| Index: src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| index 89aa31ee5d01f5f796f41da51c5d1ff5d0118af0..79004aec4696f06dc80695462f0e7b47811569de 100644
|
| --- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| +++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| @@ -90,7 +90,8 @@ public:
|
| dfTexEffect.inTextureCoords()->fName);
|
|
|
| // Use highp to work around aliasing issues
|
| - fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(pb->glslCaps(), kHigh_GrSLPrecision));
|
| + fsBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(pb->glslCaps(),
|
| + kHigh_GrSLPrecision));
|
| fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
|
|
|
| fsBuilder->codeAppend("\tfloat texColor = ");
|
| @@ -319,7 +320,8 @@ public:
|
| "TextureSize", &textureSizeUniName);
|
|
|
| // Use highp to work around aliasing issues
|
| - fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(pb->glslCaps(), kHigh_GrSLPrecision));
|
| + fsBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(pb->glslCaps(),
|
| + kHigh_GrSLPrecision));
|
| fsBuilder->codeAppendf("vec2 uv = %s;", v.fsIn());
|
|
|
| fsBuilder->codeAppend("float texColor = ");
|
| @@ -330,7 +332,8 @@ public:
|
| fsBuilder->codeAppend("float distance = "
|
| SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold ");");
|
|
|
| - fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(pb->glslCaps(), kHigh_GrSLPrecision));
|
| + fsBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(pb->glslCaps(),
|
| + kHigh_GrSLPrecision));
|
| fsBuilder->codeAppendf("vec2 st = uv*%s;", textureSizeUniName);
|
| fsBuilder->codeAppend("float afwidth;");
|
| if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) {
|
| @@ -544,9 +547,11 @@ public:
|
|
|
| // create LCD offset adjusted by inverse of transform
|
| // Use highp to work around aliasing issues
|
| - fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(pb->glslCaps(), kHigh_GrSLPrecision));
|
| + fsBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(pb->glslCaps(),
|
| + kHigh_GrSLPrecision));
|
| fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
|
| - fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(pb->glslCaps(), kHigh_GrSLPrecision));
|
| + fsBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(pb->glslCaps(),
|
| + kHigh_GrSLPrecision));
|
|
|
| SkScalar lcdDelta = 1.0f / (3.0f * atlas->width());
|
| if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) {
|
|
|