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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
| 9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
| 10 | 10 |
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| 60 } | 60 } |
| 61 | 61 |
| 62 virtual UniformHandle addUniformArray( | 62 virtual UniformHandle addUniformArray( |
| 63 uint32_t visibility, | 63 uint32_t visibility, |
| 64 GrSLType type, | 64 GrSLType type, |
| 65 GrSLPrecision precision, | 65 GrSLPrecision precision, |
| 66 const char* name, | 66 const char* name, |
| 67 int arrayCount, | 67 int arrayCount, |
| 68 const char** outName = nullptr) = 0; | 68 const char** outName = nullptr) = 0; |
| 69 | 69 |
| 70 virtual const GrGLShaderVar& getUniformVariable(UniformHandle u) const = 0; | 70 virtual const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const = 0
; |
| 71 | 71 |
| 72 /** | 72 /** |
| 73 * Shortcut for getUniformVariable(u).c_str() | 73 * Shortcut for getUniformVariable(u).c_str() |
| 74 */ | 74 */ |
| 75 virtual const char* getUniformCStr(UniformHandle u) const = 0; | 75 virtual const char* getUniformCStr(UniformHandle u) const = 0; |
| 76 | 76 |
| 77 virtual const GrGLContextInfo& ctxInfo() const = 0; | 77 virtual const GrGLContextInfo& ctxInfo() const = 0; |
| 78 | 78 |
| 79 virtual const GrGLSLCaps* glslCaps() const = 0; | 79 virtual const GrGLSLCaps* glslCaps() const = 0; |
| 80 | 80 |
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| 236 */ | 236 */ |
| 237 static GrGLProgram* CreateProgram(const DrawArgs&, GrGLGpu*); | 237 static GrGLProgram* CreateProgram(const DrawArgs&, GrGLGpu*); |
| 238 | 238 |
| 239 UniformHandle addUniformArray(uint32_t visibility, | 239 UniformHandle addUniformArray(uint32_t visibility, |
| 240 GrSLType type, | 240 GrSLType type, |
| 241 GrSLPrecision precision, | 241 GrSLPrecision precision, |
| 242 const char* name, | 242 const char* name, |
| 243 int arrayCount, | 243 int arrayCount, |
| 244 const char** outName) override; | 244 const char** outName) override; |
| 245 | 245 |
| 246 const GrGLShaderVar& getUniformVariable(UniformHandle u) const override { | 246 const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override { |
| 247 return fUniforms[u.toIndex()].fVariable; | 247 return fUniforms[u.toIndex()].fVariable; |
| 248 } | 248 } |
| 249 | 249 |
| 250 const char* getUniformCStr(UniformHandle u) const override { | 250 const char* getUniformCStr(UniformHandle u) const override { |
| 251 return this->getUniformVariable(u).c_str(); | 251 return this->getUniformVariable(u).c_str(); |
| 252 } | 252 } |
| 253 | 253 |
| 254 const GrGLContextInfo& ctxInfo() const override; | 254 const GrGLContextInfo& ctxInfo() const override; |
| 255 | 255 |
| 256 const GrGLSLCaps* glslCaps() const override; | 256 const GrGLSLCaps* glslCaps() const override; |
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| 404 GrGLPrimitiveProcessor::TransformsOut fOutCoords; | 404 GrGLPrimitiveProcessor::TransformsOut fOutCoords; |
| 405 SkTArray<UniformHandle> fSamplerUniforms; | 405 SkTArray<UniformHandle> fSamplerUniforms; |
| 406 SeparableVaryingInfoArray fSeparableVaryingInfos; | 406 SeparableVaryingInfoArray fSeparableVaryingInfos; |
| 407 | 407 |
| 408 friend class GrGLShaderBuilder; | 408 friend class GrGLShaderBuilder; |
| 409 friend class GrGLVertexBuilder; | 409 friend class GrGLVertexBuilder; |
| 410 friend class GrGLFragmentShaderBuilder; | 410 friend class GrGLFragmentShaderBuilder; |
| 411 friend class GrGLGeometryBuilder; | 411 friend class GrGLGeometryBuilder; |
| 412 }; | 412 }; |
| 413 #endif | 413 #endif |
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