| Index: gpu/command_buffer/service/texture_manager.cc
|
| diff --git a/gpu/command_buffer/service/texture_manager.cc b/gpu/command_buffer/service/texture_manager.cc
|
| index ec0aec1717306d7b3a9f89bdef128f57062391b8..4fb92c6019812b26380e50e3bb4a66b51d9787b1 100644
|
| --- a/gpu/command_buffer/service/texture_manager.cc
|
| +++ b/gpu/command_buffer/service/texture_manager.cc
|
| @@ -2005,138 +2005,6 @@
|
| function_name, texture_ref, args);
|
| }
|
|
|
| -bool TextureManager::ValidateTexSubImage(ContextState* state,
|
| - const char* function_name,
|
| - const DoTexSubImageArguments& args,
|
| - TextureRef** texture_ref) {
|
| - ErrorState* error_state = state->GetErrorState();
|
| - const Validators* validators = feature_info_->validators();
|
| -
|
| - if (!validators->texture_target.IsValid(args.target)) {
|
| - ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(error_state, function_name,
|
| - args.target, "target");
|
| - return false;
|
| - }
|
| - if (args.width < 0) {
|
| - ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_VALUE, function_name,
|
| - "width < 0");
|
| - return false;
|
| - }
|
| - if (args.height < 0) {
|
| - ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_VALUE, function_name,
|
| - "height < 0");
|
| - return false;
|
| - }
|
| - TextureRef* local_texture_ref = GetTextureInfoForTarget(state, args.target);
|
| - if (!local_texture_ref) {
|
| - ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_OPERATION, function_name,
|
| - "unknown texture for target");
|
| - return false;
|
| - }
|
| - Texture* texture = local_texture_ref->texture();
|
| - GLenum current_type = 0;
|
| - GLenum internal_format = 0;
|
| - if (!texture->GetLevelType(args.target, args.level, ¤t_type,
|
| - &internal_format)) {
|
| - ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_OPERATION, function_name,
|
| - "level does not exist.");
|
| - return false;
|
| - }
|
| - if (!ValidateTextureParameters(error_state, function_name, args.format,
|
| - args.type, internal_format, args.level)) {
|
| - return false;
|
| - }
|
| - if (args.type != current_type && !feature_info_->IsES3Enabled()) {
|
| - ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_OPERATION, function_name,
|
| - "type does not match type of texture.");
|
| - return false;
|
| - }
|
| - if (!texture->ValidForTexture(args.target, args.level, args.xoffset,
|
| - args.yoffset, 0, args.width, args.height, 1)) {
|
| - ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_VALUE, function_name,
|
| - "bad dimensions.");
|
| - return false;
|
| - }
|
| - if ((GLES2Util::GetChannelsForFormat(args.format) &
|
| - (GLES2Util::kDepth | GLES2Util::kStencil)) != 0 &&
|
| - !feature_info_->IsES3Enabled()) {
|
| - ERRORSTATE_SET_GL_ERROR(
|
| - error_state, GL_INVALID_OPERATION, function_name,
|
| - "can not supply data for depth or stencil textures");
|
| - return false;
|
| - }
|
| - DCHECK(args.pixels);
|
| - *texture_ref = local_texture_ref;
|
| - return true;
|
| -}
|
| -
|
| -void TextureManager::ValidateAndDoTexSubImage(
|
| - GLES2Decoder* decoder,
|
| - DecoderTextureState* texture_state,
|
| - ContextState* state,
|
| - DecoderFramebufferState* framebuffer_state,
|
| - const char* function_name,
|
| - const DoTexSubImageArguments& args) {
|
| - ErrorState* error_state = state->GetErrorState();
|
| - TextureRef* texture_ref;
|
| - if (!ValidateTexSubImage(state, function_name, args, &texture_ref)) {
|
| - return;
|
| - }
|
| -
|
| - Texture* texture = texture_ref->texture();
|
| - GLsizei tex_width = 0;
|
| - GLsizei tex_height = 0;
|
| - bool ok = texture->GetLevelSize(args.target, args.level, &tex_width,
|
| - &tex_height, nullptr);
|
| - DCHECK(ok);
|
| - if (args.xoffset != 0 || args.yoffset != 0 || args.width != tex_width ||
|
| - args.height != tex_height) {
|
| - gfx::Rect cleared_rect;
|
| - if (CombineAdjacentRects(
|
| - texture->GetLevelClearedRect(args.target, args.level),
|
| - gfx::Rect(args.xoffset, args.yoffset, args.width, args.height),
|
| - &cleared_rect)) {
|
| - DCHECK_GE(cleared_rect.size().GetArea(),
|
| - texture->GetLevelClearedRect(args.target, args.level)
|
| - .size()
|
| - .GetArea());
|
| - SetLevelClearedRect(texture_ref, args.target, args.level, cleared_rect);
|
| - } else {
|
| - // Otherwise clear part of texture level that is not already cleared.
