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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLGLSL.h" | 8 #include "GrGLGLSL.h" |
| 9 #include "GrGLContext.h" | 9 #include "GrGLContext.h" |
| 10 #include "GrGLShaderVar.h" | |
| 11 #include "GrGLUtil.h" | 10 #include "GrGLUtil.h" |
| 12 #include "SkString.h" | 11 #include "SkString.h" |
| 13 | 12 |
| 14 bool GrGLGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation
) { | 13 bool GrGLGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation
) { |
| 15 SkASSERT(generation); | 14 SkASSERT(generation); |
| 16 GrGLSLVersion ver = GrGLGetGLSLVersion(gl); | 15 GrGLSLVersion ver = GrGLGetGLSLVersion(gl); |
| 17 if (GR_GLSL_INVALID_VER == ver) { | 16 if (GR_GLSL_INVALID_VER == ver) { |
| 18 return false; | 17 return false; |
| 19 } | 18 } |
| 20 switch (gl->fStandard) { | 19 switch (gl->fStandard) { |
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| 102 out->append("precision mediump float;\n"); | 101 out->append("precision mediump float;\n"); |
| 103 break; | 102 break; |
| 104 case kLow_GrSLPrecision: | 103 case kLow_GrSLPrecision: |
| 105 out->append("precision lowp float;\n"); | 104 out->append("precision lowp float;\n"); |
| 106 break; | 105 break; |
| 107 default: | 106 default: |
| 108 SkFAIL("Unknown precision value."); | 107 SkFAIL("Unknown precision value."); |
| 109 } | 108 } |
| 110 } | 109 } |
| 111 } | 110 } |
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