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1 /* | |
2 * Copyright 2012 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "Timer.h" | |
9 #include "PictureBenchmark.h" | |
10 #include "SkCanvas.h" | |
11 #include "SkPicture.h" | |
12 #include "SkString.h" | |
13 #include "picture_utils.h" | |
14 | |
15 namespace sk_tools { | |
16 | |
17 PictureBenchmark::PictureBenchmark() | |
18 : fRepeats(1) | |
19 , fRenderer(nullptr) | |
20 , fTimerResult(TimerData::kAvg_Result) | |
21 , fTimerTypes(0) | |
22 , fTimeIndividualTiles(false) | |
23 , fPurgeDecodedTex(false) | |
24 , fWriter(nullptr) { | |
25 } | |
26 | |
27 PictureBenchmark::~PictureBenchmark() { | |
28 SkSafeUnref(fRenderer); | |
29 } | |
30 | |
31 void PictureBenchmark::setTimersToShow(bool wall, | |
32 bool truncatedWall, | |
33 bool cpu, | |
34 bool truncatedCpu, | |
35 bool gpu) { | |
36 fTimerTypes = 0; | |
37 fTimerTypes |= wall ? TimerData::kWall_Flag : 0; | |
38 fTimerTypes |= truncatedWall ? TimerData::kTruncatedWall_Flag : 0; | |
39 fTimerTypes |= cpu ? TimerData::kCpu_Flag : 0; | |
40 fTimerTypes |= truncatedCpu ? TimerData::kTruncatedCpu_Flag : 0; | |
41 fTimerTypes |= gpu ? TimerData::kGpu_Flag : 0; | |
42 } | |
43 | |
44 Timer* PictureBenchmark::setupTimer(bool useGLTimer) { | |
45 #if SK_SUPPORT_GPU | |
46 if (useGLTimer && fRenderer != nullptr && fRenderer->isUsingGpuDevice()) { | |
47 return new Timer(fRenderer->getGLContext()); | |
48 } | |
49 #endif | |
50 return new Timer(nullptr); | |
51 } | |
52 | |
53 PictureRenderer* PictureBenchmark::setRenderer(sk_tools::PictureRenderer* render
er) { | |
54 SkRefCnt_SafeAssign(fRenderer, renderer); | |
55 return renderer; | |
56 } | |
57 | |
58 void PictureBenchmark::run(SkPicture* pict, bool useMultiPictureDraw) { | |
59 SkASSERT(pict); | |
60 if (nullptr == pict) { | |
61 return; | |
62 } | |
63 | |
64 SkASSERT(fRenderer != nullptr); | |
65 if (nullptr == fRenderer) { | |
66 return; | |
67 } | |
68 | |
69 fRenderer->init(pict, nullptr, nullptr, nullptr, false, useMultiPictureDraw)
; | |
70 | |
71 // We throw this away to remove first time effects (such as paging in this p
rogram) | |
72 fRenderer->setup(); | |
73 | |
74 fRenderer->render(nullptr); | |
75 fRenderer->resetState(true); // flush, swapBuffers and Finish | |
76 | |
77 if (fPurgeDecodedTex) { | |
78 fRenderer->purgeTextures(); | |
79 } | |
80 | |
81 bool usingGpu = false; | |
82 #if SK_SUPPORT_GPU | |
83 usingGpu = fRenderer->isUsingGpuDevice(); | |
84 #endif | |
85 | |
86 uint32_t timerTypes = fTimerTypes; | |
87 if (!usingGpu) { | |
88 timerTypes &= ~TimerData::kGpu_Flag; | |
89 } | |
90 | |
91 SkString timeFormat; | |
92 if (TimerData::kPerIter_Result == fTimerResult) { | |
93 timeFormat = fRenderer->getPerIterTimeFormat(); | |
94 } else { | |
95 timeFormat = fRenderer->getNormalTimeFormat(); | |
96 } | |
97 | |
98 static const int kNumInnerLoops = 10; | |
99 int numOuterLoops = 1; | |
100 int numInnerLoops = fRepeats; | |
101 | |
102 if (TimerData::kPerIter_Result == fTimerResult && fRepeats > 1) { | |
103 // interpret this flag combination to mean: generate 'fRepeats' | |
104 // numbers by averaging each rendering 'kNumInnerLoops' times | |
105 numOuterLoops = fRepeats; | |
106 numInnerLoops = kNumInnerLoops; | |
107 } | |
108 | |
109 if (fTimeIndividualTiles) { | |
110 TiledPictureRenderer* tiledRenderer = fRenderer->getTiledRenderer(); | |
111 SkASSERT(tiledRenderer && tiledRenderer->supportsTimingIndividualTiles()
); | |
112 if (nullptr == tiledRenderer || !tiledRenderer->supportsTimingIndividual
Tiles()) { | |
113 return; | |
114 } | |
115 int xTiles, yTiles; | |
116 if (!tiledRenderer->tileDimensions(xTiles, yTiles)) { | |
117 return; | |
118 } | |
119 | |
120 int x, y; | |
121 while (tiledRenderer->nextTile(x, y)) { | |
122 // There are two timers, which will behave slightly differently: | |
123 // 1) longRunningTimer, along with perTileTimerData, will time how l
ong it takes to draw | |
124 // one tile fRepeats times, and take the average. As such, it will n
ot respect the | |
125 // logPerIter or printMin options, since it does not know the time p
er iteration. It | |
126 // will also be unable to call flush() for each tile. | |
127 // The goal of this timer is to make up for a system timer that is n
ot precise enough to | |
128 // measure the small amount of time it takes to draw one tile once. | |
