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Side by Side Diff: src/gpu/gl/GrGLSLBlend.cpp

Issue 1417123002: Move GrGLShaderVar to GrGLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix gyp Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "GrGLSLBlend.h" 7 #include "GrGLSLBlend.h"
8 #include "gl/builders/GrGLFragmentShaderBuilder.h" 8 #include "gl/builders/GrGLFragmentShaderBuilder.h"
9 9
10 ////////////////////////////////////////////////////////////////////////////// 10 //////////////////////////////////////////////////////////////////////////////
(...skipping 104 matching lines...) Expand 10 before | Expand all | Expand 10 after
115 fsBuilder->codeAppendf("}"); 115 fsBuilder->codeAppendf("}");
116 } 116 }
117 117
118 // Adds a function that takes two colors and an alpha as input. It produces a co lor with the 118 // Adds a function that takes two colors and an alpha as input. It produces a co lor with the
119 // hue and saturation of the first color, the luminosity of the second color, an d the input 119 // hue and saturation of the first color, the luminosity of the second color, an d the input
120 // alpha. It has this signature: 120 // alpha. It has this signature:
121 // vec3 set_luminance(vec3 hueSatColor, float alpha, vec3 lumColor). 121 // vec3 set_luminance(vec3 hueSatColor, float alpha, vec3 lumColor).
122 static void add_lum_function(GrGLFragmentBuilder* fsBuilder, SkString* setLumFun ction) { 122 static void add_lum_function(GrGLFragmentBuilder* fsBuilder, SkString* setLumFun ction) {
123 // Emit a helper that gets the luminance of a color. 123 // Emit a helper that gets the luminance of a color.
124 SkString getFunction; 124 SkString getFunction;
125 GrGLShaderVar getLumArgs[] = { 125 GrGLSLShaderVar getLumArgs[] = {
126 GrGLShaderVar("color", kVec3f_GrSLType), 126 GrGLSLShaderVar("color", kVec3f_GrSLType),
127 }; 127 };
128 SkString getLumBody("return dot(vec3(0.3, 0.59, 0.11), color);"); 128 SkString getLumBody("return dot(vec3(0.3, 0.59, 0.11), color);");
129 fsBuilder->emitFunction(kFloat_GrSLType, 129 fsBuilder->emitFunction(kFloat_GrSLType,
130 "luminance", 130 "luminance",
131 SK_ARRAY_COUNT(getLumArgs), getLumArgs, 131 SK_ARRAY_COUNT(getLumArgs), getLumArgs,
132 getLumBody.c_str(), 132 getLumBody.c_str(),
133 &getFunction); 133 &getFunction);
134 134
135 // Emit the set luminance function. 135 // Emit the set luminance function.
136 GrGLShaderVar setLumArgs[] = { 136 GrGLSLShaderVar setLumArgs[] = {
137 GrGLShaderVar("hueSat", kVec3f_GrSLType), 137 GrGLSLShaderVar("hueSat", kVec3f_GrSLType),
138 GrGLShaderVar("alpha", kFloat_GrSLType), 138 GrGLSLShaderVar("alpha", kFloat_GrSLType),
139 GrGLShaderVar("lumColor", kVec3f_GrSLType), 139 GrGLSLShaderVar("lumColor", kVec3f_GrSLType),
140 }; 140 };
141 SkString setLumBody; 141 SkString setLumBody;
142 setLumBody.printf("float diff = %s(lumColor - hueSat);", getFunction.c_str() ); 142 setLumBody.printf("float diff = %s(lumColor - hueSat);", getFunction.c_str() );
143 setLumBody.append("vec3 outColor = hueSat + diff;"); 143 setLumBody.append("vec3 outColor = hueSat + diff;");
