OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLFragmentShaderBuilder.h" | 8 #include "GrGLFragmentShaderBuilder.h" |
9 #include "GrGLProgramBuilder.h" | 9 #include "GrGLProgramBuilder.h" |
10 #include "gl/GrGLGpu.h" | 10 #include "gl/GrGLGpu.h" |
(...skipping 174 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
185 fSetupFragPosition = true; | 185 fSetupFragPosition = true; |
186 } | 186 } |
187 SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); | 187 SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); |
188 return kCoordName; | 188 return kCoordName; |
189 } | 189 } |
190 } | 190 } |
191 | 191 |
192 const char* GrGLFragmentShaderBuilder::dstColor() { | 192 const char* GrGLFragmentShaderBuilder::dstColor() { |
193 fHasReadDstColor = true; | 193 fHasReadDstColor = true; |
194 | 194 |
195 GrGLGpu* gpu = fProgramBuilder->gpu(); | 195 const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps(); |
196 if (gpu->glCaps().glslCaps()->fbFetchSupport()) { | 196 if (glslCaps->fbFetchSupport()) { |
197 this->addFeature(1 << (GrGLFragmentShaderBuilder::kLastGLSLPrivateFeatur
e + 1), | 197 this->addFeature(1 << (GrGLFragmentShaderBuilder::kLastGLSLPrivateFeatur
e + 1), |
198 gpu->glCaps().glslCaps()->fbFetchExtensionString()); | 198 glslCaps->fbFetchExtensionString()); |
199 | 199 |
200 // Some versions of this extension string require declaring custom color
output on ES 3.0+ | 200 // Some versions of this extension string require declaring custom color
output on ES 3.0+ |
201 const char* fbFetchColorName = gpu->glCaps().glslCaps()->fbFetchColorNam
e(); | 201 const char* fbFetchColorName = glslCaps->fbFetchColorName(); |
202 if (gpu->glCaps().glslCaps()->fbFetchNeedsCustomOutput()) { | 202 if (glslCaps->fbFetchNeedsCustomOutput()) { |
203 this->enableCustomOutput(); | 203 this->enableCustomOutput(); |
204 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOu
t_TypeModifier); | 204 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOu
t_TypeModifier); |
205 fbFetchColorName = declared_color_output_name(); | 205 fbFetchColorName = declared_color_output_name(); |
206 } | 206 } |
207 return fbFetchColorName; | 207 return fbFetchColorName; |
208 } else { | 208 } else { |
209 return kDstTextureColorName; | 209 return kDstTextureColorName; |
210 } | 210 } |
211 } | 211 } |
212 | 212 |
213 void GrGLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquat
ion equation) { | 213 void GrGLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquat
ion equation) { |
214 SkASSERT(GrBlendEquationIsAdvanced(equation)); | 214 SkASSERT(GrBlendEquationIsAdvanced(equation)); |
215 | 215 |
216 const GrGLSLCaps& caps = *fProgramBuilder->gpu()->glCaps().glslCaps(); | 216 const GrGLSLCaps& caps = *fProgramBuilder->glslCaps(); |
217 if (!caps.mustEnableAdvBlendEqs()) { | 217 if (!caps.mustEnableAdvBlendEqs()) { |
218 return; | 218 return; |
219 } | 219 } |
220 | 220 |
221 this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature, | 221 this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature, |
222 "GL_KHR_blend_equation_advanced"); | 222 "GL_KHR_blend_equation_advanced"); |
223 if (caps.mustEnableSpecificAdvBlendEqs()) { | 223 if (caps.mustEnableSpecificAdvBlendEqs()) { |
224 this->addLayoutQualifier(specific_layout_qualifier_name(equation), kOut_
InterfaceQualifier); | 224 this->addLayoutQualifier(specific_layout_qualifier_name(equation), kOut_
InterfaceQualifier); |
225 } else { | 225 } else { |
226 this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQu
alifier); | 226 this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQu
alifier); |
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
261 | 261 |
262 const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const { | 262 const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const { |
263 const GrGLSLCaps& caps = *fProgramBuilder->gpu()->glCaps().glslCaps(); | 263 const GrGLSLCaps& caps = *fProgramBuilder->gpu()->glCaps().glslCaps(); |
264 return caps.mustDeclareFragmentShaderOutput() ? declared_secondary_color_out
put_name() | 264 return caps.mustDeclareFragmentShaderOutput() ? declared_secondary_color_out
put_name() |
265 : "gl_SecondaryFragColorEXT"; | 265 : "gl_SecondaryFragColorEXT"; |
266 } | 266 } |
267 | 267 |
268 bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, | 268 bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, |
269 SkTDArray<GrGLuint>* sha
derIds) { | 269 SkTDArray<GrGLuint>* sha
derIds) { |
270 GrGLGpu* gpu = fProgramBuilder->gpu(); | 270 GrGLGpu* gpu = fProgramBuilder->gpu(); |
271 this->versionDecl() = GrGLGetGLSLVersionDecl(gpu->ctxInfo()); | 271 this->versionDecl() = fProgramBuilder->glslCaps()->versionDeclString(); |
272 GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, | 272 GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, |
273 gpu->glStandard(), | 273 gpu->glStandard(), |
274 &this->precisionQualifier()); | 274 &this->precisionQualifier()); |
275 this->compileAndAppendLayoutQualifiers(); | 275 this->compileAndAppendLayoutQualifiers(); |
276 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility
, | 276 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility
, |
277 &this->uniforms()); | 277 &this->uniforms()); |
278 this->appendDecls(fInputs, &this->inputs()); | 278 this->appendDecls(fInputs, &this->inputs()); |
279 // We shouldn't have declared outputs on 1.10 | 279 // We shouldn't have declared outputs on 1.10 |
280 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty())
; | 280 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty())
; |
281 this->appendDecls(fOutputs, &this->outputs()); | 281 this->appendDecls(fOutputs, &this->outputs()); |
(...skipping 27 matching lines...) Expand all Loading... |
309 fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2]
); | 309 fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2]
); |
310 } | 310 } |
311 | 311 |
312 void GrGLFragmentBuilder::onAfterChildProcEmitCode() { | 312 void GrGLFragmentBuilder::onAfterChildProcEmitCode() { |
313 SkASSERT(fSubstageIndices.count() >= 2); | 313 SkASSERT(fSubstageIndices.count() >= 2); |
314 fSubstageIndices.pop_back(); | 314 fSubstageIndices.pop_back(); |
315 fSubstageIndices.back()++; | 315 fSubstageIndices.back()++; |
316 int removeAt = fMangleString.findLastOf('_'); | 316 int removeAt = fMangleString.findLastOf('_'); |
317 fMangleString.remove(removeAt, fMangleString.size() - removeAt); | 317 fMangleString.remove(removeAt, fMangleString.size() - removeAt); |
318 } | 318 } |
OLD | NEW |