|
| - if (!ClearTextureLevel(decoder, texture_ref, args.target, args.level)) {
|
| - ERRORSTATE_SET_GL_ERROR(error_state, GL_OUT_OF_MEMORY,
|
| - "glTexSubImage2D", "dimensions too big");
|
| - return;
|
| - }
|
| - }
|
| - ScopedTextureUploadTimer timer(texture_state);
|
| - glTexSubImage2D(args.target, args.level, args.xoffset, args.yoffset,
|
| - args.width, args.height, AdjustTexFormat(args.format),
|
| - args.type, args.pixels);
|
| - return;
|
| - }
|
| -
|
| - if (!texture_state->texsubimage_faster_than_teximage &&
|
| - !texture->IsImmutable() && !texture->HasImages()) {
|
| - ScopedTextureUploadTimer timer(texture_state);
|
| - GLenum internal_format;
|
| - GLenum tex_type;
|
| - texture->GetLevelType(args.target, args.level, &tex_type, &internal_format);
|
| - // NOTE: In OpenGL ES 2.0 border is always zero. If that changes we'll need
|
| - // to look it up.
|
| - glTexImage2D(args.target, args.level, internal_format, args.width,
|
| - args.height, 0, AdjustTexFormat(args.format), args.type,
|
| - args.pixels);
|
| - } else {
|
| - ScopedTextureUploadTimer timer(texture_state);
|
| - glTexSubImage2D(args.target, args.level, args.xoffset, args.yoffset,
|
| - args.width, args.height, AdjustTexFormat(args.format),
|
| - args.type, args.pixels);
|
| - }
|
| - SetLevelCleared(texture_ref, args.target, args.level, true);
|
| - return;
|
| -}
|
| -
|
| GLenum TextureManager::AdjustTexFormat(GLenum format) const {
|
| // TODO(bajones): GLES 3 allows for internal format and format to differ.
|
| // This logic may need to change as a result.
|
| @@ -2224,31 +2092,6 @@
|
| }
|
| }
|
|
|
| -bool TextureManager::CombineAdjacentRects(const gfx::Rect& rect1,
|
| - const gfx::Rect& rect2,
|
| - gfx::Rect* result) {
|
| - // Return |rect2| if |rect1| is empty or |rect2| contains |rect1|.
|
| - if (rect1.IsEmpty() || rect2.Contains(rect1)) {
|
| - *result = rect2;
|
| - return true;
|
| - }
|
| -
|
| - // Return |rect1| if |rect2| is empty or |rect1| contains |rect2|.
|
| - if (rect2.IsEmpty() || rect1.Contains(rect2)) {
|
| - *result = rect1;
|
| - return true;
|
| - }
|
| -
|
| - // Return the union of |rect1| and |rect2| if they share an edge.
|
| - if (rect1.SharesEdgeWith(rect2)) {
|
| - *result = gfx::UnionRects(rect1, rect2);
|
| - return true;
|
| - }
|
| -
|
| - // Return false if it's not possible to combine |rect1| and |rect2|.
|
| - return false;
|
| -}
|
| -
|
| ScopedTextureUploadTimer::ScopedTextureUploadTimer(
|
| DecoderTextureState* texture_state)
|
| : texture_state_(texture_state),
|
|
|