144 setLumBody.appendf("float outLum = %s(outColor);", getFunction.c_str()); 144 setLumBody.appendf("float outLum = %s(outColor);", getFunction.c_str());
145 setLumBody.append("float minComp = min(min(outColor.r, outColor.g), outColor .b);" 145 setLumBody.append("float minComp = min(min(outColor.r, outColor.g), outColor .b);"
146 "float maxComp = max(max(outColor.r, outColor.g), outColor .b);" 146 "float maxComp = max(max(outColor.r, outColor.g), outColor .b);"
147 "if (minComp < 0.0 && outLum != minComp) {" 147 "if (minComp < 0.0 && outLum != minComp) {"
148 "outColor = outLum + ((outColor - vec3(outLum, outLum, out Lum)) * outLum) /" 148 "outColor = outLum + ((outColor - vec3(outLum, outLum, out Lum)) * outLum) /"
149 "(outLum - minComp);" 149 "(outLum - minComp);"
(...skipping 10 matching lines...) Expand all
160 setLumBody.c_str(), 160 setLumBody.c_str(),
161 setLumFunction); 161 setLumFunction);
162 } 162 }
163 163
164 // Adds a function that creates a color with the hue and luminosity of one input color and 164 // Adds a function that creates a color with the hue and luminosity of one input color and
165 // the saturation of another color. It will have this signature: 165 // the saturation of another color. It will have this signature:
166 // float set_saturation(vec3 hueLumColor, vec3 satColor) 166 // float set_saturation(vec3 hueLumColor, vec3 satColor)
167 static void add_sat_function(GrGLFragmentBuilder* fsBuilder, SkString* setSatFun ction) { 167 static void add_sat_function(GrGLFragmentBuilder* fsBuilder, SkString* setSatFun ction) {
168 // Emit a helper that gets the saturation of a color 168 // Emit a helper that gets the saturation of a color
169 SkString getFunction; 169 SkString getFunction;
170 GrGLShaderVar getSatArgs[] = { GrGLShaderVar("color", kVec3f_GrSLType) }; 170 GrGLSLShaderVar getSatArgs[] = { GrGLSLShaderVar("color", kVec3f_GrSLType) } ;
171 SkString getSatBody; 171 SkString getSatBody;
172 getSatBody.printf("return max(max(color.r, color.g), color.b) - " 172 getSatBody.printf("return max(max(color.r, color.g), color.b) - "
173 "min(min(color.r, color.g), color.b);"); 173 "min(min(color.r, color.g), color.b);");
174 fsBuilder->emitFunction(kFloat_GrSLType, 174 fsBuilder->emitFunction(kFloat_GrSLType,
175 "saturation", 175 "saturation",
176 SK_ARRAY_COUNT(getSatArgs), getSatArgs, 176 SK_ARRAY_COUNT(getSatArgs), getSatArgs,
177 getSatBody.c_str(), 177 getSatBody.c_str(),
178 &getFunction); 178 &getFunction);
179 179
180 // Emit a helper that sets the saturation given sorted input channels. This used 180 // Emit a helper that sets the saturation given sorted input channels. This used
181 // to use inout params for min, mid, and max components but that seems to ca use 181 // to use inout params for min, mid, and max components but that seems to ca use
182 // problems on PowerVR drivers. So instead it returns a vec3 where r, g ,b a re the 182 // problems on PowerVR drivers. So instead it returns a vec3 where r, g ,b a re the
183 // adjusted min, mid, and max inputs, respectively. 183 // adjusted min, mid, and max inputs, respectively.
