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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/ozone/demo/surfaceless_gl_renderer.h" | 5 #include "ui/ozone/demo/surfaceless_gl_renderer.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/trace_event/trace_event.h" | 8 #include "base/trace_event/trace_event.h" |
9 #include "ui/gl/gl_bindings.h" | 9 #include "ui/gl/gl_bindings.h" |
10 #include "ui/gl/gl_context.h" | 10 #include "ui/gl/gl_context.h" |
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33 bool SurfacelessGlRenderer::BufferWrapper::Initialize( | 33 bool SurfacelessGlRenderer::BufferWrapper::Initialize( |
34 gfx::AcceleratedWidget widget, | 34 gfx::AcceleratedWidget widget, |
35 const gfx::Size& size) { | 35 const gfx::Size& size) { |
36 glGenFramebuffersEXT(1, &gl_fb_); | 36 glGenFramebuffersEXT(1, &gl_fb_); |
37 glGenTextures(1, &gl_tex_); | 37 glGenTextures(1, &gl_tex_); |
38 | 38 |
39 scoped_refptr<NativePixmap> pixmap = | 39 scoped_refptr<NativePixmap> pixmap = |
40 OzonePlatform::GetInstance() | 40 OzonePlatform::GetInstance() |
41 ->GetSurfaceFactoryOzone() | 41 ->GetSurfaceFactoryOzone() |
42 ->CreateNativePixmap(widget, size, gfx::BufferFormat::BGRX_8888, | 42 ->CreateNativePixmap(widget, size, gfx::BufferFormat::BGRX_8888, |
43 gfx::BufferUsage::GPU_READ_WRITE); | 43 gfx::BufferUsage::SCANOUT); |
44 scoped_refptr<gfx::GLImageOzoneNativePixmap> image( | 44 scoped_refptr<gfx::GLImageOzoneNativePixmap> image( |
45 new gfx::GLImageOzoneNativePixmap(size, GL_RGB)); | 45 new gfx::GLImageOzoneNativePixmap(size, GL_RGB)); |
46 if (!image->Initialize(pixmap.get(), gfx::BufferFormat::BGRX_8888)) { | 46 if (!image->Initialize(pixmap.get(), gfx::BufferFormat::BGRX_8888)) { |
47 LOG(ERROR) << "Failed to create GLImage"; | 47 LOG(ERROR) << "Failed to create GLImage"; |
48 return false; | 48 return false; |
49 } | 49 } |
50 image_ = image; | 50 image_ = image; |
51 | 51 |
52 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_); | 52 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_); |
53 glBindTexture(GL_TEXTURE_2D, gl_tex_); | 53 glBindTexture(GL_TEXTURE_2D, gl_tex_); |
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131 case gfx::SwapResult::SWAP_ACK: | 131 case gfx::SwapResult::SWAP_ACK: |
132 GlRenderer::PostRenderFrameTask(result); | 132 GlRenderer::PostRenderFrameTask(result); |
133 break; | 133 break; |
134 case gfx::SwapResult::SWAP_FAILED: | 134 case gfx::SwapResult::SWAP_FAILED: |
135 LOG(FATAL) << "Failed to swap buffers"; | 135 LOG(FATAL) << "Failed to swap buffers"; |
136 break; | 136 break; |
137 } | 137 } |
138 } | 138 } |
139 | 139 |
140 } // namespace ui | 140 } // namespace ui |
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