| Index: src/gpu/glsl/GrGLSLShaderVar.h
|
| diff --git a/src/gpu/gl/GrGLShaderVar.h b/src/gpu/glsl/GrGLSLShaderVar.h
|
| similarity index 93%
|
| rename from src/gpu/gl/GrGLShaderVar.h
|
| rename to src/gpu/glsl/GrGLSLShaderVar.h
|
| index 704763d754a399f588e3ea9d8d9a24e644d1d031..a8b2c9b638cfb2455082375089dafece8fb57e3c 100644
|
| --- a/src/gpu/gl/GrGLShaderVar.h
|
| +++ b/src/gpu/glsl/GrGLSLShaderVar.h
|
| @@ -5,8 +5,8 @@
|
| * found in the LICENSE file.
|
| */
|
|
|
| -#ifndef GrGLShaderVar_DEFINED
|
| -#define GrGLShaderVar_DEFINED
|
| +#ifndef GrGLSLShaderVar_DEFINED
|
| +#define GrGLSLShaderVar_DEFINED
|
|
|
| #include "GrShaderVar.h"
|
| #include "../glsl/GrGLSL.h"
|
| @@ -17,7 +17,7 @@
|
| /**
|
| * Represents a variable in a shader
|
| */
|
| -class GrGLShaderVar : public GrShaderVar {
|
| +class GrGLSLShaderVar : public GrShaderVar {
|
| public:
|
| /**
|
| * See GL_ARB_fragment_coord_conventions.
|
| @@ -30,14 +30,14 @@ public:
|
| /**
|
| * Defaults to a float with no precision specifier
|
| */
|
| - GrGLShaderVar()
|
| + GrGLSLShaderVar()
|
| : GrShaderVar()
|
| , fOrigin(kDefault_Origin)
|
| , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) {
|
| }
|
|
|
| - GrGLShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray,
|
| - GrSLPrecision precision = kDefault_GrSLPrecision)
|
| + GrGLSLShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray,
|
| + GrSLPrecision precision = kDefault_GrSLPrecision)
|
| : GrShaderVar(name, type, arrayCount, precision)
|
| , fOrigin(kDefault_Origin)
|
| , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) {
|
| @@ -46,22 +46,22 @@ public:
|
| fUseUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS;
|
| }
|
|
|
| - GrGLShaderVar(const char* name, GrSLType type, TypeModifier typeModifier,
|
| - int arrayCount = kNonArray, GrSLPrecision precision = kDefault_GrSLPrecision)
|
| + GrGLSLShaderVar(const char* name, GrSLType type, TypeModifier typeModifier,
|
| + int arrayCount = kNonArray, GrSLPrecision precision = kDefault_GrSLPrecision)
|
| : GrShaderVar(name, type, typeModifier, arrayCount, precision)
|
| , fOrigin(kDefault_Origin)
|
| , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) {
|
| SkASSERT(kVoid_GrSLType != type);
|
| }
|
|
|
| - GrGLShaderVar(const GrShaderVar& var)
|
| + GrGLSLShaderVar(const GrShaderVar& var)
|
| : GrShaderVar(var)
|
| , fOrigin(kDefault_Origin)
|
| , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) {
|
| SkASSERT(kVoid_GrSLType != var.getType());
|
| }
|
|
|
| - GrGLShaderVar(const GrGLShaderVar& var)
|
| + GrGLSLShaderVar(const GrGLSLShaderVar& var)
|
| : GrShaderVar(var.c_str(), var.getType(), var.getTypeModifier(),
|
| var.getArrayCount(), var.getPrecision())
|
| , fOrigin(var.fOrigin)
|
|
|