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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
10 #include "GrGLGLSL.h" | 10 #include "GrGLGLSL.h" |
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1554 } | 1554 } |
1555 | 1555 |
1556 void GrGLGpu::buildProgramDesc(GrProgramDesc* desc, | 1556 void GrGLGpu::buildProgramDesc(GrProgramDesc* desc, |
1557 const GrPrimitiveProcessor& primProc, | 1557 const GrPrimitiveProcessor& primProc, |
1558 const GrPipeline& pipeline) const { | 1558 const GrPipeline& pipeline) const { |
1559 if (!GrGLProgramDescBuilder::Build(desc, primProc, pipeline, this)) { | 1559 if (!GrGLProgramDescBuilder::Build(desc, primProc, pipeline, this)) { |
1560 SkDEBUGFAIL("Failed to generate GL program descriptor"); | 1560 SkDEBUGFAIL("Failed to generate GL program descriptor"); |
1561 } | 1561 } |
1562 } | 1562 } |
1563 | 1563 |
| 1564 void GrGLGpu::bindBuffer(GrGLuint id, GrGLenum type) { |
| 1565 this->handleDirtyContext(); |
| 1566 if (GR_GL_ARRAY_BUFFER == type) { |
| 1567 this->bindVertexBuffer(id); |
| 1568 } else { |
| 1569 SkASSERT(GR_GL_ELEMENT_ARRAY_BUFFER == type); |
| 1570 this->bindIndexBufferAndDefaultVertexArray(id); |
| 1571 } |
| 1572 } |
| 1573 |
| 1574 void GrGLGpu::releaseBuffer(GrGLuint id, GrGLenum type) { |
| 1575 this->handleDirtyContext(); |
| 1576 GL_CALL(DeleteBuffers(1, &id)); |
| 1577 if (GR_GL_ARRAY_BUFFER == type) { |
| 1578 this->notifyVertexBufferDelete(id); |
| 1579 } else { |
| 1580 SkASSERT(GR_GL_ELEMENT_ARRAY_BUFFER == type); |
| 1581 this->notifyIndexBufferDelete(id); |
| 1582 } |
| 1583 } |
| 1584 |
| 1585 // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a cli
ent's vertex buffer |
| 1586 // objects are implemented as client-side-arrays on tile-deferred architectures. |
| 1587 #define DYNAMIC_USAGE_PARAM GR_GL_STREAM_DRAW |
| 1588 |
| 1589 void* GrGLGpu::mapBuffer(GrGLuint id, GrGLenum type, bool dynamic, size_t curren
tSize, |
| 1590 size_t requestedSize) { |
| 1591 void* mapPtr = nullptr; |
| 1592 // Handling dirty context is done in the bindBuffer call |
| 1593 switch (this->glCaps().mapBufferType()) { |
| 1594 case GrGLCaps::kNone_MapBufferType: |
| 1595 break; |
| 1596 case GrGLCaps::kMapBuffer_MapBufferType: |
| 1597 this->bindBuffer(id, type); |
| 1598 // Let driver know it can discard the old data |
| 1599 if (GR_GL_USE_BUFFER_DATA_NULL_HINT || currentSize != requestedSize)
{ |
| 1600 GL_CALL(BufferData(type, requestedSize, nullptr, |
| 1601 dynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_
DRAW)); |
| 1602 } |
| 1603 GL_CALL_RET(mapPtr, MapBuffer(type, GR_GL_WRITE_ONLY)); |
| 1604 break; |
| 1605 case GrGLCaps::kMapBufferRange_MapBufferType: { |
| 1606 this->bindBuffer(id, type); |
| 1607 // Make sure the GL buffer size agrees with fDesc before mapping. |
| 1608 if (currentSize != requestedSize) { |
| 1609 GL_CALL(BufferData(type, requestedSize, nullptr, |
| 1610 dynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_
DRAW)); |
| 1611 } |
| 1612 static const GrGLbitfield kAccess = GR_GL_MAP_INVALIDATE_BUFFER_BIT
| |
| 1613 GR_GL_MAP_WRITE_BIT; |
| 1614 GL_CALL_RET(mapPtr, MapBufferRange(type, 0, requestedSize, kAccess))
; |
| 1615 break; |
| 1616 } |
| 1617 case GrGLCaps::kChromium_MapBufferType: |
| 1618 this->bindBuffer(id, type); |
| 1619 // Make sure the GL buffer size agrees with fDesc before mapping. |
| 1620 if (currentSize != requestedSize) { |
| 1621 GL_CALL(BufferData(type, requestedSize, nullptr, |
| 1622 dynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_
DRAW)); |
| 1623 } |
| 1624 GL_CALL_RET(mapPtr, MapBufferSubData(type, 0, requestedSize, GR_GL_W
RITE_ONLY)); |
| 1625 break; |
| 1626 } |
| 1627 return mapPtr; |
| 1628 } |
| 1629 |
