| Index: src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| index 542d13d14cdc6240d22b2947fb8e699cdd1fdd4f..af62231e9fff713977271748900debb2cf5973c6 100644
|
| --- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| @@ -133,7 +133,7 @@ GrGLProgramDataManager::UniformHandle GrGLProgramBuilder::addUniformArray(
|
|
|
| UniformInfo& uni = fUniforms.push_back();
|
| uni.fVariable.setType(type);
|
| - uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier);
|
| + uni.fVariable.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier);
|
| // TODO this is a bit hacky, lets think of a better way. Basically we need to be able to use
|
| // the uniform view matrix name in the GP, and the GP is immutable so it has to tell the PB
|
| // exactly what name it wants to use for the uniform view matrix. If we prefix anythings, then
|
|
|