| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| index de0bb03aa38e7b6fb148f2bd91ec00fa0ce35cce..c1a7dee56a3c54ce8c0a8dff92434652ca32b5a9 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| @@ -39,7 +39,7 @@ void GrGLVertexBuilder::transformToNormalizedDeviceSpace(const GrShaderVar& posV
|
| SkASSERT(!fRtAdjustName);
|
|
|
| GrSLPrecision precision = kDefault_GrSLPrecision;
|
| - if (fProgramBuilder->ctxInfo().vendor() == kARM_GrGLVendor) {
|
| + if (fProgramBuilder->glslCaps()->forceHighPrecisionNDSTransform()) {
|
| precision = kHigh_GrSLPrecision;
|
| }
|
|
|
| @@ -89,7 +89,7 @@ void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) {
|
|
|
| bool
|
| GrGLVertexBuilder::compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) {
|
| - this->versionDecl() = GrGLGetGLSLVersionDecl(fProgramBuilder->ctxInfo());
|
| + this->versionDecl() = fProgramBuilder->glslCaps()->versionDeclString();
|
| this->compileAndAppendLayoutQualifiers();
|
| fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility, &this->uniforms());
|
| this->appendDecls(fInputs, &this->inputs());
|
|
|