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Side by Side Diff: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp

Issue 1417123002: Move GrGLShaderVar to GrGLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix gyp Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLVertexShaderBuilder.h" 8 #include "GrGLVertexShaderBuilder.h"
9 #include "GrGLProgramBuilder.h" 9 #include "GrGLProgramBuilder.h"
10 #include "../GrGLGLSL.h" 10 #include "../GrGLGLSL.h"
11 #include "../GrGLGpu.h" 11 #include "../GrGLGpu.h"
12 12
13 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) 13 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X)
14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X) 14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X)
15 15
16 GrGLVertexBuilder::GrGLVertexBuilder(GrGLProgramBuilder* program) 16 GrGLVertexBuilder::GrGLVertexBuilder(GrGLProgramBuilder* program)
17 : INHERITED(program) 17 : INHERITED(program)
18 , fRtAdjustName(nullptr) { 18 , fRtAdjustName(nullptr) {
19 } 19 }
20 20
21 void GrGLVertexBuilder::addVarying(const char* name, GrSLPrecision precision, Gr GLVarying* v) { 21 void GrGLVertexBuilder::addVarying(const char* name, GrSLPrecision precision, Gr GLVarying* v) {
22 fOutputs.push_back(); 22 fOutputs.push_back();
23 fOutputs.back().setType(v->fType); 23 fOutputs.back().setType(v->fType);
24 fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier); 24 fOutputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingOut_TypeModifier);
25 fOutputs.back().setPrecision(precision); 25 fOutputs.back().setPrecision(precision);
26 fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'v', name); 26 fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'v', name);
27 v->fVsOut = fOutputs.back().getName().c_str(); 27 v->fVsOut = fOutputs.back().getName().c_str();
28 } 28 }
29 29
30 void GrGLVertexBuilder::emitAttributes(const GrGeometryProcessor& gp) { 30 void GrGLVertexBuilder::emitAttributes(const GrGeometryProcessor& gp) {
31 int vaCount = gp.numAttribs(); 31 int vaCount = gp.numAttribs();
32 for (int i = 0; i < vaCount; i++) { 32 for (int i = 0; i < vaCount; i++) {
33 this->addAttribute(&gp.getAttrib(i)); 33 this->addAttribute(&gp.getAttrib(i));
34 } 34 }
(...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after
93 this->compileAndAppendLayoutQualifiers(); 93 this->compileAndAppendLayoutQualifiers();
94 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility, &this->uniforms()); 94 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility, &this->uniforms());
95 this->appendDecls(fInputs, &this->inputs()); 95 this->appendDecls(fInputs, &this->inputs());
96 this->appendDecls(fOutputs, &this->outputs()); 96 this->appendDecls(fOutputs, &this->outputs());
97 return this->finalize(programId, GR_GL_VERTEX_SHADER, shaderIds); 97 return this->finalize(programId, GR_GL_VERTEX_SHADER, shaderIds);
98 } 98 }
99 99
100 bool GrGLVertexBuilder::addAttribute(const GrShaderVar& var) { 100 bool GrGLVertexBuilder::addAttribute(const GrShaderVar& var) {
101 SkASSERT(GrShaderVar::kAttribute_TypeModifier == var.getTypeModifier()); 101 SkASSERT(GrShaderVar::kAttribute_TypeModifier == var.getTypeModifier());
102 for (int i = 0; i < fInputs.count(); ++i) { 102 for (int i = 0; i < fInputs.count(); ++i) {
103 const GrGLShaderVar& attr = fInputs[i]; 103 const GrGLSLShaderVar& attr = fInputs[i];
104 // if attribute already added, don't add it again 104 // if attribute already added, don't add it again
105 if (attr.getName().equals(var.getName())) { 105 if (attr.getName().equals(var.getName())) {
106 return false; 106 return false;
107 } 107 }
108 } 108 }
109 fInputs.push_back(var); 109 fInputs.push_back(var);
110 return true; 110 return true;
111 } 111 }
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