexture* texture, GLenum target, | |
| 4421 GLint level, GLenum internalformat, GLenum type, GLint xoffset, GLint yoffse
t, HTMLVideoElement* video) | |
| 4422 { | |
| 4423 typedef WebMediaPlayer::CopyVideoTextureParams CopyParams; | |
| 4424 if (video->copyVideoTextureToPlatformTexture(webContext(), | |
| 4425 CopyParams( | |
| 4426 functionType == NotTexSubImage2D ? CopyParams::FullCopy : CopyParams
::SubCopy, | |
| 4427 target, texture->object(), internalformat, type, level, xoffset, | |
| 4428 yoffset, m_unpackPremultiplyAlpha, m_unpackFlipY))) { | |
| 4429 if (functionType == NotTexSubImage2D) | |
| 4430 texture->setLevelInfo(target, level, internalformat, video->videoWid
th(), video->videoHeight(), 1, type); | |
| 4431 return true; | |
| 4432 } | |
| 4433 | |
| 4434 // Try using an accelerated image buffer, this allows YUV conversion to be d
one on the GPU. | |
| 4435 OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBufferSurf
ace(IntSize(video->videoWidth(), video->videoHeight()))); | |
| 4436 if (surface->isValid()) { | |
| 4437 OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release())); | |
| 4438 if (imageBuffer) { | |
| 4439 // The video element paints an RGBA frame into our surface here. By
using an AcceleratedImageBufferSurface, | |
| 4440 // we enable the WebMediaPlayer implementation to do any necessary c
olor space conversion on the GPU (though it | |
| 4441 // may still do a CPU conversion and upload the results). | |
| 4442 video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, video-
>videoWidth(), video->videoHeight()), nullptr); | |
| 4443 | |
| 4444 // This is a straight GPU-GPU copy, any necessary color space conver
sion was handled in the paintCurrentFrameInContext() call. | |
| 4445 switch (functionType) { | |
| 4446 case NotTexSubImage2D: | |
| 4447 if (imageBuffer->copyToPlatformTexture(webContext(), target, tex
ture->object(), internalformat, type, | |
| 4448 level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | |
| 4449 texture->setLevelInfo(target, level, internalformat, video->
videoWidth(), video->videoHeight(), 1, type); | |
| 4450 return true; | |
| 4451 } | |
| 4452 break; | |
| 4453 case TexSubImage2D: | |
| 4454 if (imageBuffer->copySubToPlatformTexture(webContext(), target,
texture->object(), level, | |
| 4455 xoffset, yoffset, video->videoWidth(), video->videoHeight(),
m_unpackPremultiplyAlpha, m_unpackFlipY)) { | |
| 4456 return true; | |
| 4457 } | |
| 4458 break; | |
| 4459 } | |
| 4460 } | |
| 4461 } | |
| 4462 return false; | |
| 4463 } | |
| 4464 | |
| 4465 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in
ternalformat, | 4420 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in
ternalformat, |
| 4466 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep
tionState) | 4421 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep
tionState) |
| 4467 { | 4422 { |
| 4468 if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exce
ptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvas
Element, target, level, internalformat, canvas->width(), canvas->height(), 0, fo
rmat, type, 0, 0)) | 4423 if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exce
ptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvas
Element, target, level, internalformat, canvas->width(), canvas->height(), 0, fo
rmat, type, 0, 0)) |
| 4469 return; | 4424 return; |
| 4470 | 4425 |
| 4471 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); | 4426 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); |
| 4472 ASSERT(texture); | 4427 ASSERT(texture); |
| 4473 | 4428 |
| 4474 // texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't support f
loat/integer/sRGB internal format. | 4429 // texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't support f
loat/integer/sRGB internal format. |
| (...skipping 26 matching lines...) Expand all Loading... |
| 4501 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) | 4456 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) |
| 4502 { | 4457 { |
| 4503 if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, except
ionState) | 4458 if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, except
ionState) |
| 4504 || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoEleme
nt, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0,
format, type, 0, 0)) | 4459 || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoEleme
nt, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0,
format, type, 0, 0)) |
| 4505 return; | 4460 return; |
| 4506 | 4461 |
| 4507 // Go through the fast path doing a GPU-GPU textures copy without a readback
to system memory if possible. | 4462 // Go through the fast path doing a GPU-GPU textures copy without a readback
to system memory if possible. |
| 4508 // Otherwise, it will fall back to the normal SW path. | 4463 // Otherwise, it will fall back to the normal SW path. |
| 4509 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); | 4464 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); |
| 4510 ASSERT(texture); | 4465 ASSERT(texture); |
| 4511 if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat, type
, level)) { | 4466 if (GL_TEXTURE_2D == target) { |
| 4512 if (texImage2DVideoByGPU(NotTexSubImage2D, texture, target, level, inter
nalformat, type, 0, 0, video)) | 4467 if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat,
type, level) |
| 4468 && video->copyVideoTextureToPlatformTexture(webContext(), texture->o
bject(), internalformat, type, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
| 4469 texture->setLevelInfo(target, level, internalformat, video->videoWid
th(), video->videoHeight(), 1, type); |
| 4513 return; | 4470 return; |
| 4471 } |
| 4472 |
| 4473 // Try using an accelerated image buffer, this allows YUV conversion to
be done on the GPU. |
| 4474 OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBuffer
Surface(IntSize(video->videoWidth(), video->videoHeight()))); |
| 4475 if (surface->isValid()) { |
| 4476 OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release(
))); |
| 4477 if (imageBuffer) { |
| 4478 // The video element paints an RGBA frame into our surface here.
