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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 #include "ui/gfx/win/dpi.h" | 5 #include "ui/gfx/win/dpi.h" | 
| 6 | 6 | 
| 7 #include <windows.h> | 7 #include <windows.h> | 
| 8 #include "base/win/scoped_hdc.h" | 8 #include "base/win/scoped_hdc.h" | 
| 9 #include "ui/gfx/display.h" | 9 #include "ui/gfx/display.h" | 
| 10 #include "ui/gfx/geometry/point_conversions.h" | 10 #include "ui/gfx/geometry/point_conversions.h" | 
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| 60     // Force 125% and below to 100% scale. We do this to maintain previous | 60     // Force 125% and below to 100% scale. We do this to maintain previous | 
| 61     // (non-DPI-aware) behavior where only the font size was boosted. | 61     // (non-DPI-aware) behavior where only the font size was boosted. | 
| 62     dpi_scale = 1.0; | 62     dpi_scale = 1.0; | 
| 63   } | 63   } | 
| 64   return dpi_scale; | 64   return dpi_scale; | 
| 65 } | 65 } | 
| 66 | 66 | 
| 67 namespace win { | 67 namespace win { | 
| 68 | 68 | 
| 69 Point ScreenToDIPPoint(const Point& pixel_point) { | 69 Point ScreenToDIPPoint(const Point& pixel_point) { | 
| 70   return ToFlooredPoint(ScalePoint(pixel_point, 1.0f / GetDPIScale())); | 70   return ScaleToFlooredPoint(pixel_point, 1.0f / GetDPIScale()); | 
| 71 } | 71 } | 
| 72 | 72 | 
| 73 Point DIPToScreenPoint(const Point& dip_point) { | 73 Point DIPToScreenPoint(const Point& dip_point) { | 
| 74   return ToFlooredPoint(ScalePoint(dip_point, GetDPIScale())); | 74   return ScaleToFlooredPoint(dip_point, GetDPIScale()); | 
| 75 } | 75 } | 
| 76 | 76 | 
| 77 Rect ScreenToDIPRect(const Rect& pixel_bounds) { | 77 Rect ScreenToDIPRect(const Rect& pixel_bounds) { | 
| 78   // It's important we scale the origin and size separately. If we instead | 78   // It's important we scale the origin and size separately. If we instead | 
| 79   // calculated the size from the floored origin and ceiled right the size could | 79   // calculated the size from the floored origin and ceiled right the size could | 
| 80   // vary depending upon where the two points land. That would cause problems | 80   // vary depending upon where the two points land. That would cause problems | 
| 81   // for the places this code is used (in particular mapping from native window | 81   // for the places this code is used (in particular mapping from native window | 
| 82   // bounds to DIPs). | 82   // bounds to DIPs). | 
| 83   return Rect(ScreenToDIPPoint(pixel_bounds.origin()), | 83   return Rect(ScreenToDIPPoint(pixel_bounds.origin()), | 
| 84               ScreenToDIPSize(pixel_bounds.size())); | 84               ScreenToDIPSize(pixel_bounds.size())); | 
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| 99   // Always ceil sizes. Otherwise we may be leaving off part of the bounds. | 99   // Always ceil sizes. Otherwise we may be leaving off part of the bounds. | 
| 100   return ScaleToCeiledSize(dip_size, GetDPIScale()); | 100   return ScaleToCeiledSize(dip_size, GetDPIScale()); | 
| 101 } | 101 } | 
| 102 | 102 | 
| 103 int GetSystemMetricsInDIP(int metric) { | 103 int GetSystemMetricsInDIP(int metric) { | 
| 104   return static_cast<int>(GetSystemMetrics(metric) / GetDPIScale() + 0.5); | 104   return static_cast<int>(GetSystemMetrics(metric) / GetDPIScale() + 0.5); | 
| 105 } | 105 } | 
| 106 | 106 | 
| 107 }  // namespace win | 107 }  // namespace win | 
| 108 }  // namespace gfx | 108 }  // namespace gfx | 
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