Chromium Code Reviews| Index: include/gpu/GrCaps.h |
| diff --git a/include/gpu/GrCaps.h b/include/gpu/GrCaps.h |
| index 811a74ff481d5b9cf429c78572f20bf2f999b0c1..6893dc7b5e03329ad103e29364ac020a95446433 100644 |
| --- a/include/gpu/GrCaps.h |
| +++ b/include/gpu/GrCaps.h |
| @@ -189,6 +189,9 @@ public: |
| int maxRenderTargetSize() const { return fMaxRenderTargetSize; } |
| int maxTextureSize() const { return fMaxTextureSize; } |
|
robertphillips
2015/11/02 18:37:57
/** This is the threshold used by GPU devices to d
bsalomon
2015/11/02 19:06:49
I don't think so... there are lots of tile thresho
|
| + /** This is the maximum tile size to use by GPU devices for rendering sw-backed images/bitmaps. |
| + It is usually the max texture size, unless we're overriding it for testing. */ |
| + int maxTileSize() const { SkASSERT(fMaxTileSize <= fMaxTextureSize); return fMaxTileSize; } |
| // Will be 0 if MSAA is not supported |
| int maxSampleCount() const { return fMaxSampleCount; } |
| @@ -263,6 +266,7 @@ protected: |
| int fMaxRenderTargetSize; |
| int fMaxTextureSize; |
| + int fMaxTileSize; |
| int fMaxSampleCount; |
| // The first entry for each config is without msaa and the second is with. |