184 SkString helperFunction; 184 SkString helperFunction;
185 GrGLShaderVar helperArgs[] = { 185 GrGLSLShaderVar helperArgs[] = {
186 GrGLShaderVar("minComp", kFloat_GrSLType), 186 GrGLSLShaderVar("minComp", kFloat_GrSLType),
187 GrGLShaderVar("midComp", kFloat_GrSLType), 187 GrGLSLShaderVar("midComp", kFloat_GrSLType),
188 GrGLShaderVar("maxComp", kFloat_GrSLType), 188 GrGLSLShaderVar("maxComp", kFloat_GrSLType),
189 GrGLShaderVar("sat", kFloat_GrSLType), 189 GrGLSLShaderVar("sat", kFloat_GrSLType),
190 }; 190 };
191 static const char kHelperBody[] = "if (minComp < maxComp) {" 191 static const char kHelperBody[] = "if (minComp < maxComp) {"
192 "vec3 result;" 192 "vec3 result;"
193 "result.r = 0.0;" 193 "result.r = 0.0;"
194 "result.g = sat * (midComp - minComp) / (maxComp - minComp);" 194 "result.g = sat * (midComp - minComp) / (maxComp - minComp);"
195 "result.b = sat;" 195 "result.b = sat;"
196 "return result;" 196 "return result;"
197 "} else {" 197 "} else {"
198 "return vec3(0, 0, 0);" 198 "return vec3(0, 0, 0);"
199 "}"; 199 "}";
200 fsBuilder->emitFunction(kVec3f_GrSLType, 200 fsBuilder->emitFunction(kVec3f_GrSLType,
201 "set_saturation_helper", 201 "set_saturation_helper",
202 SK_ARRAY_COUNT(helperArgs), helperArgs, 202 SK_ARRAY_COUNT(helperArgs), helperArgs,
203 kHelperBody, 203 kHelperBody,
204 &helperFunction); 204 &helperFunction);
205 205
206 GrGLShaderVar setSatArgs[] = { 206 GrGLSLShaderVar setSatArgs[] = {
207 GrGLShaderVar("hueLumColor", kVec3f_GrSLType), 207 GrGLSLShaderVar("hueLumColor", kVec3f_GrSLType),
208 GrGLShaderVar("satColor", kVec3f_GrSLType), 208 GrGLSLShaderVar("satColor", kVec3f_GrSLType),
209 }; 209 };
210 const char* helpFunc = helperFunction.c_str(); 210 const char* helpFunc = helperFunction.c_str();
211 SkString setSatBody; 211 SkString setSatBody;
212 setSatBody.appendf("float sat = %s(satColor);" 212 setSatBody.appendf("float sat = %s(satColor);"
213 "if (hueLumColor.r <= hueLumColor.g) {" 213 "if (hueLumColor.r <= hueLumColor.g) {"
214 "if (hueLumColor.g <= hueLumColor.b) {" 214 "if (hueLumColor.g <= hueLumColor.b) {"
215 "hueLumColor.rgb = %s(hueLumColor.r, hueLumColor.g, hueLu mColor.b, sat);" 215 "hueLumColor.rgb = %s(hueLumColor.r, hueLumColor.g, hueLu mColor.b, sat);"
216 "} else if (hueLumColor.r <= hueLumColor.b) {" 216 "} else if (hueLumColor.r <= hueLumColor.b) {"
217 "hueLumColor.rbg = %s(hueLumColor.r, hueLumColor.b, hueLu mColor.g, sat);" 217 "hueLumColor.rbg = %s(hueLumColor.r, hueLumColor.b, hueLu mColor.g, sat);"
218 "} else {" 218 "} else {"
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426 false); 426 false);
427 // append dst blend 427 // append dst blend
428 if(!append_porterduff_term(fsBuilder, dstCoeff, dstColor, srcColor, dstC olor, didAppend)) { 428 if(!append_porterduff_term(fsBuilder, dstCoeff, dstColor, srcColor, dstC olor, didAppend)) {
429 fsBuilder->codeAppend("vec4(0, 0, 0, 0)"); 429 fsBuilder->codeAppend("vec4(0, 0, 0, 0)");
430 } 430 }
431 fsBuilder->codeAppend(";"); 431 fsBuilder->codeAppend(";");
432 } else { 432 } else {
433 emit_advanced_xfermode_code(fsBuilder, srcColor, dstColor, outColor, mod e); 433 emit_advanced_xfermode_code(fsBuilder, srcColor, dstColor, outColor, mod e);
434 } 434 }
435 } 435 }
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