129 // | |
130 // 2) perTileTimer, along with perTileTimerData, will record each ru
n separately, and | |
131 // then take the average. As such, it supports logPerIter and printM
in options. | |
132 // | |
133 // Although "legal", having two gpu timers running at the same time | |
134 // seems to cause problems (i.e., INVALID_OPERATIONs) on several | |
135 // platforms. To work around this, we disable the gpu timer on the | |
136 // long running timer. | |
137 SkAutoTDelete<Timer> longRunningTimer(this->setupTimer()); | |
138 TimerData longRunningTimerData(numOuterLoops); | |
139 | |
140 for (int outer = 0; outer < numOuterLoops; ++outer) { | |
141 SkAutoTDelete<Timer> perTileTimer(this->setupTimer(false)); | |
142 TimerData perTileTimerData(numInnerLoops); | |
143 | |
144 longRunningTimer->start(); | |
145 for (int inner = 0; inner < numInnerLoops; ++inner) { | |
146 perTileTimer->start(); | |
147 tiledRenderer->drawCurrentTile(); | |
148 perTileTimer->truncatedEnd(); | |
149 tiledRenderer->resetState(false); // flush & swapBuffers, b
ut don't Finish | |
150 perTileTimer->end(); | |
151 SkAssertResult(perTileTimerData.appendTimes(perTileTimer.get
())); | |
152 | |
153 if (fPurgeDecodedTex) { | |
154 fRenderer->purgeTextures(); | |
155 } | |
156 } | |
157 longRunningTimer->truncatedEnd(); | |
158 tiledRenderer->resetState(true); // flush, swapBuffers and
Finish | |
159 longRunningTimer->end(); | |
160 SkAssertResult(longRunningTimerData.appendTimes(longRunningTimer
.get())); | |
161 } | |
162 | |
163 fWriter->logRenderer(tiledRenderer); | |
164 fWriter->tileMeta(x, y, xTiles, yTiles); | |
165 | |
166 // TODO(borenet): Turn off per-iteration tile time reporting for now
. | |
167 // Avoiding logging the time for every iteration for each tile cuts | |
168 // down on data file size by a significant amount. Re-enable this on
ce | |
169 // we're loading the bench data directly into a data store and are n
o | |
170 // longer generating SVG graphs. | |
171 #if 0 | |
172 fWriter->tileData( | |
173 &perTileTimerData, | |
174 timeFormat.c_str(), | |
175 fTimerResult, | |
176 timerTypes); | |
177 #endif | |
178 | |
179 if (fPurgeDecodedTex) { | |
180 fWriter->addTileFlag(PictureResultsWriter::kPurging); | |
181 } | |
182 fWriter->addTileFlag(PictureResultsWriter::kAvg); | |
183 fWriter->tileData( | |
184 &longRunningTimerData, | |
185 tiledRenderer->getNormalTimeFormat().c_str(), | |
186 TimerData::kAvg_Result, | |
187 timerTypes, | |
188 numInnerLoops); | |
189 } | |
190 } else { | |
191 SkAutoTDelete<Timer> longRunningTimer(this->setupTimer()); | |
192 TimerData longRunningTimerData(numOuterLoops); | |
193 | |
194 for (int outer = 0; outer < numOuterLoops; ++outer) { | |
195 SkAutoTDelete<Timer> perRunTimer(this->setupTimer(false)); | |
196 TimerData perRunTimerData(numInnerLoops); | |
197 | |
198 longRunningTimer->start(); | |
199 for (int inner = 0; inner < numInnerLoops; ++inner) { | |
200 fRenderer->setup(); | |
201 | |
202 perRunTimer->start(); | |
203 fRenderer->render(nullptr); | |
204 perRunTimer->truncatedEnd(); | |
205 fRenderer->resetState(false); // flush & swapBuffers, but don'
t Finish | |
206 perRunTimer->end(); | |
207 | |
208 SkAssertResult(perRunTimerData.appendTimes(perRunTimer.get())); | |
209 | |
210 if (fPurgeDecodedTex) { | |
211 fRenderer->purgeTextures(); | |
212 } | |
213 } | |
214 longRunningTimer->truncatedEnd(); | |
215 fRenderer->resetState(true); // flush, swapBuffers and Finish | |
216 longRunningTimer->end(); | |
217 SkAssertResult(longRunningTimerData.appendTimes(longRunningTimer.get
())); | |
218 } | |
219 | |
220 fWriter->logRenderer(fRenderer); | |
221 if (fPurgeDecodedTex) { | |
222 fWriter->addTileFlag(PictureResultsWriter::kPurging); | |
223 } | |
224 | |
225 // Beware - since the per-run-timer doesn't ever include a glFinish it c
an | |
226 // report a lower time then the long-running-timer | |
227 #if 0 | |
228 fWriter->tileData( | |
229 &perRunTimerData, | |
230 timeFormat.c_str(), | |
231 fTimerResult, | |
232 timerTypes); | |
233 #else | |
234 fWriter->tileData( | |
235 &longRunningTimerData, | |
236 timeFormat.c_str(), | |
237 fTimerResult, | |
238 timerTypes, | |
239 numInnerLoops); | |
240 #endif | |
241 } | |
242 | |
243 fRenderer->end(); | |
244 } | |
245 | |
246 } | |
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