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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/win/dpi.h" | 5 #include "ui/gfx/win/dpi.h" |
6 | 6 |
7 #include <windows.h> | 7 #include <windows.h> |
8 #include "base/win/scoped_hdc.h" | 8 #include "base/win/scoped_hdc.h" |
9 #include "ui/gfx/display.h" | 9 #include "ui/gfx/display.h" |
10 #include "ui/gfx/geometry/point_conversions.h" | 10 #include "ui/gfx/geometry/point_conversions.h" |
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60 // Force 125% and below to 100% scale. We do this to maintain previous | 60 // Force 125% and below to 100% scale. We do this to maintain previous |
61 // (non-DPI-aware) behavior where only the font size was boosted. | 61 // (non-DPI-aware) behavior where only the font size was boosted. |
62 dpi_scale = 1.0; | 62 dpi_scale = 1.0; |
63 } | 63 } |
64 return dpi_scale; | 64 return dpi_scale; |
65 } | 65 } |
66 | 66 |
67 namespace win { | 67 namespace win { |
68 | 68 |
69 Point ScreenToDIPPoint(const Point& pixel_point) { | 69 Point ScreenToDIPPoint(const Point& pixel_point) { |
70 return ToFlooredPoint(ScalePoint(pixel_point, 1.0f / GetDPIScale())); | 70 return ScaleToFlooredPoint(pixel_point, 1.0f / GetDPIScale()); |
71 } | 71 } |
72 | 72 |
73 Point DIPToScreenPoint(const Point& dip_point) { | 73 Point DIPToScreenPoint(const Point& dip_point) { |
74 return ToFlooredPoint(ScalePoint(dip_point, GetDPIScale())); | 74 return ScaleToFlooredPoint(dip_point, GetDPIScale()); |
75 } | 75 } |
76 | 76 |
77 Rect ScreenToDIPRect(const Rect& pixel_bounds) { | 77 Rect ScreenToDIPRect(const Rect& pixel_bounds) { |
78 // It's important we scale the origin and size separately. If we instead | 78 // It's important we scale the origin and size separately. If we instead |
79 // calculated the size from the floored origin and ceiled right the size could | 79 // calculated the size from the floored origin and ceiled right the size could |
80 // vary depending upon where the two points land. That would cause problems | 80 // vary depending upon where the two points land. That would cause problems |
81 // for the places this code is used (in particular mapping from native window | 81 // for the places this code is used (in particular mapping from native window |
82 // bounds to DIPs). | 82 // bounds to DIPs). |
83 return Rect(ScreenToDIPPoint(pixel_bounds.origin()), | 83 return Rect(ScreenToDIPPoint(pixel_bounds.origin()), |
84 ScreenToDIPSize(pixel_bounds.size())); | 84 ScreenToDIPSize(pixel_bounds.size())); |
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99 // Always ceil sizes. Otherwise we may be leaving off part of the bounds. | 99 // Always ceil sizes. Otherwise we may be leaving off part of the bounds. |
100 return ScaleToCeiledSize(dip_size, GetDPIScale()); | 100 return ScaleToCeiledSize(dip_size, GetDPIScale()); |
101 } | 101 } |
102 | 102 |
103 int GetSystemMetricsInDIP(int metric) { | 103 int GetSystemMetricsInDIP(int metric) { |
104 return static_cast<int>(GetSystemMetrics(metric) / GetDPIScale() + 0.5); | 104 return static_cast<int>(GetSystemMetrics(metric) / GetDPIScale() + 0.5); |
105 } | 105 } |
106 | 106 |
107 } // namespace win | 107 } // namespace win |
108 } // namespace gfx | 108 } // namespace gfx |
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