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| 1 // Copyright 2008 the V8 project authors. All rights reserved. | 1 // Copyright 2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | 27 |
| 28 // Flags: --expose-debug-as debug --expose-gc --send-idle-notification | 28 // Flags: --expose-debug-as debug --expose-gc --send-idle-notification |
| 29 // Flags: --allow-natives-syntax --expose-natives-as natives | 29 // Flags: --allow-natives-syntax --expose-natives-as natives |
| 30 // Flags: --noharmony-shipping | 30 // Flags: --noharmony-shipping |
| 31 // Flags: --nostress-opt |
| 32 |
| 33 // --nostress-opt is specified because in stress mode the compilation cache |
| 34 // may hold on to old copies of scripts (see bug 1641). |
| 35 |
| 31 // Note: this test checks that that the number of scripts reported as native | 36 // Note: this test checks that that the number of scripts reported as native |
| 32 // by Debug.scripts() is the same as a number of core native scripts. | 37 // by Debug.scripts() is the same as a number of core native scripts. |
| 33 // Native scripts that are added by --harmony-shipping are classified | 38 // Native scripts that are added by --harmony-shipping are classified |
| 34 // as 'experimental', but are still returned by Debug.scripts(), so | 39 // as 'experimental', but are still returned by Debug.scripts(), so |
| 35 // we disable harmony-shipping for this test | 40 // we disable harmony-shipping for this test |
| 36 | 41 |
| 37 // Get the Debug object exposed from the debug context global object. | 42 // Get the Debug object exposed from the debug context global object. |
| 38 Debug = debug.Debug; | 43 Debug = debug.Debug; |
| 39 Debug.setListener(function(){}); | 44 Debug.setListener(function(){}); |
| 40 | 45 |
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| 99 // Test a normal script. | 104 // Test a normal script. |
| 100 var debug_script = Debug.findScript(/debug-script.js/); | 105 var debug_script = Debug.findScript(/debug-script.js/); |
| 101 assertTrue(/debug-script.js/.test(debug_script.name)); | 106 assertTrue(/debug-script.js/.test(debug_script.name)); |
| 102 assertEquals(Debug.ScriptType.Normal, debug_script.type); | 107 assertEquals(Debug.ScriptType.Normal, debug_script.type); |
| 103 | 108 |
| 104 // Check a nonexistent script. | 109 // Check a nonexistent script. |
| 105 var dummy_script = Debug.findScript('dummy.js'); | 110 var dummy_script = Debug.findScript('dummy.js'); |
| 106 assertTrue(typeof dummy_script == 'undefined'); | 111 assertTrue(typeof dummy_script == 'undefined'); |
| 107 | 112 |
| 108 Debug.setListener(null); | 113 Debug.setListener(null); |
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