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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLShaderBuilder_DEFINED | 8 #ifndef GrGLShaderBuilder_DEFINED |
9 #define GrGLShaderBuilder_DEFINED | 9 #define GrGLShaderBuilder_DEFINED |
10 | 10 |
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23 /** | 23 /** |
24 base class for all shaders builders | 24 base class for all shaders builders |
25 */ | 25 */ |
26 class GrGLShaderBuilder { | 26 class GrGLShaderBuilder { |
27 public: | 27 public: |
28 typedef GrGLProcessor::TransformedCoordsArray TransformedCoordsArray; | 28 typedef GrGLProcessor::TransformedCoordsArray TransformedCoordsArray; |
29 typedef GrGLProcessor::TextureSampler TextureSampler; | 29 typedef GrGLProcessor::TextureSampler TextureSampler; |
30 | 30 |
31 GrGLShaderBuilder(GrGLProgramBuilder* program); | 31 GrGLShaderBuilder(GrGLProgramBuilder* program); |
32 | 32 |
33 void addInput(GrGLShaderVar i) { fInputs.push_back(i); } | 33 void addInput(const GrGLSLShaderVar& input) { fInputs.push_back(input); } |
34 void addOutput(GrGLShaderVar i) { fOutputs.push_back(i); } | 34 void addOutput(const GrGLSLShaderVar& output) { fOutputs.push_back(output);
} |
35 | 35 |
36 /* | 36 /* |
37 * We put texture lookups in the base class because it is TECHNICALLY possib
le to do texture | 37 * We put texture lookups in the base class because it is TECHNICALLY possib
le to do texture |
38 * lookups in any kind of shader. However, for the time being using these c
alls on non-fragment | 38 * lookups in any kind of shader. However, for the time being using these c
alls on non-fragment |
39 * shaders will result in a shader compilation error as texture sampler unif
orms are only | 39 * shaders will result in a shader compilation error as texture sampler unif
orms are only |
40 * visible to the fragment shader. It would not be hard to change this beha
vior, if someone | 40 * visible to the fragment shader. It would not be hard to change this beha
vior, if someone |
41 * actually wants to do texture lookups in a non-fragment shader | 41 * actually wants to do texture lookups in a non-fragment shader |
42 * | 42 * |
43 * TODO if append texture lookup is used on a non-fragment shader, sampler u
niforms should be | 43 * TODO if append texture lookup is used on a non-fragment shader, sampler u
niforms should be |
44 * made visible to that shaders | 44 * made visible to that shaders |
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85 void codePrependf(const char format[], ...) SK_PRINTF_LIKE(2, 3) { | 85 void codePrependf(const char format[], ...) SK_PRINTF_LIKE(2, 3) { |
86 va_list args; | 86 va_list args; |
87 va_start(args, format); | 87 va_start(args, format); |
88 this->code().prependVAList(format, args); | 88 this->code().prependVAList(format, args); |
89 va_end(args); | 89 va_end(args); |
90 } | 90 } |
91 | 91 |
92 /** | 92 /** |
93 * Appends a variable declaration to one of the shaders | 93 * Appends a variable declaration to one of the shaders |
94 */ | 94 */ |
95 void declAppend(const GrGLShaderVar& var); | 95 void declAppend(const GrGLSLShaderVar& var); |
96 | 96 |
97 /** Emits a helper function outside of main() in the fragment shader. */ | 97 /** Emits a helper function outside of main() in the fragment shader. */ |
98 void emitFunction(GrSLType returnType, | 98 void emitFunction(GrSLType returnType, |
99 const char* name, | 99 const char* name, |
100 int argCnt, | 100 int argCnt, |
101 const GrGLShaderVar* args, | 101 const GrGLSLShaderVar* args, |
102 const char* body, | 102 const char* body, |
103 SkString* outName); | 103 SkString* outName); |
104 | 104 |
105 /* | 105 /* |
106 * Get parent builder for adding uniforms | 106 * Get parent builder for adding uniforms |
107 */ | 107 */ |
108 GrGLProgramBuilder* getProgramBuilder() { return fProgramBuilder; } | 108 GrGLProgramBuilder* getProgramBuilder() { return fProgramBuilder; } |
109 | 109 |
110 /** | 110 /** |
111 * Helper for begining and ending a block in the shader code. | 111 * Helper for begining and ending a block in the shader code. |
112 */ | 112 */ |
113 class ShaderBlock { | 113 class ShaderBlock { |
114 public: | 114 public: |
115 ShaderBlock(GrGLShaderBuilder* builder) : fBuilder(builder) { | 115 ShaderBlock(GrGLShaderBuilder* builder) : fBuilder(builder) { |
116 SkASSERT(builder); | 116 SkASSERT(builder); |
117 fBuilder->codeAppend("{"); | 117 fBuilder->codeAppend("{"); |
118 } | 118 } |
119 | 119 |
120 ~ShaderBlock() { | 120 ~ShaderBlock() { |
121 fBuilder->codeAppend("}"); | 121 fBuilder->codeAppend("}"); |
122 } | 122 } |
123 private: | 123 private: |
124 GrGLShaderBuilder* fBuilder; | 124 GrGLShaderBuilder* fBuilder; |
125 }; | 125 }; |
126 | 126 |
127 protected: | 127 protected: |
128 typedef GrTAllocator<GrGLShaderVar> VarArray; | 128 typedef GrTAllocator<GrGLSLShaderVar> VarArray; |
129 void appendDecls(const VarArray& vars, SkString* out) const; | 129 void appendDecls(const VarArray& vars, SkString* out) const; |
130 | 130 |
131 /* | 131 /* |
132 * this super low level function is just for use internally to builders | 132 * this super low level function is just for use internally to builders |
133 */ | 133 */ |
134 void appendTextureLookup(const char* samplerName, | 134 void appendTextureLookup(const char* samplerName, |
135 const char* coordName, | 135 const char* coordName, |
136 uint32_t configComponentMask, | 136 uint32_t configComponentMask, |
137 const char* swizzle); | 137 const char* swizzle); |
138 | 138 |
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201 VarArray fOutputs; | 201 VarArray fOutputs; |
202 uint32_t fFeaturesAddedMask; | 202 uint32_t fFeaturesAddedMask; |
203 SkSTArray<1, SkString> fLayoutParams[kLastInterfaceQualifier + 1]; | 203 SkSTArray<1, SkString> fLayoutParams[kLastInterfaceQualifier + 1]; |
204 int fCodeIndex; | 204 int fCodeIndex; |
205 bool fFinalized; | 205 bool fFinalized; |
206 | 206 |
207 friend class GrGLProgramBuilder; | 207 friend class GrGLProgramBuilder; |
208 friend class GrGLPathProgramBuilder; // to access fInputs. | 208 friend class GrGLPathProgramBuilder; // to access fInputs. |
209 }; | 209 }; |
210 #endif | 210 #endif |
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