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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_BUFFER_TYPES_H_ | 5 #ifndef UI_GFX_BUFFER_TYPES_H_ |
6 #define UI_GFX_BUFFER_TYPES_H_ | 6 #define UI_GFX_BUFFER_TYPES_H_ |
7 | 7 |
8 namespace gfx { | 8 namespace gfx { |
9 | 9 |
10 // The format needs to be taken into account when mapping a buffer into the | 10 // The format needs to be taken into account when mapping a buffer into the |
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25 YUV_420_BIPLANAR, | 25 YUV_420_BIPLANAR, |
26 UYVY_422, | 26 UYVY_422, |
27 | 27 |
28 LAST = UYVY_422 | 28 LAST = UYVY_422 |
29 }; | 29 }; |
30 | 30 |
31 // The usage mode affects how a buffer can be used. Only buffers created with | 31 // The usage mode affects how a buffer can be used. Only buffers created with |
32 // *_CPU_READ_WRITE_* can be mapped into the client's address space and accessed | 32 // *_CPU_READ_WRITE_* can be mapped into the client's address space and accessed |
33 // by the CPU. *_CPU_READ_WRITE_PERSISTENT adds the additional condition that | 33 // by the CPU. *_CPU_READ_WRITE_PERSISTENT adds the additional condition that |
34 // successive Map() calls (with Unmap() calls between) will return a pointer to | 34 // successive Map() calls (with Unmap() calls between) will return a pointer to |
35 // the same memory contents. | 35 // the same memory contents. SCANOUT implies GPU_READ_WRITE. |
| 36 // TODO(reveman): Add GPU_READ_WRITE for use-cases where SCANOUT is not |
| 37 // required. |
36 enum class BufferUsage { | 38 enum class BufferUsage { |
37 GPU_READ, | 39 GPU_READ, |
38 GPU_READ_WRITE, | 40 SCANOUT, |
39 GPU_READ_CPU_READ_WRITE, | 41 GPU_READ_CPU_READ_WRITE, |
40 // TODO(reveman): Merge this with GPU_READ_CPU_READ_WRITE when SurfaceTexture | 42 // TODO(reveman): Merge this with GPU_READ_CPU_READ_WRITE when SurfaceTexture |
41 // backed buffers are single buffered and support it. | 43 // backed buffers are single buffered and support it. |
42 GPU_READ_CPU_READ_WRITE_PERSISTENT, | 44 GPU_READ_CPU_READ_WRITE_PERSISTENT, |
43 | 45 |
44 LAST = GPU_READ_CPU_READ_WRITE_PERSISTENT | 46 LAST = GPU_READ_CPU_READ_WRITE_PERSISTENT |
45 }; | 47 }; |
46 | 48 |
47 } // namespace gfx | 49 } // namespace gfx |
48 | 50 |
49 #endif // UI_GFX_BUFFER_TYPES_H_ | 51 #endif // UI_GFX_BUFFER_TYPES_H_ |
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