By using an AcceleratedImageBufferSurface, |
| 4479 // we enable the WebMediaPlayer implementation to do any necessa
ry color space conversion on the GPU (though it |
| 4480 // may still do a CPU conversion and upload the results). |
| 4481 video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, vi
deo->videoWidth(), video->videoHeight()), nullptr); |
| 4482 |
| 4483 // This is a straight GPU-GPU copy, any necessary color space co
nversion was handled in the paintCurrentFrameInContext() call. |
| 4484 if (imageBuffer->copyToPlatformTexture(webContext(), texture->ob
ject(), internalformat, type, |
| 4485 level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
| 4486 texture->setLevelInfo(target, level, internalformat, video->
videoWidth(), video->videoHeight(), 1, type); |
| 4487 return; |
| 4488 } |
| 4489 } |
| 4490 } |
| 4514 } | 4491 } |
| 4515 | 4492 |
| 4516 // Normal pure SW path. | 4493 // Normal pure SW path. |
| 4517 RefPtr<Image> image = videoFrameToImage(video); | 4494 RefPtr<Image> image = videoFrameToImage(video); |
| 4518 if (!image) | 4495 if (!image) |
| 4519 return; | 4496 return; |
| 4520 texImage2DImpl(target, level, internalformat, format, type, image.get(), Web
GLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); | 4497 texImage2DImpl(target, level, internalformat, format, type, image.get(), Web
GLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); |
| 4521 } | 4498 } |
| 4522 | 4499 |
| 4523 void WebGLRenderingContextBase::texParameter(GLenum target, GLenum pname, GLfloa
t paramf, GLint parami, bool isFloat) | 4500 void WebGLRenderingContextBase::texParameter(GLenum target, GLenum pname, GLfloa
t paramf, GLint parami, bool isFloat) |
| (...skipping 195 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 4719 texImageCanvasByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, typ
e, xoffset, yoffset, 0, canvas); | 4696 texImageCanvasByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, typ
e, xoffset, yoffset, 0, canvas); |
| 4720 } | 4697 } |
| 4721 | 4698 |
| 4722 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, | 4699 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, |
| 4723 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) | 4700 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) |
| 4724 { | 4701 { |
| 4725 if (isContextLost() || !validateHTMLVideoElement("texSubImage2D", video, exc
eptionState) | 4702 if (isContextLost() || !validateHTMLVideoElement("texSubImage2D", video, exc
eptionState) |
| 4726 || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoEleme
nt, target, level, 0, video->videoWidth(), video->videoHeight(), 0, format, type
, xoffset, yoffset)) | 4703 || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoEleme
nt, target, level, 0, video->videoWidth(), video->videoHeight(), 0, format, type
, xoffset, yoffset)) |
| 4727 return; | 4704 return; |
| 4728 | 4705 |
| 4729 // Go through the fast path doing a GPU-GPU textures copy without a readback
to system memory if possible. | |
| 4730 // Otherwise, it will fall back to the normal SW path. | |
| 4731 WebGLTexture* texture = validateTextureBinding("texSubImage2D", target, true
); | |
| 4732 ASSERT(texture); | |
| 4733 if (Extensions3DUtil::canUseCopyTextureCHROMIUM(target, GL_RGBA, type, level
)) { | |
| 4734 if (texImage2DVideoByGPU(TexSubImage2D, texture, target, level, GL_FALSE
, | |
| 4735 GL_FALSE, xoffset, yoffset, video)) | |
| 4736 return; | |
| 4737 } | |
| 4738 | |
| 4739 RefPtr<Image> image = videoFrameToImage(video); | 4706 RefPtr<Image> image = videoFrameToImage(video); |
| 4740 if (!image) | 4707 if (!image) |
| 4741 return; | 4708 return; |
| 4742 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get()
, WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); | 4709 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get()
, WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); |
| 4743 } | 4710 } |
| 4744 | 4711 |
| 4745 void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location,
GLfloat x) | 4712 void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location,
GLfloat x) |
| 4746 { | 4713 { |
| 4747 if (isContextLost() || !location) | 4714 if (isContextLost() || !location) |
| 4748 return; | 4715 return; |
| (...skipping 2190 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 6939 | 6906 |
| 6940 return totalBytesPerPixel; | 6907 return totalBytesPerPixel; |
| 6941 } | 6908 } |
| 6942 | 6909 |
| 6943 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const | 6910 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const |
| 6944 { | 6911 { |
| 6945 return m_drawingBuffer.get(); | 6912 return m_drawingBuffer.get(); |
| 6946 } | 6913 } |
| 6947 | 6914 |
| 6948 } // namespace blink | 6915 } // namespace blink |
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