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Issue 1418513006: update elements and fix some bugs (Closed) Base URL: git@github.com:dart-lang/polymer_elements.git@master
Patch Set: code review updates Created 5 years, 1 month ago
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1 <!doctype html> 1 <!doctype html>
2 <!-- 2 <!--
3 @license 3 @license
4 Copyright (c) 2015 The Polymer Project Authors. All rights reserved. 4 Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
5 This code may only be used under the BSD style license found at http://polymer.g ithub.io/LICENSE.txt 5 This code may only be used under the BSD style license found at http://polymer.g ithub.io/LICENSE.txt
6 The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt 6 The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
7 The complete set of contributors may be found at http://polymer.github.io/CONTRI BUTORS.txt 7 The complete set of contributors may be found at http://polymer.github.io/CONTRI BUTORS.txt
8 Code distributed by Google as part of the polymer project is also 8 Code distributed by Google as part of the polymer project is also
9 subject to an additional IP rights grant found at http://polymer.github.io/PATEN TS.txt 9 subject to an additional IP rights grant found at http://polymer.github.io/PATEN TS.txt
10 --> 10 -->
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147 test('clicking the selected item should not deselect', function (done) { 147 test('clicking the selected item should not deselect', function (done) {
148 var g = fixture('WithSelection'); 148 var g = fixture('WithSelection');
149 var items = g.items; 149 var items = g.items;
150 150
151 expect(items[0].checked).to.be.equal(true); 151 expect(items[0].checked).to.be.equal(true);
152 MockInteractions.tap(items[0]); 152 MockInteractions.tap(items[0]);
153 153
154 // The selection should not change, but wait for a little bit just 154 // The selection should not change, but wait for a little bit just
155 // in case it would and an event would be fired. 155 // in case it would and an event would be fired.
156 setTimeout(function() { 156 setTimeout(function() {
157 try { 157 expect(items[0].checked).to.be.equal(true);
158 expect(items[0].checked).to.be.equal(true); 158 expect(items[1].checked).to.be.equal(false);
159 expect(items[1].checked).to.be.equal(false); 159 expect(items[2].checked).to.be.equal(false);
160 expect(items[2].checked).to.be.equal(false); 160 done();
161 done(); 161 }, 1);
162 } catch (e) { 162 });
163 done(e) 163
164 } 164 test('clicking the selected item should deselect if allow-empty-selectio n is set', function (done) {
165 }, 200); 165 var g = fixture('WithSelection');
166 g.allowEmptySelection = true;
167 var items = g.items;
168
169 expect(items[0].checked).to.be.equal(true);
170 MockInteractions.tap(items[0]);
171
172 // The selection should not change, but wait for a little bit just
173 // in case it would and an event would be fired.
174 setTimeout(function() {
175 expect(items[0].checked).to.be.equal(false);
176 expect(items[1].checked).to.be.equal(false);
177 expect(items[2].checked).to.be.equal(false);
178 done();
179 }, 1);
166 }); 180 });
167 181
168 }); 182 });
169 </script> 183 </script>
170 </body> 184 </body>
171 </html> 185 </html>
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