Index: src/gpu/gl/builders/GrGLProgramBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp |
index 542d13d14cdc6240d22b2947fb8e699cdd1fdd4f..af62231e9fff713977271748900debb2cf5973c6 100644 |
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp |
@@ -133,7 +133,7 @@ GrGLProgramDataManager::UniformHandle GrGLProgramBuilder::addUniformArray( |
UniformInfo& uni = fUniforms.push_back(); |
uni.fVariable.setType(type); |
- uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier); |
+ uni.fVariable.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier); |
// TODO this is a bit hacky, lets think of a better way. Basically we need to be able to use |
// the uniform view matrix name in the GP, and the GP is immutable so it has to tell the PB |
// exactly what name it wants to use for the uniform view matrix. If we prefix anythings, then |