| 1630 void GrGLGpu::bufferData(GrGLuint id, GrGLenum type, bool dynamic, size_t curren
tSize, |
| 1631 const void* src, size_t srcSizeInBytes) { |
| 1632 SkASSERT(srcSizeInBytes <= currentSize); |
| 1633 // bindbuffer handles dirty context |
| 1634 this->bindBuffer(id, type); |
| 1635 GrGLenum usage = dynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW; |
| 1636 |
| 1637 #if GR_GL_USE_BUFFER_DATA_NULL_HINT |
| 1638 if (currentSize == srcSizeInBytes) { |
| 1639 GL_CALL(BufferData(type, (GrGLsizeiptr) srcSizeInBytes, src, usage)); |
| 1640 } else { |
| 1641 // Before we call glBufferSubData we give the driver a hint using |
| 1642 // glBufferData with nullptr. This makes the old buffer contents |
| 1643 // inaccessible to future draws. The GPU may still be processing |
| 1644 // draws that reference the old contents. With this hint it can |
| 1645 // assign a different allocation for the new contents to avoid |
| 1646 // flushing the gpu past draws consuming the old contents. |
| 1647 // TODO I think we actually want to try calling bufferData here |
| 1648 GL_CALL(BufferData(type, currentSize, nullptr, usage)); |
| 1649 GL_CALL(BufferSubData(type, 0, (GrGLsizeiptr) srcSizeInBytes, src)); |
| 1650 } |
| 1651 #else |
| 1652 // Note that we're cheating on the size here. Currently no methods |
| 1653 // allow a partial update that preserves contents of non-updated |
| 1654 // portions of the buffer (map() does a glBufferData(..size, nullptr..)) |
| 1655 GL_CALL(BufferData(type, srcSizeInBytes, src, usage)); |
| 1656 #endif |
| 1657 } |
| 1658 |
| 1659 void GrGLGpu::unmapBuffer(GrGLuint id, GrGLenum type, void* mapPtr) { |
| 1660 // bind buffer handles the dirty context |
| 1661 switch (this->glCaps().mapBufferType()) { |
| 1662 case GrGLCaps::kNone_MapBufferType: |
| 1663 SkDEBUGFAIL("Shouldn't get here."); |
| 1664 return; |
| 1665 case GrGLCaps::kMapBuffer_MapBufferType: // fall through |
| 1666 case GrGLCaps::kMapBufferRange_MapBufferType: |
| 1667 this->bindBuffer(id, type); |
| 1668 GL_CALL(UnmapBuffer(type)); |
| 1669 break; |
| 1670 case GrGLCaps::kChromium_MapBufferType: |
| 1671 this->bindBuffer(id, type); |
| 1672 GL_CALL(UnmapBufferSubData(mapPtr)); |
| 1673 break; |
| 1674 } |
| 1675 } |
| 1676 |
1564 void GrGLGpu::disableScissor() { | 1677 void GrGLGpu::disableScissor() { |
1565 if (kNo_TriState != fHWScissorSettings.fEnabled) { | 1678 if (kNo_TriState != fHWScissorSettings.fEnabled) { |
1566 GL_CALL(Disable(GR_GL_SCISSOR_TEST)); | 1679 GL_CALL(Disable(GR_GL_SCISSOR_TEST)); |
1567 fHWScissorSettings.fEnabled = kNo_TriState; | 1680 fHWScissorSettings.fEnabled = kNo_TriState; |
1568 return; | 1681 return; |
1569 } | 1682 } |
1570 } | 1683 } |
1571 | 1684 |
1572 void GrGLGpu::onClear(GrRenderTarget* target, const SkIRect& rect, GrColor color
) { | 1685 void GrGLGpu::onClear(GrRenderTarget* target, const SkIRect& rect, GrColor color
) { |
1573 // parent class should never let us get here with no RT | 1686 // parent class should never let us get here with no RT |
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3182 this->setVertexArrayID(gpu, 0); | 3295 this->setVertexArrayID(gpu, 0); |
3183 } | 3296 } |
3184 int attrCount = gpu->glCaps().maxVertexAttributes(); | 3297 int attrCount = gpu->glCaps().maxVertexAttributes(); |
3185 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 3298 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
3186 fDefaultVertexArrayAttribState.resize(attrCount); | 3299 fDefaultVertexArrayAttribState.resize(attrCount); |
3187 } | 3300 } |
3188 attribState = &fDefaultVertexArrayAttribState; | 3301 attribState = &fDefaultVertexArrayAttribState; |
3189 } | 3302 } |
3190 return attribState; | 3303 return attribState; |
3191 } | 3304 } |
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